[Bf-docboard-svn] bf-manual: [7980] branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst: Sky Texture: change Nishita Altitude to use unit system
Aaron Carlisle
noreply at blender.org
Fri Apr 23 20:26:43 CEST 2021
Revision: 7980
https://developer.blender.org/rBM7980
Author: Blendify
Date: 2021-04-23 20:26:43 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Sky Texture: change Nishita Altitude to use unit system
rB0af512abdf05380088f63e38cac6dbaf90003be0
Modified Paths:
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branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst
Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst 2021-04-23 18:24:39 UTC (rev 7979)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst 2021-04-23 18:26:43 UTC (rev 7980)
@@ -65,7 +65,7 @@
Rotation of the sun around the zenith (in degrees).
Altitude
- The distance in kilometers from sea level to the location of the camera.
+ The distance from sea level to the location of the camera.
For example, if the camera is placed on a beach a value of 0 should be used.
However, if the camera is in the cockpit of a flying airplane a value of 10 km will be more suitable.
Note, this is limited to 60 km because the mathematical model only accounts
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