[Bf-docboard-svn] bf-manual: [7317] trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst: Sculpt: Reformat Editing Mask

Aaron Carlisle noreply at blender.org
Fri Oct 30 02:45:47 CET 2020


Revision: 7317
          https://developer.blender.org/rBM7317
Author:   Blendify
Date:     2020-10-30 02:45:46 +0100 (Fri, 30 Oct 2020)
Log Message:
-----------
Sculpt: Reformat Editing Mask

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2020-10-30 01:23:52 UTC (rev 7316)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2020-10-30 01:45:46 UTC (rev 7317)
@@ -18,13 +18,6 @@
 To edit the mask, select the *Mask Brush* from the Brush panel.
 
 
-.. _bpy.ops.paint.mask_flood_fill:
-.. _bpy.ops.paint.mask_lasso_gesture:
-.. _bpy.ops.sculpt.mask_filter:
-.. _bpy.ops.sculpt.mask_expand:
-.. _bpy.ops.mesh.paint_mask_slice:
-.. _bpy.ops.sculpt.dirty_mask:
-
 Editing
 =======
 
@@ -37,73 +30,206 @@
 Masks can be edited across the entire model.
 Using :kbd:`A` opens a pie menu to choose different operations.
 
-Invert Mask :kbd:`Ctrl-I`
-   Inverts an existing mask.
+
+Invert Mask
+-----------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Invert Mask`
+   :Hotkey:    :kbd:`Ctrl-I`
+
+Inverts an existing mask.
+
+
+.. _bpy.ops.paint.mask_flood_fill:
+
 Fill Mask
-   Fills the whole mask with a value of 1.
-Clear Mask :kbd:`Alt-M`
-   Fills the mask with a value of 0. To completely remove the mask data, see `Clear Sculpt-Mask Data`_.
-Box Mask :kbd:`B`
-   Works like the *Box Select* tool, it creates a rectangular mask region.
-   Hold :kbd:`Shift` to clear the mask of the selected region.
-Lasso Mask :kbd:`Shift-Ctrl-LMB`
-   Can be used to create a free-form mask, similar to the *Lasso Select* tool.
+---------
 
-   .. tip::
+.. admonition:: Reference
+   :class: refbox
 
-      To clear the mask of areas with the *Lasso Mask* tool, first invert the mask,
-      apply the *Lasso Mask*, and then invert the mask back.
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Invert Mask`
 
+Fills the whole mask with a value of 1.
+
+
+Clear Mask
+----------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Invert Mask`
+   :Hotkey:    :kbd:`Alt-M`
+
+Fills the mask with a value of 0. To completely remove the mask data, see `Clear Sculpt-Mask Data`_.
+
+
+.. _bpy.ops.paint.mask_box_gesture:
+
+Box Mask
+--------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Box Mask`
+   :Hotkey:    :kbd:`B`
+
+Works like the *Box Select* tool, it creates a rectangular mask region.
+Hold :kbd:`Shift` to clear the mask of the selected region.
+
+
+.. _bpy.ops.paint.mask_lasso_gesture:
+
+Lasso Mask
+----------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Lasso Mask`
+   :Hotkey:    :kbd:`Shift-Ctrl-LMB`
+
+Can be used to create a free-form mask, similar to the *Lasso Select* tool.
+
+.. tip::
+
+   To clear the mask of areas with the *Lasso Mask* tool, first invert the mask,
+   apply the *Lasso Mask*, and then invert the mask back.
+
+
+.. _bpy.ops.sculpt.mask_filter:
+
 Mask Filters
-   Mask filters are operations that are applied to the whole paint mask.
+------------
 
-   Type
-      Smooth/Sharpen Mask
-         Changes the crispness of the mask edge.
-      Grow/Shrink Mask
-         Changes the size of the mask.
-      Increase/Decrease Contrast
-         Changes the contrast of the mask.
-   Iterations
-      The number of times that the filter is going to be applied.
-   Auto Iteration Count
-      Use a automatic number of iterations based on the number of vertices of the sculpt.
+.. admonition:: Reference
+   :class: refbox
 
-Expand Mask by Topology :kbd:`Shift-A`
-   Creates a mask radiating outwards from the active vertex in a uniform manner.
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Mask Filters`
 
-Expand Mask by Curvature :kbd:`Shift-Alt-A`
-   Creates a mask radiating outwards from the active vertex while following the curvature of the mesh.
+Mask filters are operations that are applied to the whole paint mask.
 
