[Bf-docboard-svn] bf-manual-translations: [5642] trunk/blender_docs/locale/fr/LC_MESSAGES: (fr) checking fuzzy strings and PO updates

Daniel Thonon noreply at blender.org
Sun Nov 15 00:25:59 CET 2020


Revision: 5642
          https://developer.blender.org/rBMT5642
Author:   dthonon
Date:     2020-11-15 00:25:55 +0100 (Sun, 15 Nov 2020)
Log Message:
-----------
(fr) checking fuzzy strings and PO updates

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/rigging/rigify/basics.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/addons/rigging/rigify/bone_positioning.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/advanced/appendices/rotations.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/advanced/keymap_editing.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/animation/armatures/posing/tool_settings.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/animation/constraints/relationship/action.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/animation/drivers/workflow_examples.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/animation/keyframes/keying_sets.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/compositing/types/matte/cryptomatte.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/3dview/controls/pivot_point/3d_cursor.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/3dview/controls/pivot_point/bounding_box_center.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/3dview/display/overlays.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/3dview/navigate/align.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/outliner/editing.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/animation.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/input.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/preferences/save_load.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/editors/properties_editor.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/files/linked_libraries/library_overrides.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/files/linked_libraries/link_append.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/interface/selecting.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/modeling/meshes/editing/edge/subdivide.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/movie_clip/tracking/clip/properties/track/camera.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/physics/fluid/type/domain/settings.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/cycles/render_settings/motion_blur.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/cycles/render_settings/performance.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/cycles/render_settings/simplify.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/render/lights/light_object.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/collections/introduction.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/object/editing/convert.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/object/editing/parent.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/object/properties/relations.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/object/properties/transforms.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/scene_layout/object/properties/visibility.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/sculpt_paint/sculpting/toolbar.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/addons/rigging/rigify/basics.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/addons/rigging/rigify/basics.po	2020-11-14 21:39:43 UTC (rev 5641)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/addons/rigging/rigify/basics.po	2020-11-14 23:25:55 UTC (rev 5642)
@@ -8,44 +8,44 @@
 msgstr ""
 "Project-Id-Version: Blender 2.82 Manual 2.82\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-07-03 13:12-0400\n"
+"POT-Creation-Date: 2020-11-14 23:39+0100\n"
 "PO-Revision-Date: 2020-07-03 20:11+0200\n"
+"Last-Translator: \n"
+"Language: fr\n"
+"Language-Team: \n"
+"Plural-Forms: nplurals=2; plural=(n > 1)\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Generated-By: Babel 2.7.0\n"
-"Plural-Forms: nplurals=2; plural=(n > 1);\n"
-"Last-Translator: \n"
-"Language-Team: \n"
-"Language: fr\n"
-"X-Generator: Poedit 2.0.6\n"
+"Generated-By: Babel 2.8.0\n"
 
 #: ../../manual/addons/rigging/rigify/basics.rst:4
 msgid "Basic Usage"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:7
+#: ../../manual/addons/rigging/rigify/basics.rst:9
 msgid "Basic Rig Generation"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:9
+#: ../../manual/addons/rigging/rigify/basics.rst:11
 msgid "Add a meta-rig structure from the :menuselection:`Add --> Armature` menu."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:10
+#: ../../manual/addons/rigging/rigify/basics.rst:12
 msgid "Edit the bone positions to match the character geometry."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:11
+#: ../../manual/addons/rigging/rigify/basics.rst:13
 msgid ""
-"In the armature properties click on the *Generate* button to generate the rig."
+"In the armature properties click on the *Generate* button to generate the"
+" rig."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:15
+#: ../../manual/addons/rigging/rigify/basics.rst:17
 msgid "Add a Predefined Meta-Rig"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:17
+#: ../../manual/addons/rigging/rigify/basics.rst:19
 msgid "Reference"
 msgstr ""
 
@@ -53,7 +53,7 @@
 msgid "Mode"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:20
+#: ../../manual/addons/rigging/rigify/basics.rst:22
 msgid "Object Mode"
 msgstr ""
 
@@ -61,7 +61,7 @@
 msgid "Menu"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:21
+#: ../../manual/addons/rigging/rigify/basics.rst:23
 msgid ":menuselection:`Add --> Armature`"
 msgstr ""
 
