[Bf-docboard-svn] bf-manual: [7309] trunk/blender_docs/manual/sculpt_paint/sculpting/tools: Cleanup: Declare RNA props where defined

Aaron Carlisle noreply at blender.org
Thu Oct 29 22:40:18 CET 2020


Revision: 7309
          https://developer.blender.org/rBM7309
Author:   Blendify
Date:     2020-10-29 22:40:18 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Cleanup: Declare RNA props where defined

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.tip_roundness:
 
 ***********
 Clay Strips
@@ -16,6 +15,8 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.tip_roundness:
+
 Tip Roundness
    Factor to control how round the brush is, a value of zero will make the brush square.
    Note, the :doc:`Brush Falloff </sculpt_paint/brush/falloff>`

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -34,13 +34,19 @@
    Dynamic
       The active simulation area moves with the brush while still being limited by a fixed radius.
 
+.. _bpy.types.Brush.cloth_sim_limit:
+
 Simulation Limit
    The Factor added relative to the size of the radius to limit the cloth simulation effects.
 
+.. _bpy.types.Brush.cloth_sim_falloff:
+
 Simulation Falloff
    The area to apply deformation falloff to the effects of the simulation.
    This setting is a factor of the *Simulation Limit* and is shown as a dashed line around the cursor.
 
+.. _bpy.types.Brush.cloth_deform_type:
+
 Deformation
    The type of cloth deformation that is used by the brush.
 
@@ -61,6 +67,8 @@
    Expand
       Simulates stretching the cloth out.
 
+.. _bpy.types.Brush.cloth_force_falloff_type:
+
 Force Falloff
    Shape used in the brush to apply force to the cloth.
 
@@ -69,8 +77,12 @@
    Plane
       Applies the force as a plane.
 
+.. _bpy.types.Brush.cloth_mass:
+
 Cloth Mass
    Mass of each simulation particle.
 
+.. _bpy.types.Brush.cloth_damping:
+
 Cloth Damping
    How much the applied forces are propagated through the cloth.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,5 +1,3 @@
-.. _bpy.types.Brush.elastic_deform_type:
-.. _bpy.types.Brush.elastic_deform_volume_preservation:
 
 **************
 Elastic Deform
@@ -19,6 +17,8 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.elastic_deform_type:
+
 Deformation
    The surface alteration that is used in the brush.
 
@@ -33,6 +33,8 @@
    Twist
       Vertices are rotated around the active vertex.
 
+.. _bpy.types.Brush.elastic_deform_volume_preservation:
+
 Volume Preservation
    Poisson ratio for elastic deformation.
    Higher values preserve volume more, but also lead to more bulging.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.use_grab_active_vertex:
 
 ****
 Grab
@@ -21,6 +20,8 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.use_grab_active_vertex:
+
 Grab Active Vertex
    Snaps the maximum strength of the brush to the highlighted active vertex,
    making it easier to manipulate low poly models or meshes with subdivision surfaces.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,6 +1,3 @@
-.. _bpy.types.Brush.height:
-.. _bpy.types.Brush.use_persistent:
-.. _bpy.ops.sculpt.set_persistent_base:
 
 *****
 Layer
@@ -23,9 +20,17 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.height:
+
 Height
    The amount of displacement for each layer.
+
+.. _bpy.types.Brush.use_persistent:
+
 Persistent
    You can keep sculpting on the same layer between strokes when this is on.
+
+.. _bpy.ops.sculpt.set_persistent_base:
+
 Set Persistent Base
    This button resets the base so that you can add another layer.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.mask_tool:
 
 ****
 Mask
@@ -20,6 +19,8 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.mask_tool:
+
 Mask Tool
    The mask brush has two modes:
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,6 +1,3 @@
-.. _bpy.types.Brush.multiplane_scrape_angle:
-.. _bpy.types.Brush.use_multiplane_scrape_dynamic:
-.. _bpy.types.Brush.show_multiplane_scrape_planes_preview:
 
 *****************
 Multiplane Scrape
@@ -19,14 +16,20 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.multiplane_scrape_angle:
+
 Plane Angle
    The angle between the two planes of the brush, pressing :kbd:`Ctrl` inverts the angle.
 
