[Bf-docboard-svn] bf-manual: [7030] trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst: Cleanup: Todo

Aaron Carlisle carlisle.b3d at gmail.com
Wed Sep 2 02:12:24 CEST 2020


Revision: 7030
          https://developer.blender.org/rBM7030
Author:   Blendify
Date:     2020-09-02 02:12:23 +0200 (Wed, 02 Sep 2020)
Log Message:
-----------
Cleanup: Todo

Modified Paths:
--------------
    trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst

Modified: trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst
===================================================================
--- trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst	2020-09-01 23:49:45 UTC (rev 7029)
+++ trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst	2020-09-02 00:12:23 UTC (rev 7030)
@@ -151,16 +151,12 @@
 Spring
    Adjusts the force that pulls water back to "zero level".
 Smoothness
-   (Todo)
+   Limits the maximum steepness of wave slope between simulation points.
+   This greatly helps getting rid of the "noise" that occurs
+   when using objects with sharp edges (like cubes) as a brush.
+   The default value should be enough to only get rid of the sharpest spikes,
+   so to get even smoother waves use s higher value at the expense of reduced detail.
 
-   .. (wip) It greatly helps getting rid of the "noise" that occurs
-      if you use a really steep objects (like cubes) as a brush.
-      The new default value is 1.0 which is just high enough to only get rid of the sharpest spikes,
-      so if you want a really smooth waves it's better to use higher values.
-
-      TOOLTIP: Limit maximum steepness of wave slope between simulation points.
-      Use higher values for smoother waves at expense of reduced detail.
-
 .. tip::
 
    In some cases the wave motion gets very unstable around brush.




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