[Bf-docboard-svn] bf-manual: [7360] trunk/blender_docs/manual/render/lights/light_object.rst: New section on Power of Lights
Aaron Carlisle
noreply at blender.org
Wed Nov 11 23:11:41 CET 2020
Revision: 7360
https://developer.blender.org/rBM7360
Author: Blendify
Date: 2020-11-11 23:11:40 +0100 (Wed, 11 Nov 2020)
Log Message:
-----------
New section on Power of Lights
Author: @mocsa
Differential Revision: https://developer.blender.org/D8813
Modified Paths:
--------------
trunk/blender_docs/manual/render/lights/light_object.rst
Modified: trunk/blender_docs/manual/render/lights/light_object.rst
===================================================================
--- trunk/blender_docs/manual/render/lights/light_object.rst 2020-11-11 22:01:39 UTC (rev 7359)
+++ trunk/blender_docs/manual/render/lights/light_object.rst 2020-11-11 22:11:40 UTC (rev 7360)
@@ -18,8 +18,6 @@
Color tint of the emitted light.
-.. _light-type-point:
-.. _bpy.types.PointLight:
Renderer Settings
=================
@@ -27,6 +25,8 @@
- :doc:`Eevee specific settings </render/eevee/lighting>`
- :doc:`Cycles specific settings </render/cycles/light_settings>`
+.. _light-type-point:
+.. _bpy.types.PointLight:
Point Light
===========
@@ -54,7 +54,7 @@
Radius
When larger than zero, light will be emitted from a spherical surfaces with the specified radius.
- Lights with larger size have softer shadows and specular highlights.
+ Lights with larger size have softer shadows and specular highlights, and they will also appear dimmer because their power is distributed over a larger area.
.. _light-type-spot:
@@ -188,8 +188,58 @@
the location of a *Sun* light does not affect the rendered result.
Strength
- Strength of the lights in Watts per square meter.
+ Strength of the lights in Watts per square meter. Typical values are around 250 for an overcast day and 1000 or more for direct sunlight.
+ See more details at :ref:`Power of Lights <power-of-lights>`.
Angle
The size of the sun light according to its
`angular diameter <https://en.wikipedia.org/wiki/Angular_diameter#Use_in_astronomy>`__
as seen from earth.
+
+.. _power-of-lights:
+
+Power of Lights
+===============
+
+The Power of Sun Lights is specified in Watts per square meter.
+
+The Power of Point Lights, Spot Lights, and Area Lights is specified in Watts.
+But this is not the electrical Watts that consumer light bulbs are rated at.
+It is `Radiant Flux or Radiant Power <https://en.wikipedia.org/wiki/Radiant_flux>`__ which is also measured in Watts.
+It is the energy radiated from the light in the form of visible light.
+
+If you want to set the Power to real world values, you have to convert the wattage of consumer bulbs or LED lights to radiant flux, but it is not a straightforward process.
+The wattage of bulbs means the electrical power required to power them.
+LED lights have a "watt equivalent" which is neither the electrical power they require nor the amount of light they put out.
+Some consumer lights specify `lumens or luminous flux <https://en.wikipedia.org/wiki/Lumen_(unit)>`__ which is the radiant flux weighted with the wavelengths perceived by the human eye.
+
+To save you from doing the conversion, here is a table of typical Power values for Point, Spot, and Area Lights.
+
+======================== ========= =====================
+Real world light Power Suggested Light Type
+======================== ========= =====================
+Candle 0,05 W Point
+800 lm LED bulb 2,1 W Point
+1000 lm Light bulb 2,9 W Point
+1500 lm PAR38 Floodlight 4W Area, Disk
+2500 lm Fluorescent Tube 4,5 W Area, Rectangle
+5000 lm Car headlight 22 W Spot, size 125 deg.
+======================== ========= =====================
+
+And here is a table of typical Strength values for Sun Lights.
+
+============ =====================
+Sun type Strength
+============ =====================
+Direct Sun 1000 W/m\ :sup:`2`
+Cloudy Sun 500 W/m\ :sup:`2`
+Overcast Sun 200 W/m\ :sup:`2`
+Moonlight 0,001 W/m\ :sup:`2`
+============ =====================
+
+These values will likely produce much brighter or dimmer lights than you would expect, because our eyes automatically adjust while a render engine does not.
+Therefore, to compensate, adjust the Exposure in :menuselection:`Render --> Film`.
+
+To get realistic results, remember to also set the light size and color to realistic values.
+The color of your lights will also influence how bright they seem.
+If you leave the power unchanged, a green light will seem the brightest, a red will seem darker and blue will seem the darkest. Therefore, you might want to manually compensate for these perceived differences.
+
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