+.. _bpy.types.Brush.use_multiplane_scrape_dynamic:
+
 Dynamic Mode
    When enabled, the base angle is sampled from the mesh surface.
    The *Plane Angle* controls how much the angle will increase when applying pen pressure.
    When pressing :kbd:`Ctrl`, it locks the plane angle to 0 degrees.
 
+.. _bpy.types.Brush.show_multiplane_scrape_planes_preview:
+
 Show Cursor Preview
    Displays a preview of the two scrape planes
    and the angle they form instead of the cursor while performing the stroke.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,11 +1,3 @@
-.. _bpy.types.Brush.pose_deform_type:
-.. _bpy.types.Brush.pose_origin_type:
-.. _bpy.types.Brush.pose_offset:
-.. _bpy.types.Brush.pose_smooth_iterations:
-.. _bpy.types.Brush.pose_ik_segments:
-.. _bpy.types.Brush.use_pose_ik_anchored:
-.. _bpy.types.Brush.use_connected_only:
-.. _bpy.types.Brush.disconnected_distance_max:
 
 ****
 Pose
@@ -35,6 +27,8 @@
       Brush deforms the mesh by deforming the constraints of a
       :doc:`cloth simulation </sculpt_paint/sculpting/tools/cloth>`.
 
+.. _bpy.types.Brush.pose_deform_type:
+
 Deformation
    Deformation type that is used by the brush.
 
@@ -52,6 +46,8 @@
       The pivot point for this mode is calculated by using the local space
       aligned to the segment.
 
+.. _bpy.types.Brush.pose_origin_type:
+
 Rotation Origins
    Method to set the rotation origins for the segments of the brush.
 
@@ -63,24 +59,36 @@
       Simulates an :term:`Forward Kinematics` deformation using the :ref:`Face Set <sculpting-editing-facesets>`
       under the cursor as control.
 
+.. _bpy.types.Brush.pose_offset:
+
 Pose Origin Offset
    Offset of the pose origin in relation to the brush radius.
    This is useful to manipulate areas with a lot of complex shapes like fingers.
 
+.. _bpy.types.Brush.pose_smooth_iterations:
+
 Smooth Iterations
    Controls the smoothness of the falloff of the deformation.
 
+.. _bpy.types.Brush.pose_ik_segments:
+
 Pose IK Segments
    Controls how many :ref:`IK bones <bone-constraints-inverse-kinematics>`
    are going to be created for posing.
 
+.. _bpy.types.Brush.use_pose_ik_anchored:
+
 Keep Anchor Point
    Keeps the position of the last segment in the IK chain fixed.
 
+.. _bpy.types.Brush.use_connected_only:
+
 Connected Only
    Causes the brush to only affect topologically connected elements.
    Disabling this can have an impact on performance; when disabled,
    keeping the *Max Element Distance* as low as possible will help counteract the performance impact.
 
+.. _bpy.types.Brush.disconnected_distance_max:
+
 Max Element Distance
    Maximum distance to search for disconnected loose parts in the mesh.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst	2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst	2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,7 +1,3 @@
-.. _bpy.types.Brush.smooth_deform_type:
-.. _bpy.types.Brush.surface_smooth_shape_preservation:
-.. _bpy.types.Brush.surface_smooth_current_vertex:
-.. _bpy.types.Brush.surface_smooth_iterations:
 
 ******
 Smooth
@@ -21,6 +17,8 @@
 Brush Settings
 ==============
 
+.. _bpy.types.Brush.smooth_deform_type:
+
 Deformation
    Deformation type that is used in the brush.
 
@@ -29,14 +27,20 @@
    Surface
       Smooths the surface of the mesh, while preserving the volume.
 
+      .. _bpy.types.Brush.surface_smooth_shape_preservation:
+
       Shape Preservation
          How much of the original shape is preserved when smoothing. Increasing the value
          reduces the effect of having multiple iterations on the strength of smoothing.
 
+      .. _bpy.types.Brush.surface_smooth_current_vertex:
+
       Per-Vertex Displacement
          How much the position of each individual vertex influences the final result.
          Increasing the value reduces the overall strength of smoothing.
 
+      .. _bpy.types.Brush.surface_smooth_iterations:
+

@@ Diff output truncated at 10240 characters. @@


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