[Bf-docboard-svn] bf-manual: [7059] trunk/blender_docs/manual/editors: UV / Image Editor: Cleanup Header Docs
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Sep 8 19:42:28 CEST 2020
Revision: 7059
https://developer.blender.org/rBM7059
Author: Blendify
Date: 2020-09-08 19:42:28 +0200 (Tue, 08 Sep 2020)
Log Message:
-----------
UV / Image Editor: Cleanup Header Docs
Modified Paths:
--------------
trunk/blender_docs/manual/editors/image/introduction.rst
trunk/blender_docs/manual/editors/uv/introduction.rst
Modified: trunk/blender_docs/manual/editors/image/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/image/introduction.rst 2020-09-08 17:03:59 UTC (rev 7058)
+++ trunk/blender_docs/manual/editors/image/introduction.rst 2020-09-08 17:42:28 UTC (rev 7059)
@@ -27,12 +27,18 @@
Header
======
-Menus
------
+Mode
+ View
+ Displays Images.
+ Paint
+ :doc:`/sculpt_paint/texture_paint/index`.
+ Mask
+ :doc:`/movie_clip/masking/index`.
View
Tools for controlling how the content is displayed in the editor.
See :doc:`/editors/image/navigating`.
+
Image
New
Creates a new :ref:`image-generated` Image.
@@ -81,15 +87,10 @@
Generate Grease Pencil
Creates a :doc:`Grease Pencil </grease_pencil/index>` object using the currently selected image as a source.
-
.. important::
Rendered images are not automatically saved, they have to be saved to drive manually.
-
-Controls
---------
-
Image
A :ref:`data-block menu <ui-data-block>` used for selecting images.
When an image has been loaded or created in the Image editor,
@@ -98,21 +99,10 @@
- Render Result
- Viewer Node
-Modes
- View
- Displays Images.
- Paint
- :doc:`/sculpt_paint/texture_paint/index`.
- Mask
- :doc:`/movie_clip/masking/index`.
+Image Pin
+ Todo.
-Multi-Layer
-^^^^^^^^^^^
-
-When a rendered image is displayed in the Image Editor,
-several new menu items become available.
-
Slot
You can save successive renders into the render buffer by selecting a new slot
before rendering. If an image has been rendered to a slot, it can be viewed by
@@ -121,32 +111,31 @@
Alternatively you can use the number keys :kbd:`1`, :kbd:`2`, :kbd:`3`, etc,
to select the slot with the corresponding number. A slot can be renamed by
double clicking its name in the Image panel in the Sidebar.
+
View Layer
If you are using :doc:`View Layers </render/layers/index>`,
use this menu to select which layer is displayed.
+
Render Pass
If you are using :doc:`Render Passes </render/layers/passes>`,
use this menu to select which pass is displayed.
-
Display Channels
-^^^^^^^^^^^^^^^^
+ Select what color channels are displayed.
-In the dropdown menu on the right, the displayed channels can be selected.
+ Color and Alpha
+ Replaces transparent pixels with background checkerboard, denoting the alpha channel.
+ Color
+ Display the colored image, without alpha channel.
+ Alpha
+ Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
+ Z-Buffer
+ Display the depth from the camera, from Clip Start to Clip End,
+ as specified in the :doc:`Camera settings </render/cameras>`.
+ Red, Green, Blue
+ Single Color Channel visualized as a grayscale image.
-Color and Alpha
- Replaces transparent pixels with background checkerboard, denoting the alpha channel.
-Color
- Display the colored image, without alpha channel.
-Alpha
- Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
-Z-Buffer
- Display the depth from the camera, from Clip Start to Clip End,
- as specified in the :doc:`Camera settings </render/cameras>`.
-Red, Green, Blue
- Single Color Channel visualized as a grayscale image.
-
Main View
=========
Modified: trunk/blender_docs/manual/editors/uv/introduction.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/introduction.rst 2020-09-08 17:03:59 UTC (rev 7058)
+++ trunk/blender_docs/manual/editors/uv/introduction.rst 2020-09-08 17:42:28 UTC (rev 7059)
@@ -104,23 +104,61 @@
Sync Selection
Keeps UV and mesh part selections in sync.
-Selection Modes
+
+Selection Mode
- Vertex
- Edge
- Face
- Island (Only available if *Sync Selection* is turned off)
+
Sticky Selection Mode
When *Sync Selection* is disabled, these options control how UVs are selected.
+
View
Tools for controlling how the content is displayed in the editor.
See :doc:`/editors/uv/navigating`.
+
Select
Tools for :doc:`Selecting UVs </editors/uv/selecting>`.
+
Image
This contains options for :doc:`/editors/image/index`.
-UVs
+
+UV
Contains tools for :doc:`Unwrapping Meshes </modeling/meshes/uv/unwrapping/index>`
and :doc:`Editing UVs </modeling/meshes/uv/editing>`.
+
+Image
+ A :ref:`data-block menu <ui-data-block>` used for selecting images.
+ When an image has been loaded or created in the Image editor,
+ the Image panel appears in the *Sidebar region*.
+ See :doc:`/editors/image/image_settings`.
+
+Image Pin
+ Todo.
+
+Active UV Loop Layer
+ Select which UV map to use.
+
+Display Channels
+ Select what color channels are displayed.
+
+ Color and Alpha
+ Replaces transparent pixels with background checkerboard, denoting the alpha channel.
+ Color
+ Display the colored image, without alpha channel.
+ Alpha
+ Displays the Alpha channel a grayscale image. White areas are opaque, black areas have an alpha of 0.
+ Z-Buffer
+ Display the depth from the camera, from Clip Start to Clip End,
+ as specified in the :doc:`Camera settings </render/cameras>`.
+ Red, Green, Blue
+ Single Color Channel visualized as a grayscale image.
+
+
+Tool Settings
+-------------
+
Pivot
Similar to working with pivot points in the 3D Viewport.
UV Snapping
@@ -127,8 +165,6 @@
Similar to Snapping in the 3D Viewport.
Proportional Editing
See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`.
-Active UV Texture Map Selector
- Select which UV texture to use.
Sidebar Region
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