[Bf-docboard-svn] bf-manual: [7028] trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst: Basic Transforms: Remove overly basic info
Aaron Carlisle
carlisle.b3d at gmail.com
Wed Sep 2 01:35:02 CEST 2020
Revision: 7028
https://developer.blender.org/rBM7028
Author: Blendify
Date: 2020-09-02 01:35:02 +0200 (Wed, 02 Sep 2020)
Log Message:
-----------
Basic Transforms: Remove overly basic info
This information is too basic and is information readers should have learn in /interface
Modified Paths:
--------------
trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst 2020-09-01 23:31:05 UTC (rev 7027)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst 2020-09-01 23:35:02 UTC (rev 7028)
@@ -35,7 +35,12 @@
Moving an object in Object Mode changes the object's origin.
Moving the object's vertices/edges/faces in Edit Mode does not change the object's origin.
+.. seealso::
+ Using a combination of shortcuts gives you more control over your transformation.
+ See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
+
+
Options
-------
@@ -74,7 +79,12 @@
Rotation values.
+.. seealso::
+ Using a combination of shortcuts gives you more control over your transformation.
+ See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
+
+
Options
-------
@@ -133,7 +143,12 @@
Scale values.
+.. seealso::
+ Using a combination of shortcuts gives you more control over your transformation.
+ See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
+
+
Options
-------
@@ -147,41 +162,3 @@
Proportional Editing
The extruded face will affect nearby geometry.
See :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>` for a full reference.
-
-
-Common Options
-==============
-
-There are multiple ways to transform an element which include:
-
-- The keyboard shortcut.
-- The menu in the header.
-- The :doc:`3D Transform Gizmos </editors/3dview/display/gizmo>`.
-- The :doc:`Transform panel </scene_layout/object/properties/transforms>`
- in the Sidebar region or the Object tab.
-
-
-Confirm and Cancel
-------------------
-
-:kbd:`LMB` click to accept changes.
-
-To cancel the transformation press :kbd:`RMB` or :kbd:`Esc` instead. This will
-reset the object or element to its original state.
-
-.. seealso::
-
- Using a combination of shortcuts gives you more control over your
- transformation. See :doc:`Transform Control </scene_layout/object/editing/transform/control/index>`.
-
-
-Workflow
---------
-
-Using Keyboard Shortcuts
-^^^^^^^^^^^^^^^^^^^^^^^^
-
-#. Use :kbd:`LMB` to select the elements you want to transform.
-#. Tap :kbd:`G`, or :kbd:`R`, or :kbd:`S` once to enter the transformation mode.
-#. Transform the elements by moving the mouse.
-#. :kbd:`LMB` click to accept changes.
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