[Bf-docboard-svn] bf-manual: [7295] trunk/blender_docs/manual/files/linked_libraries: Rename link append file

Aaron Carlisle noreply at blender.org
Thu Oct 29 01:55:17 CET 2020


Revision: 7295
          https://developer.blender.org/rBM7295
Author:   Blendify
Date:     2020-10-29 01:55:17 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Rename link append file

Added Paths:
-----------
    trunk/blender_docs/manual/files/linked_libraries/link_append.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/files/linked_libraries/introduction.rst

Deleted: trunk/blender_docs/manual/files/linked_libraries/introduction.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/introduction.rst	2020-10-29 00:47:21 UTC (rev 7294)
+++ trunk/blender_docs/manual/files/linked_libraries/introduction.rst	2020-10-29 00:55:17 UTC (rev 7295)
@@ -1,195 +0,0 @@
-
-*************
-Link & Append
-*************
-
-These functions help you reuse materials, objects and other :doc:`data-blocks </files/data_blocks>`
-loaded from another blend-file.
-You can build libraries of common content and share them across multiple referencing files.
-
-Newly added collections types are available in :menuselection:`Add --> Collection Instance` in the 3D Viewport.
-
-Look in the *Outliner*, with display mode set to *Blender File*, to see all your linked and appended data-blocks.
-
-
-.. _bpy.ops.wm.link:
-
-Link
-====
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Editor:    Topbar
-   :Mode:      All Modes
-   :Menu:      :menuselection:`File --> Link`
-
-*Link* creates a reference to the data in the source file such that
-changes made there will be reflected in the referencing file the next time it is reloaded.
-But linked data is not editable (to some extent, see :ref:`object-proxy`).
-
-In the :doc:`File Browser </editors/file_browser>`,
-navigate to the external source blend-file and select the data-block you want to reuse.
-
-When you link an object, it will be placed in your scene at the 3D cursor position.
-Many other data types, cameras, curves, and materials for example,
-must be linked to an object before they become visible.
-
-
-Options
--------
-
-Relative Path
-   See :ref:`files-blend-relative_paths`.
-Select
-   Makes the object *Active* after it is loaded.
-Active Collection
-   The object will be added to the active collection of the active view layer.
-   Otherwise, it will be added to a new collection in the active view layer.
-Instance Collections
-   This option instantiates the linked collection as an object, adding it to the active scene.
-   Otherwise, the linked collection is directly added to the active view layer.
-
-
-.. _bpy.ops.wm.append:
-
-Append
-======
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Editor:    Topbar
-   :Mode:      All Modes
-   :Menu:      :menuselection:`File --> Link`
-
-*Append* makes a full copy of the data into your blend-file, without keeping any reference to the original one.
-You can make further edits to your local copy of the data,
-but changes in the external source file will not be reflected in the referencing file.
-
-In the :doc:`File Browser </editors/file_browser>`,
-navigate to the external source blend-file and select the data-block you want to reuse.
-
-.. tip::
-
-   Blend-files can also be linked/appended by dragging and dropping blend-files into the Blender window.
-
-.. note::
-
-   Appending data you already have linked will add objects/collections to the scene,
-   but will keep them linked (and un-editable).
-
-   This is done so existing relationships with linked data remain intact.
-
-
-Options
--------
-
-Select
-   Makes the object *Active* after it is loaded.
-Active Collection
-   The object will be added to the active collection of the active view layer.
-   Otherwise, it will be added to a new collection in the active view layer.
-Instance Collections
-   This option instantiates the linked collection as an object, adding it to the active scene.
-   Otherwise, the linked collection is directly added to the active view layer.
-Fake User
-   Defines the appended data-block as :ref:`Protected <data-system-datablock-fake-user>`.
-Localize All
-   Appends also all indirectly linked data, instead of linking them.
-
-
-.. _bpy.ops.outliner.lib_operation:
-
-Library Reload & Relocate
-=========================
-
-From the context menu of the library items in the *Outliner*'s *Blender File* view,
-you can reload and relocate a whole library.
-
-Reloading is useful if you changed something in the library blend-file and want to see those changes
-in your current blend-file without having to re-open it.
-
-Relocating allows you to reload the library from a new file path.
-This can be used to either fix a broken linked library
-(e.g. because the library file was moved or renamed after linking from it),
-or to switch between different variations of a same set of data, in different library files.
-
-
-Broken Library
---------------
-
-While loading a blend-file, if Blender cannot find a library,
-it will create placeholder data-blocks to replace missing linked ones.
-That way, references to the missing data is not lost, and by relocating the missing library,
-the lost data can be automatically restored.
-
-
-.. _bpy.ops.object.make_local:
-
-Make Local
-==========
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Editor:    3D View
-   :Mode:      Object Mode
-   :Menu:      :menuselection:`Object --> Relations --> Make Local...`
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Editor:    Outliner
-   :Menu:      :menuselection:`Context menu --> ID Data --> Make Local`
-
-Makes the selected or all external objects local to the current blend-file.
-Links to the original library file will be lost,
-but it will make those data-blocks fully editable, just like the ones directly created in that blend-file.
-
-
-Options
--------
-
-The operation available from the *Outliner*'s context menu has no options, and only affects the selected data-block.
-
-The operation available from the *3D View* only directly affects selected objects,
-but it can also make local the objects' dependencies:
-
-Type
-   Optionally unlinks the object's Object Data and Material Data.
-
-   Selected Objects, + Object Data, + Materials, All (i.e. including all scenes)
-
-
-Known Limitations
-=================
-
-For the most part linking data will work as expected, however,
-there are some corner cases which are not supported.
-
-
-Circular Dependencies
----------------------
-
-In general, dependencies should not go in both directions.
-Attempting to link or append data which links back to the current file will likely result in missing links.
-
-
-Object Rigid Body Constraints
------------------------------
-
-When linking objects *directly* into a blend-file, the *Rigid Body* settings
-**will not** be linked in since they are associated with their scene's world.
-As an alternative, you could link in the entire scene and set it as a :ref:`Background Set <scene-background-set>`.
-
-
-.. _files-linked_libraries-known_limitations-compression:
-
-Compression & Memory Use
-------------------------
-
-Linking to blend files with compression enabled may significantly increase memory usage while loading files.
-
-Reading data on demand isn't supported with compression
-*(this only impacts load time, once loaded there is no difference in memory use)*.

