[Bf-docboard-svn] bf-manual: [7133] trunk/blender_docs/manual: some fixes

Tobias Heinke heinke.tobias at t-online.de
Mon Sep 28 16:13:50 CEST 2020


Revision: 7133
          https://developer.blender.org/rBM7133
Author:   TobiasH
Date:     2020-09-28 16:13:50 +0200 (Mon, 28 Sep 2020)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst
    trunk/blender_docs/manual/getting_started/about/introduction.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
    trunk/blender_docs/manual/modeling/volumes/properties.rst
    trunk/blender_docs/manual/physics/dynamic_paint/brush.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/gas/viewport_display.rst
    trunk/blender_docs/manual/render/color_management.rst

Modified: trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/animation/constraints/relationship/follow_path.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -25,9 +25,9 @@
   Taking the same (1.0, 1.0, 0.0) offset as above,
   if the curve has a scale of (2.0, 1.0, 1.0),
   the owner will be offset two units along the X axis (and one along the Y one)...
-- When the *Follow Curve* option is enabled, its rotation is also offset to the one given by the curve
-  (i.e. if you want the Y axis of your object to be aligned with the curve's direction,
-  it must be in rest, non-constrained state, aligned with the global Y axis).
+- When the *Follow Curve* option is enabled, its rotation is also offset to the one given by the curve.
+  E.g. if you want the Y axis of your object to be aligned with the curve's direction,
+  it must be in rest, non-constrained state, aligned with the global Y axis.
   Here again, clearing your owner's rotation :kbd:`Alt-R` might be useful...
 
 The movement of the owner along the target curve/path may be controlled in two different ways:

Modified: trunk/blender_docs/manual/getting_started/about/introduction.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/about/introduction.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/getting_started/about/introduction.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -7,7 +7,6 @@
 
 With Blender, you can create 3D visualizations such as
 still images, 3D animations, VFX shots, and video editing.
-
 It is well suited to individuals and small studios who
 benefit from its unified pipeline and responsive development process.
 

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/glossary/index.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -493,7 +493,7 @@
       also `Importance sampling <https://en.wikipedia.org/wiki/Importance_sampling>`__ on Wikipedia.
 
    Modifiers
-      A non destructive operation that is applied on top of some sort of data.
+      A non-destructive operation that is applied on top of some sort of data.
 
    Motion Blur
       The phenomenon that occurs when we perceive a rapidly moving object.

Modified: trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -177,13 +177,13 @@
    and the rendered start and end point of the spline's geometry.
 
    Resolution
-      Maps the start & end factor to the number of subdivisions of a spline (U resolution).
+      Maps the start and end factor to the number of subdivisions of a spline (U resolution).
    Segments
-      Maps the start & end factor to the length of its segments.
+      Maps the start and end factor to the length of its segments.
       Mapping to segments treats the subdivisions in each segment
       of a curve as if they would have all the same length.
    Spline
-      Maps the start & end factor to the length of a spline.
+      Maps the start and end factor to the length of a spline.
 
 
 Examples

Modified: trunk/blender_docs/manual/modeling/volumes/properties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/volumes/properties.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/modeling/volumes/properties.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -103,7 +103,7 @@
 
    Cubic
       Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
-   
+
    Closest
       No interpolation between voxels. Gives raw voxels.
 

Modified: trunk/blender_docs/manual/physics/dynamic_paint/brush.rst
===================================================================
--- trunk/blender_docs/manual/physics/dynamic_paint/brush.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/physics/dynamic_paint/brush.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -214,14 +214,14 @@
 
    Depth Change
       The brush create waves when the intersection depth with the surface is *changed* on that point.
-      If the brush remains still, it will not have any influence.
+      If the brush is not moved, it will have no effect.
 
-      Using a negative "Factor" with this type can create a nice looking waves for moving objects like ships.
+      Using a negative "Factor" with this type can create a nice looking "wake" for moving objects like ships.
    Obstacle
       Constantly affects surface whenever intersecting.
       Waves are also reflected off this brush type.
       However, due the nature of wave simulation algorithm this type creates
-      an unnatural "dent" in the surface if brush remains still.
+      an unnatural "dent" in the surface if the brush is not moved.
    Force
       Directly affects the velocity of wave motion.
       Therefore the effect is not one-to-one with brush intersection depth, yet the force strength depends on it.

Modified: trunk/blender_docs/manual/physics/fluid/type/domain/gas/viewport_display.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/gas/viewport_display.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/gas/viewport_display.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -18,7 +18,7 @@
 
    Cubic
       Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
-   
+
    Closest
       No interpolation between voxels. Gives raw voxels.
 
@@ -108,19 +108,11 @@
       Choose to display the vector field as "Marker-And-Cell Grid".
 
       .. _bpy.types.FluidDomainSettings.vector_show_mac_x:
-
-      X
-         Show X component of the MAC grid.
-
       .. _bpy.types.FluidDomainSettings.vector_show_mac_y:
-
-      Y
-         Show Y component of the MAC grid.
-
       .. _bpy.types.FluidDomainSettings.vector_show_mac_z:
 
-      Z
-         Show Z component of the MAC grid.
+      X/Y/Z
+         Show an individual X/Y/Z component of the MAC grid.
 
 .. _bpy.types.FluidDomainSettings.vector_scale_with_magnitude:
 
@@ -130,7 +122,7 @@
 .. _bpy.types.FluidDomainSettings.vector_field:
 
 Field
-   The vector field represented by the display vectors. (e.g. fluid velocity, external forces)
+   The vector field represented by the display vectors (e.g. fluid velocity, external forces).
 
 .. _bpy.types.FluidDomainSettings.vector_scale:
 
@@ -162,12 +154,12 @@
 
       Upper Bound
          Upper bound of the highlighting range.
-      
+
       .. _bpy.types.FluidDomainSettings.gridlines_range_color:
 
       Color
          Color used to highlight the cells.
-      
+
       .. _bpy.types.FluidDomainSettings.gridlines_cell_filter:
 
       Cell Type

Modified: trunk/blender_docs/manual/render/color_management.rst
===================================================================
--- trunk/blender_docs/manual/render/color_management.rst	2020-09-28 13:13:20 UTC (rev 7132)
+++ trunk/blender_docs/manual/render/color_management.rst	2020-09-28 14:13:50 UTC (rev 7133)
@@ -235,8 +235,7 @@
 The standard Blender configuration includes support for saving and loading images in
 `ACES <https://www.oscars.org/science-technology/sci-tech-projects/aces>`__
 (`code and documentation <https://github.com/ampas/aces-dev>`__) color spaces.
-However, the ACES gamut is larger than the Rec. 709 gamut,
-so for best results, an ACES specific configuration file should be used.
-OpenColorIO provides an
-`ACES configuration <https://opencolorio.readthedocs.io/en/latest/configurations/_index.html>`__ file,
+However, the ACES gamut is larger than the Rec. 709 gamut, so for best results,
+an ACES specific configuration file should be used. OpenColorIO provides
+an `ACES configuration <https://opencolorio.readthedocs.io/en/latest/configurations/_index.html>`__ file,
 though it may need a few more tweaks to be usable in production.




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