+Type
+   Smooth/Sharpen Mask
+      Changes the crispness of the mask edge.
+   Grow/Shrink Mask
+      Changes the size of the mask.
+   Increase/Decrease Contrast
+      Changes the contrast of the mask.
+
+Iterations
+   The number of times that the filter is going to be applied.
+
+Auto Iteration Count
+   Use a automatic number of iterations based on the number of vertices of the sculpt.
+
+
+.. _bpy.ops.sculpt.mask_expand:
+
+Expand Mask by Topology
+-----------------------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Expand Mask by Topology`
+   :Hotkey:    :kbd:`Shift-A`
+
+Creates a mask radiating outwards from the active vertex in a uniform manner.
+
+
+Expand Mask by Curvature
+------------------------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Expand Mask by Curvature`
+   :Hotkey:    :kbd:`Shift-Alt-A`
+
+Creates a mask radiating outwards from the active vertex while following the curvature of the mesh.
+
+
+.. _bpy.ops.mesh.paint_mask_extract:
+
 Mask Extract
-   Creates a duplicate mesh object based on masked geometry.
+------------
 
-   Threshold
-      Minimum mask value to consider the vertex valid to extract a face from the original mesh.
-   Add Boundary Loop
-      Creates and extra boundary loop on the edges of the geometry,
-      making it ready for adding a Subdivision Surface modifier later.
-   Smooth Iterations
-      Smooth iterations applied to the extracted mesh.
-   Project to Sculpt
-      Project the extracted mesh on to the original sculpt object.
-   Extract as Solid
-      Adds a :doc:`Solidify Modifier </modeling/modifiers/generate/solidify>` to the newly created mesh object.
+.. admonition:: Reference
+   :class: refbox
 
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Mask Extract`
+
+Creates a duplicate mesh object based on masked geometry.
+
+Threshold
+   Minimum mask value to consider the vertex valid to extract a face from the original mesh.
+
+Add Boundary Loop
+   Creates and extra boundary loop on the edges of the geometry,
+   making it ready for adding a Subdivision Surface modifier later.
+
+Smooth Iterations
+   Smooth iterations applied to the extracted mesh.
+
+Project to Sculpt
+   Project the extracted mesh on to the original sculpt object.
+
+Extract as Solid
+   Adds a :doc:`Solidify Modifier </modeling/modifiers/generate/solidify>` to the newly created mesh object.
+
+
+.. _bpy.ops.mesh.paint_mask_slice:
+
 Mask Slice
-   Removes the masked vertices from the mesh.
+----------
 
-   Threshold
-      Minimum mask value to consider the vertex valid to extract a face from the original mesh
-   Fill Holes
-      Fills concave holes with geometry that might have resulted from the *Mask Slice* operation.
-   Slice to New Object
-      Create a new object from the masked geometry.
+.. admonition:: Reference
+   :class: refbox
 
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Mask Slice`
+
+Removes the masked vertices from the mesh.
+
+Threshold
+   Minimum mask value to consider the vertex valid to extract a face from the original mesh
+
+Fill Holes
+   Fills concave holes with geometry that might have resulted from the *Mask Slice* operation.
+
+Slice to New Object
+   Create a new object from the masked geometry.
+
+
+.. _bpy.ops.sculpt.dirty_mask:
+
 Dirty Mask
-   Generates a mask based on the geometry cavity and pointiness.
+----------
 
+.. admonition:: Reference
+   :class: refbox
 
+   :Mode:      Sculpt Mode
+   :Menu:      :menuselection:`Mask --> Dirty Mask`
+
+Generates a mask based on the geometry cavity and pointiness.
+
+
 .. _bpy.types.Sculpt.show_mask:
 .. _bpy.types.View3DOverlay.sculpt_mode_mask_opacity:
 



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