[Bf-docboard-svn] bf-manual-translations: [5286] trunk/blender_docs/locale/vi/LC_MESSAGES: Update r7031

Aaron Carlisle carlisle.b3d at gmail.com
Fri Sep 4 06:11:24 CEST 2020


Revision: 5286
          https://developer.blender.org/rBMT5286
Author:   Blendify
Date:     2020-09-04 06:11:23 +0200 (Fri, 04 Sep 2020)
Log Message:
-----------
Update r7031

Revision Links:
--------------
    https://developer.blender.org/rBMT7031

Modified Paths:
--------------
    trunk/blender_docs/locale/vi/LC_MESSAGES/addons/rigging/rigify/metarigs.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/advanced/command_line/arguments.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/animation/constraints/transform/transform_cache.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/compositing/sidebar.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/controls/orientation.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/display/gizmo.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/display/overlays.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/toolbar/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/nla/strips.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/nla/tracks.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/preferences/interface.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/interface/controls/nodes/selecting.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/editing/face/wireframe.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/editing/mesh/transform/basic.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/editing/uv.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/uv/applying_image.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/uv/editing.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/uv/uv_texture_spaces.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/modifiers/modify/mesh_sequence_cache.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/baking.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/collision.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/dynamic_paint/canvas.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/forces/force_fields/types/curve_guide.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/particles/emitter/render.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/introduction.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/tips.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/introduction.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/cameras.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/cycles/render_settings/performance.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/cycles/render_settings/simplify.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/eevee/limitations.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/eevee/render_settings/motion_blur.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/layers/passes.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/shader_nodes/converter/shader_to_rgb.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/control/precision.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/introduction.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/properties/relations.po

Added Paths:
-----------
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties/
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties/collisions.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties/dynamics.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties/settings.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/cache.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/edges.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/goal.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/object.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/self_collision.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/simulation.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings/solver.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/move.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/rotate.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/scale.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/tools/
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/tools/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/tools/scale_cage.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/tools/tool_settings.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/tools/toolbar.po

Removed Paths:
-------------
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/rigid_body/properties.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/physics/soft_body/settings.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/basics.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/control/gizmos.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/transform/control/options.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/toolbar/index.po

Modified: trunk/blender_docs/locale/vi/LC_MESSAGES/addons/rigging/rigify/metarigs.po
===================================================================
--- trunk/blender_docs/locale/vi/LC_MESSAGES/addons/rigging/rigify/metarigs.po	2020-09-04 04:08:14 UTC (rev 5285)
+++ trunk/blender_docs/locale/vi/LC_MESSAGES/addons/rigging/rigify/metarigs.po	2020-09-04 04:11:23 UTC (rev 5286)
@@ -9,7 +9,7 @@
 msgstr ""
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2019-12-27 20:49-0600\n"
+"POT-Creation-Date: 2020-09-03 23:17-0400\n"
 "PO-Revision-Date: 2020-02-26 21:13+0000\n"
 "Last-Translator: Hoang Duy Tran <hoangduytran1960 at gmail.com>\n"
 "Language: vi\n"
@@ -29,7 +29,9 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:7
-msgid "Go in armature Edit Mode and build the meta rig by samples or Rigify-types."
+msgid ""
+"Go in armature Edit Mode and build the meta rig by samples or Rigify-"
+"types."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:8
@@ -37,7 +39,9 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:9
-msgid "In the armature properties click on the *Generate* button to generate the rig."
+msgid ""
+"In the armature properties click on the *Generate* button to generate the"
+" rig."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:13
@@ -49,7 +53,11 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:16
-msgid "A meta-rig is an assembly of bone chains. A bone chain is identified by the *Connected* attribute. Bone chains can be further connected together by parenting them without using the *Connected* attribute (i.e. using the *Keep Offset* option while parenting)."
+msgid ""
+"A meta-rig is an assembly of bone chains. A bone chain is identified by "
+"the *Connected* attribute. Bone chains can be further connected together "
+"by parenting them without using the *Connected* attribute (i.e. using the"
+" *Keep Offset* option while parenting)."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:22
@@ -57,7 +65,12 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:20
-msgid "Each first bone of a bone chain has a custom attribute on it which is a Rigify custom property that identifies the sub-rig type. At rig generation time Rigify will determine which controls and deform bones will be created processing the meta-rig from the first bone to the last of each chain."
+msgid ""
+"Each first bone of a bone chain has a custom attribute on it which is a "
+"Rigify custom property that identifies the sub-rig type. At rig "
+"generation time Rigify will determine which controls and deform bones "
+"will be created processing the meta-rig from the first bone to the last "
+"of each chain."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:26
@@ -65,15 +78,24 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:25
-msgid "Since a meta-rig is just a collection of sub-rigs, new meta-rigs can be built assembling sub-rigs in different ways. This way an infinite number of meta-rigs can be built from the same rigging blocks."
+msgid ""
+"Since a meta-rig is just a collection of sub-rigs, new meta-rigs can be "
+"built assembling sub-rigs in different ways. This way an infinite number "
+"of meta-rigs can be built from the same rigging blocks."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:33
-msgid "All the mechanics, deformation bones and widget are created on a single click"
+msgid ""
+"All the mechanics, deformation bones and widget are created on a single "
+"click"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:29
-msgid "The meta-rig contains more information than the visualized bones. In fact at generation time Rigify will identify each sub-rig type and depending on the selected options will create all the sophisticated controls, switches, and deforming bones with a single click."
+msgid ""
+"The meta-rig contains more information than the visualized bones. In fact"
+" at generation time Rigify will identify each sub-rig type and depending "
+"on the selected options will create all the sophisticated controls, "
+"switches, and deforming bones with a single click."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:36
@@ -113,11 +135,17 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:48
-msgid "Building your own meta-rig from scratch requires an armature object to work with. Just add a single bone from the *Add* menu."
+msgid ""
+"Building your own meta-rig from scratch requires an armature object to "
+"work with. Just add a single bone from the *Add* menu."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:53
-msgid "At this stage naming the newly added armature \"meta-rig\" is a good idea. You can do it at any time (or not at all) but it's suggested to do it before going on so it will always be clear on which armature you have to work when editing the meta-rig structure."
+msgid ""
+"At this stage naming the newly added armature \"meta-rig\" is a good "
+"idea. You can do it at any time (or not at all) but it's suggested to do "
+"it before going on so it will always be clear on which armature you have "
+"to work when editing the meta-rig structure."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:59
@@ -125,7 +153,10 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:61
-msgid "Now that there is an armature object to work -- with the armature selected -- enter armature Edit Mode. Building a meta-rig from scratch in Edit Mode can be done in two ways:"
+msgid ""
+"Now that there is an armature object to work -- with the armature "
+"selected -- enter armature Edit Mode. Building a meta-rig from scratch in"
+" Edit Mode can be done in two ways:"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:64
@@ -141,7 +172,10 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:71
-msgid "Adding samples in Edit Mode is a good way to start building a meta-rig. This way you can become familiar with the available building blocks and how they are meant to be used. To add a rig sample:"
+msgid ""
+"Adding samples in Edit Mode is a good way to start building a meta-rig. "
+"This way you can become familiar with the available building blocks and "
+"how they are meant to be used. To add a rig sample:"
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:75
@@ -165,7 +199,9 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:81
-msgid "For the list of available samples, see the :doc:`Rig Types </addons/rigging/rigify/rig_types/index>` page."
+msgid ""
+"For the list of available samples, see the :doc:`Rig Types "
+"</addons/rigging/rigify/rig_types/index>` page."
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:85
@@ -181,102 +217,178 @@
 msgstr ""
 
