[Bf-docboard-svn] bf-manual: [7029] trunk/blender_docs/manual: Transform: Split basic transforms
Aaron Carlisle
carlisle.b3d at gmail.com
Wed Sep 2 01:49:46 CEST 2020
Revision: 7029
https://developer.blender.org/rBM7029
Author: Blendify
Date: 2020-09-02 01:49:45 +0200 (Wed, 02 Sep 2020)
Log Message:
-----------
Transform: Split basic transforms
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst
trunk/blender_docs/manual/scene_layout/object/editing/transform/index.rst
trunk/blender_docs/manual/scene_layout/object/editing/transform/introduction.rst
Added Paths:
-----------
trunk/blender_docs/manual/scene_layout/object/editing/transform/move.rst
trunk/blender_docs/manual/scene_layout/object/editing/transform/rotate.rst
trunk/blender_docs/manual/scene_layout/object/editing/transform/scale.rst
Removed Paths:
-------------
trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
Modified: trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/orientation.rst 2020-09-01 23:35:02 UTC (rev 7028)
+++ trunk/blender_docs/manual/editors/3dview/controls/orientation.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -16,9 +16,8 @@
:Hotkey: :kbd:`Comma`
*Transform Orientations* affect the behavior of
-:doc:`Transformations </scene_layout/object/editing/transform/basics>`: *Location*, *Rotation*, and *Scale*.
-You will see an effect on
-the :doc:`Object Gizmo </editors/3dview/display/gizmo>`
+:doc:`Transformations </scene_layout/object/editing/transform/index>`.
+You will see an effect on the :doc:`Object Gizmo </editors/3dview/display/gizmo>`
(the widget in the center of the selection), as well as on transformation constraints,
:doc:`Axis Locking </scene_layout/object/editing/transform/control/axis_locking>`.
Modified: trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst 2020-09-01 23:35:02 UTC (rev 7028)
+++ trunk/blender_docs/manual/modeling/meshes/uv/uv_texture_spaces.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -79,8 +79,7 @@
:Menu: :menuselection:`Object --> Transform --> Scale/Move Texture Space`
To modify the texture space from the 3D Viewport, enable
-:ref:`Edit Texture Space <modeling_transform_edit-texture-space>`
-while :doc:`transforming </scene_layout/object/editing/transform/basics>` an object.
+:ref:`Edit Texture Space <modeling_transform_edit-texture-space>` while transforming an object.
Accessing
Deleted: trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst 2020-09-01 23:35:02 UTC (rev 7028)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -1,164 +0,0 @@
-
-*********************
-Basic Transformations
-*********************
-
-.. _bpy.ops.transform.translate:
-
-Move
-====
-
-.. admonition:: Reference
- :class: refbox
-
- :Mode: Object Mode, Edit Mode, and Pose Mode
- :Menu: :menuselection:`Object/Mesh/Curve/Surface --> Transform --> Move`
- :Hotkey: :kbd:`G`
-
-In Object Mode, the move option lets you move objects.
-Translation means changing location of objects. It also lets you move any elements
-that make up the object within the 3D space of the active 3D Viewport.
-
-Pressing :kbd:`G` activates "Move" transformation mode. The selected object
-or element then moves freely according to the mouse pointer's location and camera.
-
-To confirm the action, press :kbd:`LMB`.
-
-While moving items, the amount of change along the X, Y, and Z axis is displayed in the header of the 3D Viewport.
-
-.. figure:: /images/scene-layout_object_editing_transform_basics_grab-display-values.png
-
- Translation Display.
-
-.. tip::
-
- Moving an object in Object Mode changes the object's origin.
- Moving the object's vertices/edges/faces in Edit Mode does not change the object's origin.
-
-.. seealso::
-
- Using a combination of shortcuts gives you more control over your transformation.
- See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
-
-
-Options
--------
-
-Move X, Y, Z
- The amount to move the selection on the respected axis.
-
-Orientation
- Aligns the transformation axes to a specified orientation constraint.
- See :doc:`Transform Orientations </editors/3dview/controls/orientation>` for more information.
-
-Proportional Editing
- The extruded face will affect nearby geometry.
- See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>` for a full reference.
-
-
-.. _bpy.ops.transform.rotate:
-
-Rotate
-======
-
-.. admonition:: Reference
- :class: refbox
-
- :Mode: Object and Edit Modes
- :Menu: :menuselection:`Object/Mesh/Curve/Surface --> Transform --> Rotate`
- :Hotkey: :kbd:`R`
-
-Rotation is also known as a spin, twist, orbit, pivot, revolve, or roll and
-involves changing the orientation of elements (vertices, edges, faces, objects, etc.)
-around one or more axes or
-the :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`.
-
-The angle of rotation is displayed in the header of the 3D Viewport.
