[Bf-docboard-svn] bf-manual-translations: [5287] trunk/blender_docs/locale/zh-hans/LC_MESSAGES: Update r7031

Aaron Carlisle carlisle.b3d at gmail.com
Fri Sep 4 06:14:51 CEST 2020


Revision: 5287
          https://developer.blender.org/rBMT5287
Author:   Blendify
Date:     2020-09-04 06:14:50 +0200 (Fri, 04 Sep 2020)
Log Message:
-----------
Update r7031

Revision Links:
--------------
    https://developer.blender.org/rBMT7031

Modified Paths:
--------------
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/addons/rigging/rigify/metarigs.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/advanced/command_line/arguments.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/animation/constraints/transform/transform_cache.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/compositing/sidebar.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/3dview/controls/orientation.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/3dview/display/gizmo.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/3dview/display/overlays.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/3dview/toolbar/index.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/nla/strips.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/nla/tracks.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/editors/preferences/interface.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/interface/controls/nodes/selecting.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/editing/face/wireframe.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/editing/mesh/transform/basic.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/editing/uv.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/uv/applying_image.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/uv/editing.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/meshes/uv/uv_texture_spaces.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/modify/mesh_sequence_cache.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/baking.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/collision.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/dynamic_paint/canvas.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/forces/force_fields/types/curve_guide.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/particles/emitter/render.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/introduction.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/tips.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/introduction.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/cameras.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/cycles/render_settings/performance.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/cycles/render_settings/simplify.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/eevee/limitations.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/eevee/render_settings/motion_blur.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/layers/passes.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/render/shader_nodes/converter/shader_to_rgb.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/control/precision.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/introduction.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/properties/relations.po

Added Paths:
-----------
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties/
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties/collisions.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties/dynamics.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties/index.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties/settings.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/cache.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/edges.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/goal.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/index.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/object.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/self_collision.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/simulation.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings/solver.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/move.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/rotate.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/scale.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/tools/
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/tools/index.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/tools/scale_cage.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/tools/tool_settings.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/tools/toolbar.po

Removed Paths:
-------------
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/rigid_body/properties.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/physics/soft_body/settings.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/basics.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/control/gizmos.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/editing/transform/control/options.po
    trunk/blender_docs/locale/zh-hans/LC_MESSAGES/scene_layout/object/toolbar/index.po

