[Bf-docboard-svn] bf-manual: [7058] trunk/blender_docs/manual/modeling/meshes: UI: 3D View: Move Live Unwrap to toolbar
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Sep 8 19:04:00 CEST 2020
Revision: 7058
https://developer.blender.org/rBM7058
Author: Blendify
Date: 2020-09-08 19:03:59 +0200 (Tue, 08 Sep 2020)
Log Message:
-----------
UI: 3D View: Move Live Unwrap to toolbar
rB637699e78ab6aae0856ee4d75689762eac1772ce
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst 2020-09-08 08:44:06 UTC (rev 7057)
+++ trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst 2020-09-08 17:03:59 UTC (rev 7058)
@@ -32,6 +32,17 @@
Keeping UVs connected is useful for organic modeling, but not for architectural modeling.
+UVs
+---
+
+.. _bpy.types.ToolSettings.use_edge_path_live_unwrap:
+
+Live Unwrap
+ Automatically recalculates UV wrappings every time an edge has its seam property changed.
+ Note, this is different than the :ref:`Live Unwrap <bpy.types.SpaceUVEditor.use_live_unwrap>`
+ option in the UV Editor.
+
+
.. _bpy.types.Mesh.use_mirror_x:
.. _bpy.types.Mesh.use_mirror_y:
.. _bpy.types.Mesh.use_mirror_z:
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-09-08 08:44:06 UTC (rev 7057)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-09-08 17:03:59 UTC (rev 7058)
@@ -362,10 +362,6 @@
for a full reference.
-.. _bpy.types.SpaceUVEditor.use_live_unwrap:
-.. _bpy.types.SpaceUVEditor.pixel_snap_mode:
-.. _bpy.types.SpaceUVEditor.lock_bounds:
-
UV Options
==========
@@ -376,14 +372,15 @@
:Mode: Edit Mode
:Menu: :menuselection:`UVs`
+.. _bpy.types.SpaceUVEditor.use_live_unwrap:
+
Live Unwrap
Continuously unwraps the selected UV islands while transforming pinned vertices.
+ Note, this is different than the :ref:`Live Unwrap <bpy.types.ToolSettings.use_edge_path_live_unwrap>`
+ option in the 3D Viewport.
-.. Todo. There are two different Live Unwrap, one in Edit Mode and other in UV Editor.
+.. _bpy.types.SpaceUVEditor.pixel_snap_mode:
- If *Live Unwrap* is checked, every time an edge has its seam property changed,
- UV unwrap is automatically recalculated.
-
Snap to Pixels
Disabled
UVs will not be snapped.
@@ -391,6 +388,9 @@
Will force the UVs to snap to the corners of the nearest pixels of an image if loaded.
Center
Will force the UVs to snap to the center of the nearest pixels of an image if loaded.
+
+.. _bpy.types.SpaceUVEditor.lock_bounds:
+
Constraining to Image Bounds
Turning on *Constrain to Image Bounds* will prevent UVs from being moved outside the 0 to 1 UV range.
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