[Bf-docboard-svn] bf-manual: [7262] trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst: Subdivision Surfaces: make uv smooth items consistent with new boundary smooth

Aaron Carlisle noreply at blender.org
Wed Oct 21 20:57:36 CEST 2020


Revision: 7262
          https://developer.blender.org/rBM7262
Author:   Blendify
Date:     2020-10-21 20:57:36 +0200 (Wed, 21 Oct 2020)
Log Message:
-----------
Subdivision Surfaces: make uv smooth items consistent with new boundary smooth

rB443e42d47cb2107eb81de7c330b1cef928d6cb74

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst	2020-10-21 18:42:50 UTC (rev 7261)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst	2020-10-21 18:57:36 UTC (rev 7262)
@@ -91,12 +91,14 @@
       Using a higher *Quality* value will allow for a wider range of crease values to work accurately.
 
 UV Smooth
-   How to handle UVs during subdivision.
+   Controls how subdivision smoothing is applied to UVs.
 
-   Smooth, keep corners
-      UV islands are smoothed, but their boundary remain sharp.
-   Sharp
-      UV remain unchanged.
+   None
+      UVs remain unchanged.
+   Keep Corners
+      UV islands are smoothed, but their boundary remain unchanged.
+   All
+      UVs and their boundaries are smoothed.
 
 Use Creases
    Use the `Weighted Edge Creases`_ values stored in edges to control how smooth they are made.



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