[Bf-docboard-svn] bf-manual: [7262] trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst: Subdivision Surfaces: make uv smooth items consistent with new boundary smooth
Aaron Carlisle
noreply at blender.org
Wed Oct 21 20:57:36 CEST 2020
Revision: 7262
https://developer.blender.org/rBM7262
Author: Blendify
Date: 2020-10-21 20:57:36 +0200 (Wed, 21 Oct 2020)
Log Message:
-----------
Subdivision Surfaces: make uv smooth items consistent with new boundary smooth
rB443e42d47cb2107eb81de7c330b1cef928d6cb74
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-10-21 18:42:50 UTC (rev 7261)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-10-21 18:57:36 UTC (rev 7262)
@@ -91,12 +91,14 @@
Using a higher *Quality* value will allow for a wider range of crease values to work accurately.
UV Smooth
- How to handle UVs during subdivision.
+ Controls how subdivision smoothing is applied to UVs.
- Smooth, keep corners
- UV islands are smoothed, but their boundary remain sharp.
- Sharp
- UV remain unchanged.
+ None
+ UVs remain unchanged.
+ Keep Corners
+ UV islands are smoothed, but their boundary remain unchanged.
+ All
+ UVs and their boundaries are smoothed.
Use Creases
Use the `Weighted Edge Creases`_ values stored in edges to control how smooth they are made.
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