[Bf-docboard-svn] bf-manual: [7246] trunk/blender_docs/manual: Unify all XYZ symmetry options using Mesh Symmetry

Aaron Carlisle noreply at blender.org
Wed Oct 14 20:13:08 CEST 2020


Revision: 7246
          https://developer.blender.org/rBM7246
Author:   Blendify
Date:     2020-10-14 20:13:08 +0200 (Wed, 14 Oct 2020)
Log Message:
-----------
Unify all XYZ symmetry options using Mesh Symmetry

rB5502517c3c12086c111ae5477fae9c0d2eb8a84c

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/tool_settings/symmetry.rst

Modified: trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst	2020-10-14 18:00:58 UTC (rev 7245)
+++ trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst	2020-10-14 18:13:08 UTC (rev 7246)
@@ -50,9 +50,9 @@
 Mirror
 ------
 
-The *Mirror* option of the *Mesh Options* panel allows you to transform
-vertices symmetrically according to the chosen axis. When you transform an element
-(vertex, edge or face), if there is its exact axis-mirrored counterpart (in local space),
+Mirror allows you to transform vertices symmetrically according to the chosen axis.
+When you transform an element (vertex, edge or face),
+if there is its exact axis-mirrored counterpart (in local space),
 it will be transformed accordingly, through a symmetry along the chosen axis.
 
 .. note::

Modified: trunk/blender_docs/manual/sculpt_paint/weight_paint/tool_settings/symmetry.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/weight_paint/tool_settings/symmetry.rst	2020-10-14 18:00:58 UTC (rev 7245)
+++ trunk/blender_docs/manual/sculpt_paint/weight_paint/tool_settings/symmetry.rst	2020-10-14 18:13:08 UTC (rev 7246)
@@ -18,3 +18,8 @@
    These settings allow for radial symmetry in the desired axes.
    The number determines how many times the stroke will be repeated
    within 360 degrees around the central axes.
+
+.. _bpy.types.Mesh.use_mirror_vertex_group_x:
+
+Vertex Groups X Symmetry
+   Mirror the :ref:`left/right <armature-editing-naming-conventions>` vertex groups when painting.



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