-
-.. figure:: /images/scene-layout_object_editing_transform_basics_rotate-display-values.png
-
- Rotation values.
-
-.. seealso::
-
- Using a combination of shortcuts gives you more control over your transformation.
- See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
-
-
-Options
--------
-
-Angle
- The amount of rotation.
-
-Axis
- Used to constraint the transformation to one or more axes.
-
-Orientation
- Aligns the transformation axes to a specified orientation constraint.
- See :doc:`Transform Orientations </editors/3dview/controls/orientation>` for more information.
-
-Proportional Editing
- The extruded face will affect nearby geometry.
- See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>` for a full reference.
-
-
-.. _view3d-transform-trackball:
-.. _bpy.ops.transform.trackball:
-
-Trackball Rotation
-==================
-
-A free rotation mode. Press :kbd:`R R` to enable Trackball rotation.
-
-
-.. _bpy.ops.transform.resize:
-
-Scale
-=====
-
-.. admonition:: Reference
- :class: refbox
-
- :Mode: Object and Edit Modes
- :Menu: :menuselection:`Object/Mesh/Curve/Surface --> Transform --> Scale`
- :Hotkey: :kbd:`S`
-
-Scaling means changing proportions of objects. Pressing :kbd:`S` will enter
-the *Scale* transformation mode where the selected element is scaled inward or
-outward according to the mouse pointer's location. The element's scale will
-increase as the mouse pointer is moved away from the Pivot Point and decrease as
-the pointer is moved towards it. If the mouse pointer crosses from the original side of
-the :doc:`Pivot Point </editors/3dview/controls/pivot_point/index>`
-to the opposite side, the scale will continue in the negative direction and flip the element.
-
-.. figure:: /images/scene-layout_object_editing_transform_basics_scale-basic-usage.png
-
- Basic scale usage. From left to right, the panels show: the original object,
- a scaled down object, a scaled up object and a scale-flipped object.
-
-The amount of scaling will be displayed in the header of the 3D Viewport.
-
-.. figure:: /images/scene-layout_object_editing_transform_basics_scale-display-values.png
-
- Scale values.
-
-.. seealso::
-
- Using a combination of shortcuts gives you more control over your transformation.
- See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
-
-
-Options
--------
-
-Scale X, Y, Z
- The amount to resize the selection on the respected axis.
-
-Orientation
- Aligns the transformation axes to a specified orientation constraint.
- See :doc:`Transform Orientations </editors/3dview/controls/orientation>` for more information.
-
-Proportional Editing
- The extruded face will affect nearby geometry.
- See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>` for a full reference.
Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/index.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/index.rst 2020-09-01 23:35:02 UTC (rev 7028)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/index.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -8,8 +8,10 @@
:maxdepth: 2
introduction.rst
- basics.rst
control/index.rst
+ move.rst
+ rotate.rst
+ scale.rst
texture_space.rst
align_transform_orientation.rst
randomize.rst
Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/introduction.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/introduction.rst 2020-09-01 23:35:02 UTC (rev 7028)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/introduction.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -10,12 +10,11 @@
However, not all of these transformations have an effect on all objects.
For example, scaling a camera has no effect on the render dimensions.
-:doc:`Basic transformations </scene_layout/object/editing/transform/basics>`
-include:
+Basic transformations include:
-- Moving
-- Rotating
-- Scaling
+- :doc:`/scene_layout/object/editing/transform/move`
+- :doc:`/scene_layout/object/editing/transform/rotate`
+- :doc:`/scene_layout/object/editing/transform/scale`
These three transforms are the three big ones. However, more advanced transformations can be found
in the :doc:`Advanced Transformations </scene_layout/object/editing/transform/index>` section.
Added: trunk/blender_docs/manual/scene_layout/object/editing/transform/move.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/move.rst (rev 0)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/move.rst 2020-09-01 23:49:45 UTC (rev 7029)
@@ -0,0 +1,52 @@
+.. _bpy.ops.transform.translate:
+
+****
+Move
+****
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Object Mode, Edit Mode, and Pose Mode
+ :Menu: :menuselection:`Object/Mesh/Curve/Surface --> Transform --> Move`
+ :Hotkey: :kbd:`G`
+
+In Object Mode, the move option lets you move objects.
+Translation means changing location of objects. It also lets you move any elements
+that make up the object within the 3D space of the active 3D Viewport.
+
+Pressing :kbd:`G` activates "Move" transformation mode. The selected object
+or element then moves freely according to the mouse pointer's location and camera.
+
+To confirm the action, press :kbd:`LMB`.
+
+While moving items, the amount of change along the X, Y, and Z axis is displayed in the header of the 3D Viewport.
+
+.. figure:: /images/scene-layout_object_editing_transform_basics_grab-display-values.png
+
+ Translation Display.
+
+.. tip::
+
@@ Diff output truncated at 10240 characters. @@
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