@@ -69,333 +69,366 @@
 msgid "Hotkey"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:22
+#: ../../manual/addons/rigging/rigify/basics.rst:24
 msgid ":kbd:`Shift-A`"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:24
+#: ../../manual/addons/rigging/rigify/basics.rst:26
 msgid ""
-"Rigify stores all the information required to generate complex rig controls "
-"and mechanism in more simple armatures called \"meta-rigs\"."
+"Rigify stores all the information required to generate complex rig "
+"controls and mechanism in more simple armatures called \"meta-rigs\"."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:27
+#: ../../manual/addons/rigging/rigify/basics.rst:29
 msgid ""
-"The precompiled meta-rigs can be found in the *Add* menu. Currently available "
-"meta-rig types are:"
+"The precompiled meta-rigs can be found in the *Add* menu. Currently "
+"available meta-rig types are:"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:30
+#: ../../manual/addons/rigging/rigify/basics.rst:32
 msgid "Basic Human"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:31
+#: ../../manual/addons/rigging/rigify/basics.rst:33
 msgid "Basic Quadruped"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:32
+#: ../../manual/addons/rigging/rigify/basics.rst:34
 msgid "Human"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:33
+#: ../../manual/addons/rigging/rigify/basics.rst:35
 msgid "Cat"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:34
+#: ../../manual/addons/rigging/rigify/basics.rst:36
 msgid "Wolf"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:35
+#: ../../manual/addons/rigging/rigify/basics.rst:37
 msgid "Horse"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:36
+#: ../../manual/addons/rigging/rigify/basics.rst:38
 msgid "Shark"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:40
+#: ../../manual/addons/rigging/rigify/basics.rst:42
 msgid "Edit Bone Positions"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:42
+#: ../../manual/addons/rigging/rigify/basics.rst:44
 msgid ""
-"To correctly match your character, meta-rig bones must be moved to correct "
-"positions. This can be achieved in two different ways: Pose Mode or Edit Mode."
+"To correctly match your character, meta-rig bones must be moved to "
+"correct positions. This can be achieved in two different ways: Pose Mode "
+"or Edit Mode."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:47
+#: ../../manual/addons/rigging/rigify/basics.rst:49
 msgid ""
-"Rigify assumes that 1 unit corresponds to 1 meter. So a human is about 2 units "
-"tall. If your character is in a different scale and you are more familiar with "
-"modeling rather than rigging, it is suggested to scale it to Rigify dimensions "
-"before positioning the meta-rig bones. f you want to scale the character's "
-"geometry, we suggest you to first scale up the character in Object Mode, then "
-"apply the geometry scale with the *Apply Scale* tool."
+"Rigify assumes that 1 unit corresponds to 1 meter. So a human is about 2 "
+"units tall. If your character is in a different scale and you are more "
+"familiar with modeling rather than rigging, it is suggested to scale it "
+"to Rigify dimensions before positioning the meta-rig bones. f you want to"
+" scale the character's geometry, we suggest you to first scale up the "
+"character in Object Mode, then apply the geometry scale with the *Apply "
+"Scale* tool."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:55
+#: ../../manual/addons/rigging/rigify/basics.rst:57
 msgid "Rigify Human Alignment Tips"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:57
+#: ../../manual/addons/rigging/rigify/basics.rst:59
 msgid ""
-"Limbs: Keep the legs as straight as possible in the front view (Rigify human "
-"works better in predictable cases). Give the knee and the elbow a slight bend "
-"angle (Rigify needs to know where your knee/elbow is pointing)."
+"Limbs: Keep the legs as straight as possible in the front view (Rigify "
+"human works better in predictable cases). Give the knee and the elbow a "
+"slight bend angle (Rigify needs to know where your knee/elbow is "
+"pointing)."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:59
+#: ../../manual/addons/rigging/rigify/basics.rst:61
 msgid ""
-"Torso: Keep the spine as straight as possible in the front view (Rigify human "
-"works better in predictable cases). The last bone of the spine is the head. By "
-"default the next two bones (top to bottom) are considered the neck bones. It "
-"is suggested to keep the neck bones as aligned as possible while editing."
+"Torso: Keep the spine as straight as possible in the front view (Rigify "
+"human works better in predictable cases). The last bone of the spine is "
+"the head. By default the next two bones (top to bottom) are considered "
+"the neck bones. It is suggested to keep the neck bones as aligned as "
+"possible while editing."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:62
+#: ../../manual/addons/rigging/rigify/basics.rst:64
 msgid ""
-"Face: Positioning face bones can be tricky if you are not an expert in bone "
-"editing and they are almost useless if you plan to make facial animation "
-"through shape keys. Consider removing face features from your character if "
-"they aren't really needed. If you don't need the face all the face bones can "
-"be deleted. All the face bones are on the first armature layer by default. You "
-"can select them by displaying only bone layer 1, selecting all of its content "
-"and then deleting the bones in Edit Mode to correctly remove the face."
+"Face: Positioning face bones can be tricky if you are not an expert in "
+"bone editing and they are almost useless if you plan to make facial "
+"animation through shape keys. Consider removing face features from your "
+"character if they aren't really needed. If you don't need the face all "
+"the face bones can be deleted. All the face bones are on the first "
+"armature layer by default. You can select them by displaying only bone "
+"layer 1, selecting all of its content and then deleting the bones in Edit"
+" Mode to correctly remove the face."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:70
+#: ../../manual/addons/rigging/rigify/basics.rst:72
 msgid ""
-"If you want to scale all the face bones at once, consider scaling the face "
-"master bone in Pose Mode (see Pose Mode matching method). The face master bone "
-"is placed in the same position of the head bone. To select it easily, hide all "
-"other bone layers."
+"If you want to scale all the face bones at once, consider scaling the "
+"face master bone in Pose Mode (see Pose Mode matching method). The face "
+"master bone is placed in the same position of the head bone. To select it"
+" easily, hide all other bone layers."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:75
+#: ../../manual/addons/rigging/rigify/basics.rst:77
 msgid ""
-"For more tips, see the :doc:`Positioning Guide </addons/rigging/rigify/"
-"bone_positioning>`."
+"For more tips, see the :doc:`Positioning Guide "
+"</addons/rigging/rigify/bone_positioning>`."
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:79
+#: ../../manual/addons/rigging/rigify/basics.rst:81
 msgid "Pose Mode Matching (Basic)"
 msgstr ""
 
-#: ../../manual/addons/rigging/rigify/basics.rst:81
+#: ../../manual/addons/rigging/rigify/basics.rst:83
 msgid ""
-"Enter the meta-rig Pose Mode. Rotate, scale, and translate the bones in the "
-"correct position. When bones are in correct positions (always staying in Pose "

@@ Diff output truncated at 10240 characters. @@


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