 #: ../../manual/addons/rigging/rigify/metarigs.rst:92
-msgid "Each sub rig has a required number of bones as input. If you are unsure on how to use rig-types properties, add a rig sample to your armature to see how it is supposed to be used."
+msgid ""
+"Each sub rig has a required number of bones as input. If you are unsure "
+"on how to use rig-types properties, add a rig sample to your armature to "
+"see how it is supposed to be used."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:97
+#: ../../manual/addons/rigging/rigify/metarigs.rst:99
 msgid "Layers, Bone Groups & Selection Sets"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:99
-msgid "Armature layers are usually used to isolate bones. Rigify can take advantage of armature layer to generate extra features and the user interface for the final rig. Blender 2.79 can handle 32 separate layers for each armature. The armature layers are visualized under the armature tab. They are split in two separate groups of 16: The top row contains layers from 1 to 8 and from 9 to 16. The bottom row layers form 17 to 24 and form 25 to 32."
+#: ../../manual/addons/rigging/rigify/metarigs.rst:101
+msgid ""
+":ref:`Armature Layers <bpy.types.Armature.layers>` are usually used to "
+"isolate bones. Rigify can take advantage of armature layer to generate "
+"extra features and the user interface for the final rig. Rigify layers "
+"are displayed in a vertical layout inside their own separate panel named "
+"Rigify Layer Names."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:106
-msgid "Rigify layers are displayed in a vertical layout inside their own separate panel named Rigify Layer Names."
-msgstr ""
-
-#: ../../manual/addons/rigging/rigify/metarigs.rst:108
+#: ../../manual/addons/rigging/rigify/metarigs.rst:105
 msgid "The first column shows the layer number."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:109
+#: ../../manual/addons/rigging/rigify/metarigs.rst:106
 msgid "The second column is a display toggle."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:111
-msgid "This toggle controls the armature layer visibility. It has the same effect of enabling/disabling the layer visibility from the top armature layers menu. It is just redrawn here for a simplicity."
+#: ../../manual/addons/rigging/rigify/metarigs.rst:108
+msgid ""
+"This toggle controls the armature layer visibility. It has the same "
+"effect of enabling/disabling the layer visibility from the top armature "
+"layers menu. It is just redrawn here for a simplicity."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/metarigs.rst:115
-msgid "The third column sets a specific layer name to be used to build the rig UI of the final rig. If set, a button with the specified name will be created in the rig_ui to control the visibility of this specific armature layer. If layer contains at least one bone but its name field is empty, a button with no name will be created in the rig UI."
+#: ../../manual/addons/rigging/rigify/metarigs.rst:112
+msgid ""
+"The third column sets a specific layer name to be used to build the rig "
+"UI of the final rig. If set, a button with the specified name will be "
+"created in the rig_ui to control the visibility of this specific armature"
+" layer. If layer contains at least one bone but its name field is empty, "
+"a button with no name will be created in the rig UI."
 msgstr ""
 

@@ Diff output truncated at 10240 characters. @@



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