[Bf-docboard-svn] bf-manual: [7094] trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst: Shaders: add emission strength input to Principled BSDF node

Aaron Carlisle carlisle.b3d at gmail.com
Wed Sep 23 01:12:18 CEST 2020


Revision: 7094
          https://developer.blender.org/rBM7094
Author:   Blendify
Date:     2020-09-23 01:12:16 +0200 (Wed, 23 Sep 2020)
Log Message:
-----------
Shaders: add emission strength input to Principled BSDF node

rBb248ec97769fa654a3ee8bb2a643046b79e7c030

Modified Paths:
--------------
    trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst

Modified: trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst	2020-09-22 00:13:09 UTC (rev 7093)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/principled.rst	2020-09-22 23:12:16 UTC (rev 7094)
@@ -109,6 +109,9 @@
    With **GGX** distribution controls roughness used for transmitted light.
 Emission
    Light emission from the surface, like the Emission shader.
+Emission Strength
+   Strength of the emitted light. A value of 1.0 will ensure that the object
+   in the image has the exact same color as the Color input, i.e. make it 'shadeless'.
 Alpha
    Controls the transparency of the surface, with 1.0 fully opaque.
    Usually linked to the Alpha output of an Image Texture node.




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