[Bf-docboard-svn] bf-manual: [7051] trunk/blender_docs/manual/movie_clip/masking: Masking: Split selecting and editing
Aaron Carlisle
carlisle.b3d at gmail.com
Sat Sep 5 03:35:56 CEST 2020
Revision: 7051
https://developer.blender.org/rBM7051
Author: Blendify
Date: 2020-09-05 03:35:55 +0200 (Sat, 05 Sep 2020)
Log Message:
-----------
Masking: Split selecting and editing
Added Paths:
-----------
trunk/blender_docs/manual/movie_clip/masking/editing.rst
trunk/blender_docs/manual/movie_clip/masking/selecting.rst
Removed Paths:
-------------
trunk/blender_docs/manual/movie_clip/masking/selecting_editing.rst
Added: trunk/blender_docs/manual/movie_clip/masking/editing.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/masking/editing.rst (rev 0)
+++ trunk/blender_docs/manual/movie_clip/masking/editing.rst 2020-09-05 01:35:55 UTC (rev 7051)
@@ -0,0 +1,85 @@
+
+*******
+Editing
+*******
+
+The tools and panels available to edit masks are the same in both editors.
+Editing of mask splines happens in a way similar to editing Bézier curves or paths in GIMP or other curve editors.
+
+.. tip::
+
+ To get interactive feedback on the resulting mask,
+ a Mask node can be connected directly to a Viewer node in the Compositor,
+ which will then keep updating the compositing result while editing.
+
+
+Control Points
+==============
+
+Add Vertex and Slide :kbd:`Ctrl-LMB`
+ :kbd:`Ctrl-LMB` is used to place new control points and define handle orientations by a continued mouse drag.
+ A :kbd:`Ctrl-LMB` double-click will also close the curve if the last point was selected.
+Transform
+ Existing control points can be moved with :kbd:`LMB` and
+ moved, scaled and rotated with the usual :kbd:`G`, :kbd:`S`, :kbd:`R` shortcuts.
+ The whole spline can be moved by dragging the center dot with :kbd:`LMB`.
+Toggle Cyclic :kbd:`Alt-C`
+ Toggle to create a closed curve or open it again.
+ Close the mask by joining the last control point to the first.
+Delete :kbd:`X`
+ Removes control points.
+
+
+Curve Handles
+=============
+
+Slide Spline Curvature
+ :kbd:`LMB` click on curve and drag to move the handle.
+Set Handle Type :kbd:`V`
+ Set handle type for selected spline points.
+Recalculate Normals :kbd:`Ctrl-N`
+ Make normals (handle directions) consistent.
+Switch Direction
+ Switch Direction handle directions in/out.
+
+
+.. _mask-feather:
+
+Feather
+=======
+
+Add Feather Vertex and Slide :kbd:`Shift-LMB`
+ :kbd:`Shift-LMB` is used to define a feathering outline curve. To create an initial feather,
+ sliding from a spline control point outside or inside will create and position feather points.
+ After this :kbd:`Shift-LMB`
+ will insert new feather point and mouse sliding can be used to move them around.
+Scale Feather :kbd:`Alt-S`
+ Will scale the feather size.
+
+
+Animation
+=========
+
+Masks can be animated with the shape keying system.
+This can be useful when there are not enough good feature points to track in the footage,
+or the mask is not based on footage.
+Mask animation timing can be edited from the *Dope Sheet's* :ref:`Mask Mode <dope-sheet-mask>`.
+
+Insert Shape Key :kbd:`I`
+ Will insert a shape key for the active mask layer at the current frame.
+ This works on the level of mask layers,
+ so inserting a shape key will keyframe all the splines and points contained in it.
+Clear Shape Key :kbd:`Alt-I`
+ Will clear the shape key for the active mask layer at the current frame.
+Feather Reset Animation
+ Resets the feather offset across all animated frames.
+Re-Key Points of Selected Shapes
+ Re-interpolate selected points on across the range of keys selected in the *Dope Sheet*.
+
+
+Show/Hide
+=========
+
+- Hide Selected :kbd:`H`
+- Hide Unselected :kbd:`Shift-H`
+- Clear Restricted View :kbd:`Alt-H`
Property changes on: trunk/blender_docs/manual/movie_clip/masking/editing.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: trunk/blender_docs/manual/movie_clip/masking/selecting.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/masking/selecting.rst (rev 0)
+++ trunk/blender_docs/manual/movie_clip/masking/selecting.rst 2020-09-05 01:35:55 UTC (rev 7051)
@@ -0,0 +1,14 @@
+
+*********
+Selecting
+*********
+
+The usual selection tools are available:
+
+- Toggle Select All :kbd:`A`.
