[Bf-docboard-svn] bf-manual: [7052] trunk/blender_docs/manual/movie_clip/masking/editing.rst: Mask: Reorganize Editing and add ref boxes

Aaron Carlisle carlisle.b3d at gmail.com
Sat Sep 5 04:42:16 CEST 2020


Revision: 7052
          https://developer.blender.org/rBM7052
Author:   Blendify
Date:     2020-09-05 04:42:15 +0200 (Sat, 05 Sep 2020)
Log Message:
-----------
Mask: Reorganize Editing and add ref boxes

Modified Paths:
--------------
    trunk/blender_docs/manual/movie_clip/masking/editing.rst

Modified: trunk/blender_docs/manual/movie_clip/masking/editing.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/masking/editing.rst	2020-09-05 01:35:55 UTC (rev 7051)
+++ trunk/blender_docs/manual/movie_clip/masking/editing.rst	2020-09-05 02:42:15 UTC (rev 7052)
@@ -13,53 +13,96 @@
    which will then keep updating the compositing result while editing.
 
 
-Control Points
-==============
-
-Add Vertex and Slide :kbd:`Ctrl-LMB`
-   :kbd:`Ctrl-LMB` is used to place new control points and define handle orientations by a continued mouse drag.
-   A :kbd:`Ctrl-LMB` double-click will also close the curve if the last point was selected.
 Transform
-   Existing control points can be moved with :kbd:`LMB` and
-   moved, scaled and rotated with the usual :kbd:`G`, :kbd:`S`, :kbd:`R` shortcuts.
-   The whole spline can be moved by dragging the center dot with :kbd:`LMB`.
-Toggle Cyclic :kbd:`Alt-C`
-   Toggle to create a closed curve or open it again.
-   Close the mask by joining the last control point to the first.
-Delete :kbd:`X`
-   Removes control points.
+=========
 
+.. admonition:: Reference
+   :class: refbox
 
-Curve Handles
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Transform`
+
+Existing control points can be moved with :kbd:`LMB` and
+moved, scaled and rotated with the usual :kbd:`G`, :kbd:`S`, :kbd:`R` shortcuts.
+The whole spline can be moved by dragging the center dot with :kbd:`LMB`.
+
+Scale Feather :kbd:`Alt-S`
+   Will scale the feather size.
+
+
+Toggle Cyclic
 =============
 
-Slide Spline Curvature
-   :kbd:`LMB` click on curve and drag to move the handle.
-Set Handle Type :kbd:`V`
-   Set handle type for selected spline points.
-Recalculate Normals :kbd:`Ctrl-N`
-   Make normals (handle directions) consistent.
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Toggle Cyclic`
+   :Hotkey:    :kbd:`Alt-C`
+
+Toggle to create a closed curve or open it again.
+Close the mask by joining the last control point to the first.
+
+
+Set Handle Type
+===============
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Set Handle Type`
+   :Hotkey:    :kbd:`V`
+
+Set handle type for selected spline points.
+
+
+Recalculate Handles
+===================
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Recalculate Handles`
+   :Hotkey:    :kbd:`Ctrl-N`
+
+Make normals (handle directions) consistent.
+
+
 Switch Direction
-   Switch Direction handle directions in/out.
+================
 
+.. admonition:: Reference
+   :class: refbox
 
-.. _mask-feather:
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Switch Direction`
 
-Feather
-=======
+Switch Direction handle directions in/out.
 
-Add Feather Vertex and Slide :kbd:`Shift-LMB`
-   :kbd:`Shift-LMB` is used to define a feathering outline curve. To create an initial feather,
-   sliding from a spline control point outside or inside will create and position feather points.
-   After this :kbd:`Shift-LMB`
-   will insert new feather point and mouse sliding can be used to move them around.
-Scale Feather :kbd:`Alt-S`
-   Will scale the feather size.
 
+Copy Paste
+==========
 
+Todo.
+
+
+Parent
+======
+
+Todo.
+
+
 Animation
 =========
 
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Animation`
+
 Masks can be animated with the shape keying system.
 This can be useful when there are not enough good feature points to track in the footage,
 or the mask is not based on footage.
@@ -80,6 +123,42 @@
 Show/Hide
 =========
 
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Show/Hide`
+
 - Hide Selected :kbd:`H`
 - Hide Unselected :kbd:`Shift-H`
 - Clear Restricted View :kbd:`Alt-H`
+
+
+Delete
+======
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Mask Mode
+   :Menu:      :menuselection:`Mask --> Delete`
+   :Hotkey:    :kbd:`X`
+
+Removes control points.
+
+
+Miscellaneous
+=============
+
+Slide Spline Curvature
+   :kbd:`LMB` click on curve and drag to move the handle.
+
+Add Vertex and Slide :kbd:`Ctrl-LMB`
+   :kbd:`Ctrl-LMB` is used to place new control points and define handle orientations by a continued mouse drag.
+   A :kbd:`Ctrl-LMB` double-click will also close the curve if the last point was selected.
+
+Add Feather Vertex and Slide :kbd:`Shift-LMB`
+   :kbd:`Shift-LMB` is used to define a feathering outline curve. To create an initial feather,
+   sliding from a spline control point outside or inside will create and position feather points.
+   After this :kbd:`Shift-LMB`
+   will insert new feather point and mouse sliding can be used to move them around.




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