[Bf-docboard-svn] bf-manual: [7982] branches/blender-2.93-release/blender_docs/manual/render: Cycles: add a spread setting for area lights
Aaron Carlisle
noreply at blender.org
Fri Apr 23 21:20:57 CEST 2021
Revision: 7982
https://developer.blender.org/rBM7982
Author: Blendify
Date: 2021-04-23 21:20:57 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Cycles: add a spread setting for area lights
rBa4260ac21977acd5b9cd792f2a68c3aa78dd91cd
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/render/cycles/light_settings.rst
branches/blender-2.93-release/blender_docs/manual/render/lights/light_object.rst
Modified: branches/blender-2.93-release/blender_docs/manual/render/cycles/light_settings.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/cycles/light_settings.rst 2021-04-23 18:30:51 UTC (rev 7981)
+++ branches/blender-2.93-release/blender_docs/manual/render/cycles/light_settings.rst 2021-04-23 19:20:57 UTC (rev 7982)
@@ -38,22 +38,26 @@
and enabling this option will enable indirect light sampling to be used in addition to reduce noise.
+Area Lights
+===========
+
.. _render-cycles-lights-area-portals:
-Light Portals
-=============
+Portals
+ Area lights can also function as light portals to help sample the environment light,
+ and significantly reduce noise in interior scenes.
+ Note that rendering with portals is usually slower, but as it converges more quickly, less samples are required.
-Area lights can also function as light portals to help sample the environment light,
-and significantly reduce noise in interior scenes.
-Note that rendering with portals is usually slower, but as it converges more quickly, less samples are required.
+ Light portals work by enabling the *Portal* option, and placing areas lights in
+ windows, door openings, and any place where light will enter the interior.
-Light portals work by enabling the *Portal* option, and placing areas lights in
-windows, door openings, and any place where light will enter the interior.
+ In outdoor scenes most rays do not bounce much and just fly off into the sky and therefore,
+ light portals are not helpful for outdoor scenes.
-In outdoor scenes most rays do not bounce much and just fly off into the sky and therefore,
-light portals are not helpful for outdoor scenes.
+ .. figure:: /images/render_cycles_light-settings_portals2.jpg
+ .. figure:: /images/render_cycles_light-settings_portals.jpg
-.. figure:: /images/render_cycles_light-settings_portals2.jpg
-.. figure:: /images/render_cycles_light-settings_portals.jpg
+ White Room model by Jay Hardy.
- White Room model by Jay Hardy.
+Beam Shape
+----------
Modified: branches/blender-2.93-release/blender_docs/manual/render/lights/light_object.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/lights/light_object.rst 2021-04-23 18:30:51 UTC (rev 7981)
+++ branches/blender-2.93-release/blender_docs/manual/render/lights/light_object.rst 2021-04-23 19:20:57 UTC (rev 7982)
@@ -76,7 +76,7 @@
Lights with larger size have softer shadows and specular highlights.
-Spot Shape
+Beam Shape
----------
.. figure:: /images/render_lights_light-object_terms.png
@@ -171,6 +171,21 @@
Dimensions for the *Square* or *Rectangle*.
+Beam Shape
+----------
+
+.. _bpy.types.AreaLight.spread:
+
+Spread :guilabel:`Cycles Only`
+ How wide the emitted light fans out controling how diffused the light is.
+ Larger values create soft shadows while smaller values create sharper light
+ simulating a `gridded softbox <https://en.wikipedia.org/wiki/Softbox>`__.
+
+ .. figure:: /images/render_lights_light-object-area-spread.png
+
+ Example of Spread at different angles.
+
+
.. _light-type-sun:
.. _bpy.types.SunLight:
More information about the Bf-docboard-svn
mailing list