+- Box and Circle Select :kbd:`B`, :kbd:`C`.
+- Lasso Select :kbd:`Ctrl-Alt-LMB`.
+- Select Linked from selection :kbd:`Ctrl-L`.
+- Select Linked with mouse :kbd:`L`.
+
+- Select tracking marker :kbd:`Ctrl-RMB`.
Property changes on: trunk/blender_docs/manual/movie_clip/masking/selecting.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Deleted: trunk/blender_docs/manual/movie_clip/masking/selecting_editing.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/masking/selecting_editing.rst 2020-09-05 01:11:52 UTC (rev 7050)
+++ trunk/blender_docs/manual/movie_clip/masking/selecting_editing.rst 2020-09-05 01:35:55 UTC (rev 7051)
@@ -1,102 +0,0 @@
-
-*******************
-Selecting & Editing
-*******************
-
-Selecting
-=========
-
-The usual selection tools are available:
-
-- Toggle Select All :kbd:`A`.
-- Box and Circle Select :kbd:`B`, :kbd:`C`.
-- Lasso Select :kbd:`Ctrl-Alt-LMB`.
-- Select Linked from selection :kbd:`Ctrl-L`.
-- Select Linked with mouse :kbd:`L`.
-
-- Select tracking marker :kbd:`Ctrl-RMB`.
-
-
-Editing
-=======
-
-The tools and panels available to edit masks are the same in both editors.
-Editing of mask splines happens in a way similar to editing Bézier curves or paths in GIMP or other curve editors.
-
-.. tip::
-
- To get interactive feedback on the resulting mask,
- a Mask node can be connected directly to a Viewer node in the Compositor,
- which will then keep updating the compositing result while editing.
-
-
-Control Points
---------------
-
-Add Vertex and Slide :kbd:`Ctrl-LMB`
- :kbd:`Ctrl-LMB` is used to place new control points and define handle orientations by a continued mouse drag.
- A :kbd:`Ctrl-LMB` double-click will also close the curve if the last point was selected.
-Transform
- Existing control points can be moved with :kbd:`LMB` and
- moved, scaled and rotated with the usual :kbd:`G`, :kbd:`S`, :kbd:`R` shortcuts.
- The whole spline can be moved by dragging the center dot with :kbd:`LMB`.
-Toggle Cyclic :kbd:`Alt-C`
- Toggle to create a closed curve or open it again.
- Close the mask by joining the last control point to the first.
-Delete :kbd:`X`
- Removes control points.
-
-
-Curve Handles
--------------
-
-Slide Spline Curvature
- :kbd:`LMB` click on curve and drag to move the handle.
-Set Handle Type :kbd:`V`
- Set handle type for selected spline points.
-Recalculate Normals :kbd:`Ctrl-N`
- Make normals (handle directions) consistent.
-Switch Direction
- Switch Direction handle directions in/out.
-
-
-.. _mask-feather:
-
-Feather
--------
-
-Add Feather Vertex and Slide :kbd:`Shift-LMB`
- :kbd:`Shift-LMB` is used to define a feathering outline curve. To create an initial feather,
- sliding from a spline control point outside or inside will create and position feather points.
- After this :kbd:`Shift-LMB`
- will insert new feather point and mouse sliding can be used to move them around.
-Scale Feather :kbd:`Alt-S`
- Will scale the feather size.
-
-
-Animation
----------
-
-Masks can be animated with the shape keying system.
-This can be useful when there are not enough good feature points to track in the footage,
-or the mask is not based on footage.
-Mask animation timing can be edited from the *Dope Sheet's* :ref:`Mask Mode <dope-sheet-mask>`.
-
-Insert Shape Key :kbd:`I`
- Will insert a shape key for the active mask layer at the current frame.
- This works on the level of mask layers,
- so inserting a shape key will keyframe all the splines and points contained in it.
-Clear Shape Key :kbd:`Alt-I`
- Will clear the shape key for the active mask layer at the current frame.
-Feather Reset Animation
- Resets the feather offset across all animated frames.
-Re-Key Points of Selected Shapes
- Re-interpolate selected points on across the range of keys selected in the *Dope Sheet*.
-
-
-Show/Hide
----------
-
-- Hide Selected :kbd:`H`
-- Hide Unselected :kbd:`Shift-H`
-- Clear Restricted View :kbd:`Alt-H`
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