[Bf-docboard-svn] bf-manual: [7242] trunk/blender_docs/manual/modeling/meshes/uv/editing.rst: Add unwrap modes to UV editor
Aaron Carlisle
noreply at blender.org
Wed Oct 14 19:06:35 CEST 2020
Revision: 7242
https://developer.blender.org/rBM7242
Author: Blendify
Date: 2020-10-14 19:06:35 +0200 (Wed, 14 Oct 2020)
Log Message:
-----------
Add unwrap modes to UV editor
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-10-14 16:33:05 UTC (rev 7241)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-10-14 17:06:35 UTC (rev 7242)
@@ -160,6 +160,31 @@
so you must move it to see it clearly.
+Unwrap
+======
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Editor: UV Editor
+ :Mode: Edit Mode
+ :Menu: :menuselection:`UV --> Unwrap`
+ :Hotkey: :kbd:`U`
+
+Blender offers several ways of mapping UVs.
+The simpler projection methods use formulas that map 3D space onto 2D space,
+by interpolating the position of points toward a point/axis/plane through a surface.
+The more advanced methods can be used with more complex models, and have more specific uses.
+
+- :ref:`bpy.ops.uv.unwrap`
+- :ref:`bpy.ops.uv.smart_project`
+- :ref:`bpy.ops.uv.lightmap_pack`
+- :ref:`bpy.ops.uv.follow_active_quads`
+- :ref:`bpy.ops.uv.cube_project`
+- :ref:`bpy.ops.uv.cylinder_project`
+- :ref:`bpy.ops.uv.sphere_project`
+
+
.. _bpy.ops.uv.pin:
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