[Bf-docboard-svn] bf-manual: [7059] trunk/blender_docs/manual/editors: UV / Image Editor: Cleanup Header Docs

Aaron Carlisle carlisle.b3d at gmail.com
Tue Sep 8 19:42:28 CEST 2020


Revision: 7059
          https://developer.blender.org/rBM7059
Author:   Blendify
Date:     2020-09-08 19:42:28 +0200 (Tue, 08 Sep 2020)
Log Message:
-----------
UV / Image Editor: Cleanup Header Docs

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/image/introduction.rst
    trunk/blender_docs/manual/editors/uv/introduction.rst

Modified: trunk/blender_docs/manual/editors/image/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/image/introduction.rst	2020-09-08 17:03:59 UTC (rev 7058)
+++ trunk/blender_docs/manual/editors/image/introduction.rst	2020-09-08 17:42:28 UTC (rev 7059)
@@ -27,12 +27,18 @@
 Header
 ======
 
-Menus
------
+Mode
+   View
+      Displays Images.
+   Paint
+      :doc:`/sculpt_paint/texture_paint/index`.
+   Mask
+      :doc:`/movie_clip/masking/index`.
 
 View
    Tools for controlling how the content is displayed in the editor.
    See :doc:`/editors/image/navigating`.
+
 Image
    New
       Creates a new :ref:`image-generated` Image.
@@ -81,15 +87,10 @@
    Generate Grease Pencil
       Creates a :doc:`Grease Pencil </grease_pencil/index>` object using the currently selected image as a source.
 
-
    .. important::
 
       Rendered images are not automatically saved, they have to be saved to drive manually.
 
-
-Controls
---------
-
 Image
    A :ref:`data-block menu <ui-data-block>` used for selecting images.
    When an image has been loaded or created in the Image editor,
@@ -98,21 +99,10 @@
 
       - Render Result
       - Viewer Node
-Modes
-   View
-      Displays Images.
-   Paint
-      :doc:`/sculpt_paint/texture_paint/index`.
-   Mask
-      :doc:`/movie_clip/masking/index`.
 
+Image Pin
+   Todo.
 
-Multi-Layer
-^^^^^^^^^^^
-
-When a rendered image is displayed in the Image Editor,
-several new menu items become available.
-
 Slot
    You can save successive renders into the render buffer by selecting a new slot
    before rendering. If an image has been rendered to a slot, it can be viewed by
@@ -121,32 +111,31 @@
    Alternatively you can use the number keys :kbd:`1`, :kbd:`2`, :kbd:`3`, etc,
    to select the slot with the corresponding number. A slot can be renamed by
    double clicking its name in the Image panel in the Sidebar.
+
 View Layer
    If you are using :doc:`View Layers </render/layers/index>`,
    use this menu to select which layer is displayed.
+
 Render Pass
    If you are using :doc:`Render Passes </render/layers/passes>`,
    use this menu to select which pass is displayed.
 
-
 Display Channels
-^^^^^^^^^^^^^^^^
+   Select what color channels are displayed.
 
-In the dropdown menu on the right, the displayed channels can be selected.
+   Color and Alpha
+      Replaces transparent pixels with background checkerboard, denoting the alpha channel.
+   Color
+      Display the colored image, without alpha channel.
+   Alpha
+      Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
+   Z-Buffer
+      Display the depth from the camera, from Clip Start to Clip End,
+      as specified in the :doc:`Camera settings </render/cameras>`.
+   Red, Green, Blue
+      Single Color Channel visualized as a grayscale image.
 
-Color and Alpha
-   Replaces transparent pixels with background checkerboard, denoting the alpha channel.
-Color
-   Display the colored image, without alpha channel.
-Alpha
-   Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
-Z-Buffer
-   Display the depth from the camera, from Clip Start to Clip End,
-   as specified in the :doc:`Camera settings </render/cameras>`.
-Red, Green, Blue
-   Single Color Channel visualized as a grayscale image.
 
-
 Main View
 =========
 

Modified: trunk/blender_docs/manual/editors/uv/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/introduction.rst	2020-09-08 17:03:59 UTC (rev 7058)
+++ trunk/blender_docs/manual/editors/uv/introduction.rst	2020-09-08 17:42:28 UTC (rev 7059)
@@ -104,23 +104,61 @@
 
 Sync Selection
    Keeps UV and mesh part selections in sync.
-Selection Modes
+
+Selection Mode
    - Vertex
    - Edge
    - Face
    - Island (Only available if *Sync Selection* is turned off)
+
 Sticky Selection Mode
    When *Sync Selection* is disabled, these options control how UVs are selected.
+
 View
    Tools for controlling how the content is displayed in the editor.
    See :doc:`/editors/uv/navigating`.
+
 Select
    Tools for :doc:`Selecting UVs </editors/uv/selecting>`.
+
 Image
    This contains options for :doc:`/editors/image/index`.
-UVs
+
+UV
    Contains tools for :doc:`Unwrapping Meshes </modeling/meshes/uv/unwrapping/index>`
    and :doc:`Editing UVs </modeling/meshes/uv/editing>`.
+
+Image
+   A :ref:`data-block menu <ui-data-block>` used for selecting images.
+   When an image has been loaded or created in the Image editor,
+   the Image panel appears in the *Sidebar region*.
+   See :doc:`/editors/image/image_settings`.
+
+Image Pin
+   Todo.
+
+Active UV Loop Layer
+   Select which UV map to use.
+
+Display Channels
+   Select what color channels are displayed.
+
+   Color and Alpha
+      Replaces transparent pixels with background checkerboard, denoting the alpha channel.
+   Color
+      Display the colored image, without alpha channel.
+   Alpha
+      Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
+   Z-Buffer
+      Display the depth from the camera, from Clip Start to Clip End,
+      as specified in the :doc:`Camera settings </render/cameras>`.
+   Red, Green, Blue
+      Single Color Channel visualized as a grayscale image.
+
+
+Tool Settings
+-------------
+
 Pivot
    Similar to working with pivot points in the 3D Viewport.
 UV Snapping
@@ -127,8 +165,6 @@
    Similar to Snapping in the 3D Viewport.
 Proportional Editing
    See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`.
-Active UV Texture Map Selector
-   Select which UV texture to use.
 
 
 Sidebar Region




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