Modified: trunk/blender_docs/locale/zh-hans/LC_MESSAGES/addons/rigging/rigify/metarigs.po
===================================================================
--- trunk/blender_docs/locale/zh-hans/LC_MESSAGES/addons/rigging/rigify/metarigs.po	2020-09-04 04:11:23 UTC (rev 5286)
+++ trunk/blender_docs/locale/zh-hans/LC_MESSAGES/addons/rigging/rigify/metarigs.po	2020-09-04 04:14:50 UTC (rev 5287)
@@ -8,17 +8,16 @@
 msgstr ""
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2019-12-23 12:16+0800\n"
+"POT-Creation-Date: 2020-09-03 23:17-0400\n"
 "PO-Revision-Date: 2019-12-23 12:31+0800\n"
+"Last-Translator: \n"
+"Language: zh_CN\n"
+"Language-Team: BlenderCN Translation Team\n"
+"Plural-Forms: nplurals=1; plural=0\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Generated-By: Babel 2.7.0\n"
-"Plural-Forms: nplurals=1; plural=0;\n"
-"Last-Translator: \n"
-"Language-Team: BlenderCN Translation Team\n"
-"Language: zh_CN\n"
-"X-Generator: Poedit 2.2.4\n"
+"Generated-By: Babel 2.8.0\n"
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:4
 #, fuzzy
@@ -32,7 +31,8 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:7
 msgid ""
-"Go in armature Edit Mode and build the meta rig by samples or Rigify-types."
+"Go in armature Edit Mode and build the meta rig by samples or Rigify-"
+"types."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:8
@@ -41,7 +41,8 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:9
 msgid ""
-"In the armature properties click on the *Generate* button to generate the rig."
+"In the armature properties click on the *Generate* button to generate the"
+" rig."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:13
@@ -55,10 +56,10 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:16
 msgid ""
-"A meta-rig is an assembly of bone chains. A bone chain is identified by the "
-"*Connected* attribute. Bone chains can be further connected together by "
-"parenting them without using the *Connected* attribute (i.e. using the *Keep "
-"Offset* option while parenting)."
+"A meta-rig is an assembly of bone chains. A bone chain is identified by "
+"the *Connected* attribute. Bone chains can be further connected together "
+"by parenting them without using the *Connected* attribute (i.e. using the"
+" *Keep Offset* option while parenting)."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:22
@@ -67,10 +68,11 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:20
 msgid ""
-"Each first bone of a bone chain has a custom attribute on it which is a Rigify "
-"custom property that identifies the sub-rig type. At rig generation time "
-"Rigify will determine which controls and deform bones will be created "
-"processing the meta-rig from the first bone to the last of each chain."
+"Each first bone of a bone chain has a custom attribute on it which is a "
+"Rigify custom property that identifies the sub-rig type. At rig "
+"generation time Rigify will determine which controls and deform bones "
+"will be created processing the meta-rig from the first bone to the last "
+"of each chain."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:26
@@ -79,22 +81,23 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:25
 msgid ""
-"Since a meta-rig is just a collection of sub-rigs, new meta-rigs can be built "
-"assembling sub-rigs in different ways. This way an infinite number of meta-"
-"rigs can be built from the same rigging blocks."
+"Since a meta-rig is just a collection of sub-rigs, new meta-rigs can be "
+"built assembling sub-rigs in different ways. This way an infinite number "
+"of meta-rigs can be built from the same rigging blocks."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:33
 msgid ""
-"All the mechanics, deformation bones and widget are created on a single click"
+"All the mechanics, deformation bones and widget are created on a single "
+"click"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:29
 msgid ""
-"The meta-rig contains more information than the visualized bones. In fact at "
-"generation time Rigify will identify each sub-rig type and depending on the "
-"selected options will create all the sophisticated controls, switches, and "
-"deforming bones with a single click."
+"The meta-rig contains more information than the visualized bones. In fact"
+" at generation time Rigify will identify each sub-rig type and depending "
+"on the selected options will create all the sophisticated controls, "
+"switches, and deforming bones with a single click."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:36
@@ -138,16 +141,16 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:48
 msgid ""
-"Building your own meta-rig from scratch requires an armature object to work "
-"with. Just add a single bone from the *Add* menu."
+"Building your own meta-rig from scratch requires an armature object to "
+"work with. Just add a single bone from the *Add* menu."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:53
 msgid ""
-"At this stage naming the newly added armature \"meta-rig\" is a good idea. You "
-"can do it at any time (or not at all) but it's suggested to do it before going "
-"on so it will always be clear on which armature you have to work when editing "
-"the meta-rig structure."
+"At this stage naming the newly added armature \"meta-rig\" is a good "
+"idea. You can do it at any time (or not at all) but it's suggested to do "
+"it before going on so it will always be clear on which armature you have "
+"to work when editing the meta-rig structure."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:59
@@ -157,9 +160,9 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:61
 msgid ""
-"Now that there is an armature object to work -- with the armature selected -- "
-"enter armature Edit Mode. Building a meta-rig from scratch in Edit Mode can be "
-"done in two ways:"
+"Now that there is an armature object to work -- with the armature "
+"selected -- enter armature Edit Mode. Building a meta-rig from scratch in"
+" Edit Mode can be done in two ways:"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:64
@@ -179,9 +182,9 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:71
 msgid ""
-"Adding samples in Edit Mode is a good way to start building a meta-rig. This "
-"way you can become familiar with the available building blocks and how they "
-"are meant to be used. To add a rig sample:"
+"Adding samples in Edit Mode is a good way to start building a meta-rig. "
+"This way you can become familiar with the available building blocks and "
+"how they are meant to be used. To add a rig sample:"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:75
@@ -210,8 +213,8 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:81
 msgid ""
-"For the list of available samples, see the :doc:`Rig Types </addons/rigging/"
-"rigify/rig_types/index>` page."
+"For the list of available samples, see the :doc:`Rig Types "
+"</addons/rigging/rigify/rig_types/index>` page."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:85
@@ -229,159 +232,180 @@
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:92
 msgid ""
-"Each sub rig has a required number of bones as input. If you are unsure on how "
-"to use rig-types properties, add a rig sample to your armature to see how it "
-"is supposed to be used."
+"Each sub rig has a required number of bones as input. If you are unsure "
+"on how to use rig-types properties, add a rig sample to your armature to "
+"see how it is supposed to be used."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:97
+#: ../../manual/addons/rigging/rigify/metarigs.rst:99
 msgid "Layers, Bone Groups & Selection Sets"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:99
+#: ../../manual/addons/rigging/rigify/metarigs.rst:101
 msgid ""
-"Armature layers are usually used to isolate bones. Rigify can take advantage "
-"of armature layer to generate extra features and the user interface for the "
-"final rig. Blender 2.79 can handle 32 separate layers for each armature. The "
-"armature layers are visualized under the armature tab. They are split in two "
-"separate groups of 16: The top row contains layers from 1 to 8 and from 9 to "
-"16. The bottom row layers form 17 to 24 and form 25 to 32."
+":ref:`Armature Layers <bpy.types.Armature.layers>` are usually used to "
+"isolate bones. Rigify can take advantage of armature layer to generate "
+"extra features and the user interface for the final rig. Rigify layers "
+"are displayed in a vertical layout inside their own separate panel named "
+"Rigify Layer Names."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:106
-msgid ""
-"Rigify layers are displayed in a vertical layout inside their own separate "
-"panel named Rigify Layer Names."
-msgstr ""
-
-#: ../../manual/addons/rigging/rigify/metarigs.rst:108
+#: ../../manual/addons/rigging/rigify/metarigs.rst:105
 msgid "The first column shows the layer number."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:109
+#: ../../manual/addons/rigging/rigify/metarigs.rst:106
 #, fuzzy
 msgid "The second column is a display toggle."
 msgstr "切换显示节点上未用的接口"
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:111
+#: ../../manual/addons/rigging/rigify/metarigs.rst:108
 msgid ""
-"This toggle controls the armature layer visibility. It has the same effect of "
-"enabling/disabling the layer visibility from the top armature layers menu. It "
-"is just redrawn here for a simplicity."
+"This toggle controls the armature layer visibility. It has the same "
+"effect of enabling/disabling the layer visibility from the top armature "
+"layers menu. It is just redrawn here for a simplicity."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:115
+#: ../../manual/addons/rigging/rigify/metarigs.rst:112
 msgid ""
-"The third column sets a specific layer name to be used to build the rig UI of "
-"the final rig. If set, a button with the specified name will be created in the "
-"rig_ui to control the visibility of this specific armature layer. If layer "
-"contains at least one bone but its name field is empty, a button with no name "

@@ Diff output truncated at 10240 characters. @@



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