[Bf-docboard-svn] bf-manual: [7030] trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst: Cleanup: Todo
Aaron Carlisle
carlisle.b3d at gmail.com
Wed Sep 2 02:12:24 CEST 2020
Revision: 7030
https://developer.blender.org/rBM7030
Author: Blendify
Date: 2020-09-02 02:12:23 +0200 (Wed, 02 Sep 2020)
Log Message:
-----------
Cleanup: Todo
Modified Paths:
--------------
trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst
Modified: trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst
===================================================================
--- trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst 2020-09-01 23:49:45 UTC (rev 7029)
+++ trunk/blender_docs/manual/physics/dynamic_paint/canvas.rst 2020-09-02 00:12:23 UTC (rev 7030)
@@ -151,16 +151,12 @@
Spring
Adjusts the force that pulls water back to "zero level".
Smoothness
- (Todo)
+ Limits the maximum steepness of wave slope between simulation points.
+ This greatly helps getting rid of the "noise" that occurs
+ when using objects with sharp edges (like cubes) as a brush.
+ The default value should be enough to only get rid of the sharpest spikes,
+ so to get even smoother waves use s higher value at the expense of reduced detail.
- .. (wip) It greatly helps getting rid of the "noise" that occurs
- if you use a really steep objects (like cubes) as a brush.
- The new default value is 1.0 which is just high enough to only get rid of the sharpest spikes,
- so if you want a really smooth waves it's better to use higher values.
-
- TOOLTIP: Limit maximum steepness of wave slope between simulation points.
- Use higher values for smoother waves at expense of reduced detail.
-
.. tip::
In some cases the wave motion gets very unstable around brush.
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