[Bf-docboard-svn] bf-manual: [7309] trunk/blender_docs/manual/sculpt_paint/sculpting/tools: Cleanup: Declare RNA props where defined
Aaron Carlisle
noreply at blender.org
Thu Oct 29 22:40:18 CET 2020
Revision: 7309
https://developer.blender.org/rBM7309
Author: Blendify
Date: 2020-10-29 22:40:18 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Cleanup: Declare RNA props where defined
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay_strips.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.tip_roundness:
***********
Clay Strips
@@ -16,6 +15,8 @@
Brush Settings
==============
+.. _bpy.types.Brush.tip_roundness:
+
Tip Roundness
Factor to control how round the brush is, a value of zero will make the brush square.
Note, the :doc:`Brush Falloff </sculpt_paint/brush/falloff>`
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/cloth.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -34,13 +34,19 @@
Dynamic
The active simulation area moves with the brush while still being limited by a fixed radius.
+.. _bpy.types.Brush.cloth_sim_limit:
+
Simulation Limit
The Factor added relative to the size of the radius to limit the cloth simulation effects.
+.. _bpy.types.Brush.cloth_sim_falloff:
+
Simulation Falloff
The area to apply deformation falloff to the effects of the simulation.
This setting is a factor of the *Simulation Limit* and is shown as a dashed line around the cursor.
+.. _bpy.types.Brush.cloth_deform_type:
+
Deformation
The type of cloth deformation that is used by the brush.
@@ -61,6 +67,8 @@
Expand
Simulates stretching the cloth out.
+.. _bpy.types.Brush.cloth_force_falloff_type:
+
Force Falloff
Shape used in the brush to apply force to the cloth.
@@ -69,8 +77,12 @@
Plane
Applies the force as a plane.
+.. _bpy.types.Brush.cloth_mass:
+
Cloth Mass
Mass of each simulation particle.
+.. _bpy.types.Brush.cloth_damping:
+
Cloth Damping
How much the applied forces are propagated through the cloth.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/elastic_deform.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,5 +1,3 @@
-.. _bpy.types.Brush.elastic_deform_type:
-.. _bpy.types.Brush.elastic_deform_volume_preservation:
**************
Elastic Deform
@@ -19,6 +17,8 @@
Brush Settings
==============
+.. _bpy.types.Brush.elastic_deform_type:
+
Deformation
The surface alteration that is used in the brush.
@@ -33,6 +33,8 @@
Twist
Vertices are rotated around the active vertex.
+.. _bpy.types.Brush.elastic_deform_volume_preservation:
+
Volume Preservation
Poisson ratio for elastic deformation.
Higher values preserve volume more, but also lead to more bulging.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.use_grab_active_vertex:
****
Grab
@@ -21,6 +20,8 @@
Brush Settings
==============
+.. _bpy.types.Brush.use_grab_active_vertex:
+
Grab Active Vertex
Snaps the maximum strength of the brush to the highlighted active vertex,
making it easier to manipulate low poly models or meshes with subdivision surfaces.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,6 +1,3 @@
-.. _bpy.types.Brush.height:
-.. _bpy.types.Brush.use_persistent:
-.. _bpy.ops.sculpt.set_persistent_base:
*****
Layer
@@ -23,9 +20,17 @@
Brush Settings
==============
+.. _bpy.types.Brush.height:
+
Height
The amount of displacement for each layer.
+
+.. _bpy.types.Brush.use_persistent:
+
Persistent
You can keep sculpting on the same layer between strokes when this is on.
+
+.. _bpy.ops.sculpt.set_persistent_base:
+
Set Persistent Base
This button resets the base so that you can add another layer.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,4 +1,3 @@
-.. _bpy.types.Brush.mask_tool:
****
Mask
@@ -20,6 +19,8 @@
Brush Settings
==============
+.. _bpy.types.Brush.mask_tool:
+
Mask Tool
The mask brush has two modes:
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multiplane_scrape.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,6 +1,3 @@
-.. _bpy.types.Brush.multiplane_scrape_angle:
-.. _bpy.types.Brush.use_multiplane_scrape_dynamic:
-.. _bpy.types.Brush.show_multiplane_scrape_planes_preview:
*****************
Multiplane Scrape
@@ -19,14 +16,20 @@
Brush Settings
==============
+.. _bpy.types.Brush.multiplane_scrape_angle:
+
Plane Angle
The angle between the two planes of the brush, pressing :kbd:`Ctrl` inverts the angle.
