[Bf-docboard-svn] bf-manual: [7036] trunk/blender_docs/manual: Eevee: motion blur limitations

Aaron Carlisle carlisle.b3d at gmail.com
Fri Sep 4 03:29:25 CEST 2020


Revision: 7036
          https://developer.blender.org/rBM7036
Author:   Blendify
Date:     2020-09-04 03:29:24 +0200 (Fri, 04 Sep 2020)
Log Message:
-----------
Eevee: motion blur limitations

See T80308

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/viewport_render.rst
    trunk/blender_docs/manual/render/eevee/limitations.rst
    trunk/blender_docs/manual/render/eevee/render_settings/motion_blur.rst

Modified: trunk/blender_docs/manual/editors/3dview/viewport_render.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/viewport_render.rst	2020-09-04 01:08:00 UTC (rev 7035)
+++ trunk/blender_docs/manual/editors/3dview/viewport_render.rst	2020-09-04 01:29:24 UTC (rev 7036)
@@ -72,6 +72,8 @@
 
 As with a normal render, you can abort it with :kbd:`Esc`.
 
+.. _bpy.ops.render.opengl:
+
 Render a Still Image
    To render a still image, use :menuselection:`3D Viewport --> View --> Viewport Render Image`.
 Render an Animation

Modified: trunk/blender_docs/manual/render/eevee/limitations.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/limitations.rst	2020-09-04 01:08:00 UTC (rev 7035)
+++ trunk/blender_docs/manual/render/eevee/limitations.rst	2020-09-04 01:29:24 UTC (rev 7036)
@@ -131,6 +131,14 @@
   leading to light leaking from surface to surface.
 
 
+Motion Blur
+===========
+
+:doc:`Motion Blur </render/eevee/render_settings/motion_blur>`
+is only available in final renders and is not shown in the 3D Viewport
+and thus :ref:`Viewport Renders <bpy.ops.render.opengl>`.
+
+
 .. _eevee-limitations-materials:
 
 Materials

Modified: trunk/blender_docs/manual/render/eevee/render_settings/motion_blur.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/render_settings/motion_blur.rst	2020-09-04 01:08:00 UTC (rev 7035)
+++ trunk/blender_docs/manual/render/eevee/render_settings/motion_blur.rst	2020-09-04 01:29:24 UTC (rev 7036)
@@ -9,6 +9,17 @@
 
    :Panel:     :menuselection:`Render --> Motion Blur`
 
+Blender's animations are by default rendered as a sequence of *perfectly still* images.
+While great for stop-motion and time-lapses, this is unrealistic, since fast-moving
+objects do appear to be blurred in the direction of motion,
+both in a movie frame and in a photograph from a real-world camera.
+
+.. note::
+
+   Motion blur is only available in final renders and is not shown in the 3D Viewport
+   and thus :ref:`Viewport Renders <bpy.ops.render.opengl>`.
+
+
 Shutter
    Time (in frames) taken between shutter open and close.
 
@@ -17,8 +28,8 @@
    Lower values will reduce background bleeding onto foreground elements.
 
 Max Blur
-   Maximum blur distance a pixel can spread over. A value of 0 will disable the post-process blur
-   and only use the accumulation blur.
+   Maximum blur distance a pixel can spread over.
+   A value of 0 will disable the post-process blur and only use the accumulation blur.
 
    .. note::
 




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