[Bf-docboard-svn] bf-manual: [6931] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Adjust Multiresolution Modifier Layout
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Jul 28 23:11:10 CEST 2020
Revision: 6931
https://developer.blender.org/rBM6931
Author: Blendify
Date: 2020-07-28 23:11:10 +0200 (Tue, 28 Jul 2020)
Log Message:
-----------
Adjust Multiresolution Modifier Layout
rB6c7e62ef9be564fbee279c7467c9b6adaf51b6c8
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-07-28 20:20:21 UTC (rev 6930)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-07-28 21:11:10 UTC (rev 6931)
@@ -35,10 +35,11 @@
`Catmull-Clark <https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface>`__
subdivision surface algorithm.
-Levels Sculpt
+
+Levels Viewport
+ Set the level of subdivisions to show in Object Mode.
+Sculpt
Set the level of subdivisions to use in Sculpt Mode.
-Viewport
- Set the level of subdivisions to show in Object Mode.
Render
Set the level of subdivisions to show when rendering.
@@ -47,12 +48,22 @@
(only displays the edges of the original geometry).
-Operations
-----------
+Subdivisions
+------------
Unsubdivide
Rebuild a lower subdivision level of the current base mesh.
+Subdivide
+ Adds another level of subdivision.
+
+Delete Higher
+ Deletes all subdivision levels that are higher than the current one.
+
+
+Shape
+-----
+
Reshape
Copies vertex coordinates from another mesh.
@@ -59,15 +70,13 @@
To use it, first select a different mesh object with matching topology and vertex indices,
then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
-Subdivide
- Adds another level of subdivision.
-
-Delete Higher
- Deletes all subdivision levels that are higher than the current one.
-
Apply Base
Modifies the original unsubdivided mesh to match the form of the subdivided mesh.
+
+Generate
+--------
+
Rebuild Subdivisions
Rebuilds all possible subdivisions levels to generate a lower resolution base mesh.
This is used to create an optimized multiresolution version of a pre-existing sculpt.
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