[Bf-docboard-svn] bf-manual: [7913] trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst: Geometry Nodes: Allow float input for point scale node
Hans Goudey
noreply at blender.org
Fri Apr 2 20:08:22 CEST 2021
Revision: 7913
https://developer.blender.org/rBM7913
Author: HooglyBoogly
Date: 2021-04-02 20:08:22 +0200 (Fri, 02 Apr 2021)
Log Message:
-----------
Geometry Nodes: Allow float input for point scale node
rB0e8fa1d44bd0b84e090febde2224635cb6be9f69
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst 2021-04-02 17:20:58 UTC (rev 7912)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst 2021-04-02 18:08:22 UTC (rev 7913)
@@ -36,6 +36,9 @@
Type
Attribute
Use the values from the attribute to move each point by a different amount.
+ Float
+ Use a single value to translate every single point, this is a shortcut for assigning the same value
+ for the X, Y, and Z, components of the vector input, and allows adjusting the scale in a uniform way.
Vector
Use a single vector to translate every single point.
Equivalent to the :doc:`Transform Node </modeling/geometry_nodes/geometry/transform>`.
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