[Bf-docboard-svn] bf-manual: [7941] trunk/blender_docs/manual: UI: Use Consistent name for select mirror

Aaron Carlisle noreply at blender.org
Tue Apr 13 03:18:25 CEST 2021


Revision: 7941
          https://developer.blender.org/rBM7941
Author:   Blendify
Date:     2021-04-13 03:18:25 +0200 (Tue, 13 Apr 2021)
Log Message:
-----------
UI: Use Consistent name for select mirror

rBrB1c357a3c5fc14bf7094c14355e3bc5a5f66ec584

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/selecting.rst
    trunk/blender_docs/manual/animation/armatures/posing/selecting.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/introduction.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst
    trunk/blender_docs/manual/scene_layout/object/selecting.rst

Modified: trunk/blender_docs/manual/animation/armatures/bones/selecting.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/selecting.rst	2021-04-13 01:07:51 UTC (rev 7940)
+++ trunk/blender_docs/manual/animation/armatures/bones/selecting.rst	2021-04-13 01:18:25 UTC (rev 7941)
@@ -113,14 +113,14 @@
   Since "Bone" is still selected, its tip is selected. Thus the root of "Bone.003" remains selected.
 
 
-Mirror
-======
+Select Mirror
+=============
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Select --> Mirror`
+   :Menu:      :menuselection:`Select --> Select Mirror`
    :Hotkey:    :kbd:`Shift-Ctrl-M`
 
 Flip the selection from one side to another.

Modified: trunk/blender_docs/manual/animation/armatures/posing/selecting.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/selecting.rst	2021-04-13 01:07:51 UTC (rev 7940)
+++ trunk/blender_docs/manual/animation/armatures/posing/selecting.rst	2021-04-13 01:18:25 UTC (rev 7941)
@@ -8,14 +8,14 @@
 You can only select *whole bones* in *Pose Mode*, not roots/tips...
 
 
-Flip Active
-===========
+Select Mirror
+=============
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Select --> Flip Active`
+   :Menu:      :menuselection:`Select --> Select Mirror`
    :Hotkey:    :kbd:`Shift-Ctrl-M`
 
 Flip the selection from one side to another.

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/introduction.rst	2021-04-13 01:07:51 UTC (rev 7940)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/introduction.rst	2021-04-13 01:18:25 UTC (rev 7941)
@@ -233,7 +233,7 @@
 Select Side of Active
    Selects all vertices on the mesh in a single axis relative to the active vertex.
    In Vertex selection mode only.
-Mirror Selection :kbd:`Shift-Ctrl-M`
+Select Mirror :kbd:`Shift-Ctrl-M`
    Select mesh items at the mirrored location across the chosen axis.
 
 

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst	2021-04-13 01:07:51 UTC (rev 7940)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst	2021-04-13 01:18:25 UTC (rev 7941)
@@ -1,19 +1,19 @@
 
-****************
-Mirror Selection
-****************
+*************
+Select Mirror
+*************
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Select --> Mirror Selection`
+   :Menu:      :menuselection:`Select --> Select Mirror`
    :Hotkey:    :kbd:`Shift-Ctrl-M`
 
-*Mirror Selection* flips a selection to the opposite side of the mesh.
+Select Mirror flips a selection to the opposite side of the mesh.
 
 Axis
-   Choose on which axis the *Mirror Selection* will occur. The axis is based on the meshes origin.
+   Choose on which axis the selection will occur. The axis is based on the meshes origin.
    Therefore, if the origin is not centered within the mesh, the selection will have varying results.
 
 Extend
@@ -21,7 +21,7 @@
 
 .. figure:: /images/modeling_meshes_selecting_mirror_extend.png
 
-   (From left to right) initial selection, after Mirror Selection on the X axis, with Extend.
+   (From left to right) initial selection, after Select Mirror on the X axis, with Extend.
 
 .. tip::
 

Modified: trunk/blender_docs/manual/scene_layout/object/selecting.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/selecting.rst	2021-04-13 01:07:51 UTC (rev 7940)
+++ trunk/blender_docs/manual/scene_layout/object/selecting.rst	2021-04-13 01:18:25 UTC (rev 7941)
@@ -135,14 +135,14 @@
 
 .. _bpy.ops.object.select_mirror:
 
-Mirror Selection
-----------------
+Select Mirror
+-------------
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      All Modes
-   :Menu:      :menuselection:`Select --> Mirror Selection`
+   :Menu:      :menuselection:`Select --> Select Mirror`
 
 Select the Mirror objects of the selected object,
 based on their names, e.g. "sword.L" and "sword.R".



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