[Bf-docboard-svn] bf-manual: [7168] trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst: Specular Node update Socket names

Aaron Carlisle noreply at blender.org
Thu Oct 1 04:11:37 CEST 2020


Revision: 7168
          https://developer.blender.org/rBM7168
Author:   Blendify
Date:     2020-10-01 04:11:36 +0200 (Thu, 01 Oct 2020)
Log Message:
-----------
Specular Node update Socket names

Modified Paths:
--------------
    trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst

Modified: trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst	2020-10-01 01:39:16 UTC (rev 7167)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/specular_bsdf.rst	2020-10-01 02:11:36 UTC (rev 7168)
@@ -29,7 +29,7 @@
 Base Color
    Diffuse surface color. For conductor materials (metals) it should be black.
 
-Specular Color
+Specular
    Amount of specular reflection. Specifies facing (along normal)
    reflectivity. Conductor materials (metals) can have colored specular reflection.
 
@@ -63,15 +63,15 @@
 Normal
    Controls the normals of the base layers.
 
-Clearcoat
+Clear Coat
    Extra white specular layer on top of others.
    This is useful for materials like car paint and the like.
 
-Clearcoat Roughness:
-   Roughness of clearcoat specular.
+Clear Coat Roughness:
+   Roughness of clear coat specular.
 
-Clearcoat Normal
-   Controls the normals of the *Clearcoat* layer.
+Clear Coat Normal
+   Controls the normals of the *Clear Coat* layer.
 
 Ambient Occlusion
    Amount of occlusion to apply to indirect lighting. Usually a bake ambient occlusion map.



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