+.. _bpy.types.Brush.use_multiplane_scrape_dynamic:
+
Dynamic Mode
When enabled, the base angle is sampled from the mesh surface.
The *Plane Angle* controls how much the angle will increase when applying pen pressure.
When pressing :kbd:`Ctrl`, it locks the plane angle to 0 degrees.
+.. _bpy.types.Brush.show_multiplane_scrape_planes_preview:
+
Show Cursor Preview
Displays a preview of the two scrape planes
and the angle they form instead of the cursor while performing the stroke.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pose.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,11 +1,3 @@
-.. _bpy.types.Brush.pose_deform_type:
-.. _bpy.types.Brush.pose_origin_type:
-.. _bpy.types.Brush.pose_offset:
-.. _bpy.types.Brush.pose_smooth_iterations:
-.. _bpy.types.Brush.pose_ik_segments:
-.. _bpy.types.Brush.use_pose_ik_anchored:
-.. _bpy.types.Brush.use_connected_only:
-.. _bpy.types.Brush.disconnected_distance_max:
****
Pose
@@ -35,6 +27,8 @@
Brush deforms the mesh by deforming the constraints of a
:doc:`cloth simulation </sculpt_paint/sculpting/tools/cloth>`.
+.. _bpy.types.Brush.pose_deform_type:
+
Deformation
Deformation type that is used by the brush.
@@ -52,6 +46,8 @@
The pivot point for this mode is calculated by using the local space
aligned to the segment.
+.. _bpy.types.Brush.pose_origin_type:
+
Rotation Origins
Method to set the rotation origins for the segments of the brush.
@@ -63,24 +59,36 @@
Simulates an :term:`Forward Kinematics` deformation using the :ref:`Face Set <sculpting-editing-facesets>`
under the cursor as control.
+.. _bpy.types.Brush.pose_offset:
+
Pose Origin Offset
Offset of the pose origin in relation to the brush radius.
This is useful to manipulate areas with a lot of complex shapes like fingers.
+.. _bpy.types.Brush.pose_smooth_iterations:
+
Smooth Iterations
Controls the smoothness of the falloff of the deformation.
+.. _bpy.types.Brush.pose_ik_segments:
+
Pose IK Segments
Controls how many :ref:`IK bones <bone-constraints-inverse-kinematics>`
are going to be created for posing.
+.. _bpy.types.Brush.use_pose_ik_anchored:
+
Keep Anchor Point
Keeps the position of the last segment in the IK chain fixed.
+.. _bpy.types.Brush.use_connected_only:
+
Connected Only
Causes the brush to only affect topologically connected elements.
Disabling this can have an impact on performance; when disabled,
keeping the *Max Element Distance* as low as possible will help counteract the performance impact.
+.. _bpy.types.Brush.disconnected_distance_max:
+
Max Element Distance
Maximum distance to search for disconnected loose parts in the mesh.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst 2020-10-29 21:23:37 UTC (rev 7308)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst 2020-10-29 21:40:18 UTC (rev 7309)
@@ -1,7 +1,3 @@
-.. _bpy.types.Brush.smooth_deform_type:
-.. _bpy.types.Brush.surface_smooth_shape_preservation:
-.. _bpy.types.Brush.surface_smooth_current_vertex:
-.. _bpy.types.Brush.surface_smooth_iterations:
******
Smooth
@@ -21,6 +17,8 @@
Brush Settings
==============
+.. _bpy.types.Brush.smooth_deform_type:
+
Deformation
Deformation type that is used in the brush.
@@ -29,14 +27,20 @@
Surface
Smooths the surface of the mesh, while preserving the volume.
+ .. _bpy.types.Brush.surface_smooth_shape_preservation:
+
Shape Preservation
How much of the original shape is preserved when smoothing. Increasing the value
reduces the effect of having multiple iterations on the strength of smoothing.
+ .. _bpy.types.Brush.surface_smooth_current_vertex:
+
Per-Vertex Displacement
How much the position of each individual vertex influences the final result.
Increasing the value reduces the overall strength of smoothing.
+ .. _bpy.types.Brush.surface_smooth_iterations:
+
@@ Diff output truncated at 10240 characters. @@
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