Added: trunk/blender_docs/manual/files/linked_libraries/link_append.rst
===================================================================
--- trunk/blender_docs/manual/files/linked_libraries/link_append.rst	                        (rev 0)
+++ trunk/blender_docs/manual/files/linked_libraries/link_append.rst	2020-10-29 00:55:17 UTC (rev 7295)
@@ -0,0 +1,195 @@
+
+*************
+Link & Append
+*************
+
+These functions help you reuse materials, objects and other :doc:`data-blocks </files/data_blocks>`
+loaded from another blend-file.
+You can build libraries of common content and share them across multiple referencing files.
+
+Newly added collections types are available in :menuselection:`Add --> Collection Instance` in the 3D Viewport.
+
+Look in the *Outliner*, with display mode set to *Blender File*, to see all your linked and appended data-blocks.
+
+
+.. _bpy.ops.wm.link:
+
+Link
+====
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Editor:    Topbar
+   :Mode:      All Modes
+   :Menu:      :menuselection:`File --> Link`
+
+*Link* creates a reference to the data in the source file such that
+changes made there will be reflected in the referencing file the next time it is reloaded.
+But linked data is not editable (to some extent, see :ref:`object-proxy`).
+
+In the :doc:`File Browser </editors/file_browser>`,
+navigate to the external source blend-file and select the data-block you want to reuse.
+
+When you link an object, it will be placed in your scene at the 3D cursor position.
+Many other data types, cameras, curves, and materials for example,
+must be linked to an object before they become visible.
+
+
+Options
+-------
+
+Relative Path
+   See :ref:`files-blend-relative_paths`.
+Select
+   Makes the object *Active* after it is loaded.
+Active Collection
+   The object will be added to the active collection of the active view layer.
+   Otherwise, it will be added to a new collection in the active view layer.
+Instance Collections
+   This option instantiates the linked collection as an object, adding it to the active scene.
+   Otherwise, the linked collection is directly added to the active view layer.
+
+
+.. _bpy.ops.wm.append:
+
+Append
+======
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Editor:    Topbar
+   :Mode:      All Modes
+   :Menu:      :menuselection:`File --> Link`
+
+*Append* makes a full copy of the data into your blend-file, without keeping any reference to the original one.
+You can make further edits to your local copy of the data,
+but changes in the external source file will not be reflected in the referencing file.
+
+In the :doc:`File Browser </editors/file_browser>`,
+navigate to the external source blend-file and select the data-block you want to reuse.
+
+.. tip::
+
+   Blend-files can also be linked/appended by dragging and dropping blend-files into the Blender window.
+
+.. note::
+
+   Appending data you already have linked will add objects/collections to the scene,
+   but will keep them linked (and un-editable).
+
+   This is done so existing relationships with linked data remain intact.
+
+
+Options
+-------
+
+Select
+   Makes the object *Active* after it is loaded.
+Active Collection
+   The object will be added to the active collection of the active view layer.
+   Otherwise, it will be added to a new collection in the active view layer.
+Instance Collections
+   This option instantiates the linked collection as an object, adding it to the active scene.
+   Otherwise, the linked collection is directly added to the active view layer.
+Fake User

@@ Diff output truncated at 10240 characters. @@


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