[Bf-docboard-svn] bf-manual: [7017] trunk/blender_docs/manual: UI: Fixes and small improvements to some labels and UI messages
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Sep 1 20:30:28 CEST 2020
Revision: 7017
https://developer.blender.org/rBM7017
Author: Blendify
Date: 2020-09-01 20:30:28 +0200 (Tue, 01 Sep 2020)
Log Message:
-----------
UI: Fixes and small improvements to some labels and UI messages
rB91be94d465ebeebb39bd87ab48761054118ed571
Modified Paths:
--------------
trunk/blender_docs/manual/compositing/sidebar.rst
trunk/blender_docs/manual/interface/controls/nodes/selecting.rst
trunk/blender_docs/manual/modeling/meshes/editing/face/wireframe.rst
trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
trunk/blender_docs/manual/physics/collision.rst
trunk/blender_docs/manual/physics/particles/emitter/render.rst
trunk/blender_docs/manual/scene_layout/object/properties/relations.rst
Modified: trunk/blender_docs/manual/compositing/sidebar.rst
===================================================================
--- trunk/blender_docs/manual/compositing/sidebar.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/compositing/sidebar.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -74,7 +74,7 @@
Enables buffering of group nodes to increase the speed at the cost of more memory.
Two Pass
Use two pass execution during editing: the first pass calculates fast nodes, the second pass calculates all nodes.
-Viewer Border
+Viewer Region
This allows to set an area of interest for the backdrop.
Press :kbd:`Ctrl-B` and select a rectangular area in the preview
which will become the next preview in the backdrop.
Modified: trunk/blender_docs/manual/interface/controls/nodes/selecting.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/selecting.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/interface/controls/nodes/selecting.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -13,8 +13,8 @@
Select all nodes.
Deselect All :kbd:`Alt-A`
Deselect all nodes.
-Inverse :kbd:`Ctrl-I`
- Inverse the selection.
+Invert :kbd:`Ctrl-I`
+ Invert the selection.
Select Linked From :kbd:`L`
Expand the selection to nodes which are linked to the inputs of the currently selected nodes.
Select Linked To :kbd:`Shift-L`
Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/wireframe.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/wireframe.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/wireframe.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -8,7 +8,7 @@
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Face --> Wire Frame`
+ :Menu: :menuselection:`Face --> Wireframe`
The Wireframe tool makes a wireframe from faces by turning edges into wireframe tubes,
similar to the :doc:`/modeling/modifiers/generate/wireframe`.
Modified: trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/uv.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/modeling/meshes/editing/uv.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -163,7 +163,7 @@
Options
-------
-Share Tex Space
+Share Texture Space
This is useful if mapping more than one mesh.
It attempts to fit all of the objects' faces in the UV bounds without overlapping.
New UV Map
Modified: trunk/blender_docs/manual/physics/collision.rst
===================================================================
--- trunk/blender_docs/manual/physics/collision.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/physics/collision.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -137,7 +137,7 @@
Deflected particles.
-Here is a *Meta* object, using instancing verts to a particle system emitting downwards,
+Here is a *Meta* object, using Instancing Vertices to a particle system emitting downwards,
and deflected by a mesh cube.
Modified: trunk/blender_docs/manual/physics/particles/emitter/render.rst
===================================================================
--- trunk/blender_docs/manual/physics/particles/emitter/render.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/physics/particles/emitter/render.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -126,7 +126,7 @@
Pick Random
The objects in the group are selected in a random order, and only one object is displayed in place of a particle.
Please note that this mechanism fully replaces old Blender particles system using parentage
- and *Instancing Verts* to replace particles with actual geometry.
+ and *Instancing Vertices* to replace particles with actual geometry.
This method is fully deprecated and does not work anymore.
Global Coordinates
Use object's global coordinates for instancing.
Modified: trunk/blender_docs/manual/scene_layout/object/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/relations.rst 2020-09-01 18:15:42 UTC (rev 7016)
+++ trunk/blender_docs/manual/scene_layout/object/properties/relations.rst 2020-09-01 18:30:28 UTC (rev 7017)
@@ -14,10 +14,10 @@
Tracking Axis
Axis that points in the "forward" direction.
- Applies to *Instance Verts* when *Align to Vertex Normal* is enabled.
+ Applies to *Instance Vertices* when *Align to Vertex Normal* is enabled.
Up Axis
Axis that points in the "upward" direction.
- Applies to *Instance Verts* when *Align to Vertex Normal* is enabled.
+ Applies to *Instance Vertices* when *Align to Vertex Normal* is enabled.
Pass Index
Defines the index the object will have in the Object Index render pass. See :doc:`passes </render/layers/passes>`
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