[Bf-docboard-svn] bf-manual: [7195] trunk/blender_docs/manual/movie_clip/tracking/clip/properties/stabilization/workflow.rst: Restore workflow.rst (removed by accident last commit)

Campbell Barton noreply at blender.org
Thu Oct 8 02:51:39 CEST 2020


Revision: 7195
          https://developer.blender.org/rBM7195
Author:   campbellbarton
Date:     2020-10-08 02:51:38 +0200 (Thu, 08 Oct 2020)
Log Message:
-----------
Restore workflow.rst (removed by accident last commit)

Modified Paths:
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    trunk/blender_docs/manual/movie_clip/tracking/clip/properties/stabilization/workflow.rst

Modified: trunk/blender_docs/manual/movie_clip/tracking/clip/properties/stabilization/workflow.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/tracking/clip/properties/stabilization/workflow.rst	2020-10-08 00:37:20 UTC (rev 7194)
+++ trunk/blender_docs/manual/movie_clip/tracking/clip/properties/stabilization/workflow.rst	2020-10-08 00:51:38 UTC (rev 7195)
@@ -0,0 +1,49 @@
+
+********
+Workflow
+********
+
+Relative Shape Keys
+===================
+
+#. In *Object Mode*, add a new shape key via the *Shape Key* panel with the ``+`` button.
+#. "Basis" is the rest shape. "Key 1", "Key 2", etc. will be the new shapes.
+#. Switch to *Edit Mode*, select "Key 1" in the *Shape Key* panel.
+#. Deform mesh as you want (do not remove or add vertices).
+#. Select "Key 2", the mesh will be changed to the rest shape.
+#. Transform "Key 2" and keep going for other shape keys.
+#. Switch back to *Object Mode*.
+#. Set the *Value* for "Key 1", "Key 2", etc. to see the transformation between the shape keys.
+
+In the figure below, from left to right shows: "Basis", "Key 1", "Key 2"
+and mix ("Key 1" ``1.0`` and "Key 2" ``0.8``) shape keys in Object Mode.
+
+.. figure:: /images/animation_shape-keys_workflow_relative.png
+
+   Relative shape keys example.
+
+For more practical examples, see
+:ref:`how to combine shape keys and drivers <shapekey-driver-example>`.
+
+
+Absolute Shape Keys
+===================
+
+#. Add sequence of shape keys as described above for relative shape keys.
+#. Uncheck the *Relative* checkbox.
+#. Click the *Reset Timing* button.
+#. Switch to *Object Mode*.
+#. Drag *Evaluation Time* to see how the shapes succeed one to the next.
+
+.. figure:: /images/animation_shape-keys_workflow_absolute.png
+
+   Absolute shape keys workflow.
+
+By adding a :doc:`driver </animation/drivers/index>` or
+setting :doc:`keyframes </animation/keyframes/introduction>`
+to *Evaluation Time* you can create an animation.
+
+.. seealso:: Shape Key Operators
+
+   There are two modeling tools used to control shape keys and
+   are found in :ref:`Edit Mode <modeling-meshes-editing-vertices-shape-keys>`.



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