[Bf-docboard-svn] bf-manual: [8335] trunk/blender_docs/manual/modeling/modifiers/generate: Modifiers: Clarify vertex group for generative modifiers
Aaron Carlisle
noreply at blender.org
Fri Aug 20 21:43:23 CEST 2021
Revision: 8335
https://developer.blender.org/rBM8335
Author: Blendify
Date: 2021-08-20 21:43:23 +0200 (Fri, 20 Aug 2021)
Log Message:
-----------
Modifiers: Clarify vertex group for generative modifiers
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/mask.rst
trunk/blender_docs/manual/modeling/modifiers/generate/solidify.rst
trunk/blender_docs/manual/modeling/modifiers/generate/wireframe.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/mask.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/mask.rst 2021-08-20 17:26:53 UTC (rev 8334)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/mask.rst 2021-08-20 19:43:23 UTC (rev 8335)
@@ -15,9 +15,7 @@
The Mask Modifier can hide parts of a mesh based on two different modes, selectable from this select menu.
Vertex Group
- When the *Vertex Group* option is selected,
- all vertices belonging to the chosen vertex group (with a weight above zero) will be visible,
- and all other vertices will be hidden.
+ Hides all vertices except for vertices that satisfy the defined *Threshold* from the chosen vertex group.
.. list-table:: The Mask modifier in Vertex Group mode.
@@ -42,4 +40,4 @@
which do not belong to the vertex group.
Threshold
- Vertices with weights less or equal to this value will be hidden.
+ Hides vertices with weights less than or equal to this value.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/solidify.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/solidify.rst 2021-08-20 17:26:53 UTC (rev 8334)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/solidify.rst 2021-08-20 19:43:23 UTC (rev 8335)
@@ -136,7 +136,7 @@
.. note::
If the final thickness of a vertex is zero, it will still be solidified.
- Therefore duplicate geometry is created, which sometimes needs extra care.
+ Therefore creating duplicate geometry, which sometimes needs extra care.
Normals
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/wireframe.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/wireframe.rst 2021-08-20 17:26:53 UTC (rev 8334)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/wireframe.rst 2021-08-20 19:43:23 UTC (rev 8335)
@@ -64,14 +64,25 @@
Vertex Group
------------
-Restrict the modifier to only this vertex group.
+The weights of the selected vertex group are multiplied onto the *Thickness*,
+so vertices with lower weights will be less thick. The vertices which are not part
+of the vertex group will be used as if their weight was zero.
Invert
- Inverts the vertex group weights.
+ Reverses the vertex group weights, so that the used weight is one minus the actual weight.
Factor
- Percentage that the vertex has influence over the final wireframe result.
+ How much the vertex weights are taken into account.
+ - On 0.0 , vertices with zero weight will have no thickness at all.
+ - On 0.5 , vertices with zero weight will be half as thick as those with full weight.
+ - On 1.0 , the weights are ignored and the *Thickness* value is used for every vertex.
+.. note::
+
+ If the final thickness of a vertex is zero, it will still generate a wireframe.
+ Therefore creating duplicate geometry, which sometimes needs extra care.
+
+
Examples
========
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