[Bf-docboard-svn] bf-manual: [7980] branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst: Sky Texture: change Nishita Altitude to use unit system

Aaron Carlisle noreply at blender.org
Fri Apr 23 20:26:43 CEST 2021


Revision: 7980
          https://developer.blender.org/rBM7980
Author:   Blendify
Date:     2021-04-23 20:26:43 +0200 (Fri, 23 Apr 2021)
Log Message:
-----------
Sky Texture: change Nishita Altitude to use unit system

rB0af512abdf05380088f63e38cac6dbaf90003be0

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst

Modified: branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst	2021-04-23 18:24:39 UTC (rev 7979)
+++ branches/blender-2.93-release/blender_docs/manual/render/shader_nodes/textures/sky.rst	2021-04-23 18:26:43 UTC (rev 7980)
@@ -65,7 +65,7 @@
    Rotation of the sun around the zenith (in degrees).
 
 Altitude
-   The distance in kilometers from sea level to the location of the camera.
+   The distance from sea level to the location of the camera.
    For example, if the camera is placed on a beach a value of 0 should be used.
    However, if the camera is in the cockpit of a flying airplane a value of 10 km will be more suitable.
    Note, this is limited to 60 km because the mathematical model only accounts



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