[Bf-docboard-svn] bf-manual: [7024] trunk/blender_docs/manual: Cleanup: compile warnings

Aaron Carlisle carlisle.b3d at gmail.com
Wed Sep 2 00:39:33 CEST 2020


Revision: 7024
          https://developer.blender.org/rBM7024
Author:   Blendify
Date:     2020-09-02 00:39:33 +0200 (Wed, 02 Sep 2020)
Log Message:
-----------
Cleanup: compile warnings

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
    trunk/blender_docs/manual/editors/3dview/toolbar/index.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst
    trunk/blender_docs/manual/physics/soft_body/introduction.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst

Modified: trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -18,7 +18,7 @@
 *Transform Orientations* affect the behavior of
 :doc:`Transformations </scene_layout/object/editing/transform/basics>`: *Location*, *Rotation*, and *Scale*.
 You will see an effect on
-the :doc:`Object Gizmo </scene_layout/object/editing/transform/control/gizmos>`
+the :doc:`Object Gizmo </editors/3dview/display/gizmo>`
 (the widget in the center of the selection), as well as on transformation constraints,
 :doc:`Axis Locking </scene_layout/object/editing/transform/control/axis_locking>`.
 

Modified: trunk/blender_docs/manual/editors/3dview/toolbar/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/toolbar/index.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/editors/3dview/toolbar/index.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -13,7 +13,7 @@
 The Toolbar contains a list of tools.
 Links to each modes Toolbar are listed below.
 
-- :doc:`Object Mode </scene_layout/object/toolbar/index>`
+- :doc:`Object Mode </scene_layout/object/tools/toolbar>`
 
 
 Edit Modes

Modified: trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -16,7 +16,7 @@
 as described in the :doc:`Manipulation in 3D Space </scene_layout/object/editing/transform/introduction>` section.
 
 To move, rotate and scale selected components, either use the *Move*, *Rotate*, and *Scale* buttons,
-the :doc:`transform gizmos </scene_layout/object/editing/transform/control/gizmos>`,
+the :doc:`transform gizmos </editors/3dview/display/gizmo>`,
 or the shortcuts: :kbd:`G`, :kbd:`R`, and :kbd:`S` respectively.
 
 After moving a selection, the options in the :ref:`ui-undo-redo-adjust-last-operation` panel allow you to

Modified: trunk/blender_docs/manual/physics/soft_body/introduction.rst
===================================================================
--- trunk/blender_docs/manual/physics/soft_body/introduction.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/physics/soft_body/introduction.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -62,7 +62,7 @@
 To add a soft body simulation to an object,
 go to the *Physics* tab (bouncing ball icon) in the Properties
 and activate the *Soft Body* button.
-For a reference of all the settings see :doc:`this page </physics/soft_body/settings>`.
+For a reference of all the settings see :doc:`this page </physics/soft_body/settings/index>`.
 
 You start a soft body simulation by playback animation with :kbd:`Alt-A`,
 and stop the simulation with :kbd:`Esc` or :kbd:`Alt-A`.

Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/basics.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -133,7 +133,7 @@
 
 - The keyboard shortcut.
 - The menu in the header.
-- The :doc:`3D Transform Gizmos </scene_layout/object/editing/transform/control/gizmos>`.
+- The :doc:`3D Transform Gizmos </editors/3dview/display/gizmo>`.
 - The :doc:`Transform panel </scene_layout/object/properties/transforms>`
   in the Sidebar region or the Object tab.
 

Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst	2020-09-01 22:03:00 UTC (rev 7023)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst	2020-09-01 22:39:33 UTC (rev 7024)
@@ -57,7 +57,7 @@
 
 .. seealso::
 
-   :doc:`Read more about the Transform Gizmo </scene_layout/object/editing/transform/control/gizmos>`.
+   :doc:`Read more about the Transform Gizmo </editors/3dview/display/gizmo>`.
 
 .. tip:: Combining with Other Controls
 




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