[Bf-docboard-svn] bf-manual: [6922] trunk/blender_docs/manual/modeling/meshes/selecting: Cleanup: Previous Commit

Aaron Carlisle carlisle.b3d at gmail.com
Fri Jul 24 21:16:13 CEST 2020


Revision: 6922
          https://developer.blender.org/rBM6922
Author:   Blendify
Date:     2020-07-24 21:16:12 +0200 (Fri, 24 Jul 2020)
Log Message:
-----------
Cleanup: Previous Commit

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/more_less.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/sharp_edges.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/side_of_active.rst

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst	2020-07-24 19:09:24 UTC (rev 6921)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst	2020-07-24 19:16:12 UTC (rev 6922)
@@ -90,10 +90,13 @@
 
    :Mode:      Edit Mode
    :Menu:      :menuselection:`Select --> Select Linked --> Linked`
-   
-Selects all connected faces with a similar enough, angle. 
 
+Selects all connected faces with a similar enough, angle.
+
 .. figure:: /images/modeling_meshes_selecting_flat-faces.png
-
    
-Looking at the image above, when at least one face is selected (seen on the left), *Linked Flat Faces* will select all connecting faces that lie on the same or similar plane (seen on the middle image). If the corners are smoothed, those faces are no longer lined up with the selected faces. At this point, increasing the *Sharpness* value in the tool options could include the smoothed faces.
+Looking at the image above, when at least one face is selected (seen on the left),
+*Linked Flat Faces* will select all connecting faces that lie
+on the same or similar plane (seen on the middle image).
+If the corners are smoothed, those faces are no longer lined up with the selected faces.
+At this point, increasing the *Sharpness* value in the tool options could include the smoothed faces.

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst	2020-07-24 19:09:24 UTC (rev 6921)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst	2020-07-24 19:16:12 UTC (rev 6922)
@@ -10,24 +10,27 @@
    :Menu:      :menuselection:`Select --> Mirror Selection`
    :Hotkey:    :kbd:`Shift-Ctrl-M`
 
-*Mirror Selection* will take an existing selection, whether it be a group of faces, edges, or vertices, and flip it to the opposite side of the mesh.
+*Mirror Selection* will take an existing selection, whether it be a group of faces,
+edges, or vertices, and flip it to the opposite side of the mesh.
 
 Axis
-   Choose on which axis the *Mirror Selection* will occur. The axis is based on the meshes *Origin Ponit*. Therefore, if the *Origin Point* is not centered within the mesh, the selection will have varying results.
-   
+   Choose on which axis the *Mirror Selection* will occur. The axis is based on the meshes *Origin Ponit*.
+   Therefore, if the *Origin Point* is not centered within the mesh, the selection will have varying results.
+
 Extend
    The new selection will include the mirrored selection as well as the original.
 
-.. figure:: /images/modeling_meshes_selecting_mirror_extend.png 
-   
+.. figure:: /images/modeling_meshes_selecting_mirror_extend.png
+
    (from left to right) Initial Selection, After Mirror Selection on X-Axis, With Extend.
 
 .. tip::
-   
-   With *Extend* activated, hold :kbd:`Shift` while chosing an axis to include more than one axis in the selection. Otherwise, with *Extend* off, the mirror will take into account two to three axes.
-   
+
+   With *Extend* activated, hold :kbd:`Shift` while choosing an axis to include more than one axis in the selection.
+   Otherwise, with *Extend* off, the mirror will take into account two to three axes.
+
 Example
 
 .. figure:: /images/modeling_meshes_selecting_mirror_axis-xz-extend.png
-   
+
    (from left to right) Initial Selection, Mirrored along X and Z axes, With Extend.

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/more_less.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/more_less.rst	2020-07-24 19:09:24 UTC (rev 6921)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/more_less.rst	2020-07-24 19:16:12 UTC (rev 6922)
@@ -12,18 +12,23 @@
    :Menu:      :menuselection:`Select --> Select More/Less --> Less`
    :Hotkey:    :kbd:`Ctrl-NumpadMinus`
 
-With at least one vertex, edge, or face selected, *Select More/Less* can be used to grow or shrink the selection. However, if there is only one selection in any given mode, the :kbd:`Ctrl-NumpadMinus` action will deselect it.
+With at least one vertex, edge, or face selected, *Select More/Less* can be used to grow or shrink the selection.
+However, if there is only one selection in any given mode, the :kbd:`Ctrl-NumpadMinus` action will deselect it.
 
 Face Step
-   With *Face Step* on, each use of :kbd:`Ctrl-NumpadPlus` or :kbd:`Ctrl-NumpadMinus`` will affect the size of the selection on a face by face bases. With this off, it will be based on either vertecies or edges depending on which :doc:`Selection Mode </modeling/meshes/selecting/introduction>` is active.
-      
+   With *Face Step* on, each use of :kbd:`Ctrl-NumpadPlus` or :kbd:`Ctrl-NumpadMinus`
+   will affect the size of the selection on a face by face bases.
+   With this off, it will be based on either vertecies or edges depending on which
+   :doc:`Selection Mode </modeling/meshes/selecting/introduction>` is active.
+
 .. figure:: /images/modeling_meshes_selecting_more-less.png
-   
-   (from left to right) Initial Selection, :kbd:`Ctrl-NumpadPlus` w/o Face Step, with Face Step, :kbd:`Ctrl-NumpadPlus` in *Edge Selection Mode*.
-   
+
+   (from left to right) Initial Selection, :kbd:`Ctrl-NumpadPlus` w/o Face Step,
+   with Face Step, :kbd:`Ctrl-NumpadPlus` in *Edge Selection Mode*.
+
 More
    Enlarge the selection from the center of the intial selection.
-   
+
 Less
    Reduce the selection towards the center of the intial selection.
 
@@ -30,7 +35,7 @@
 
 Select Next/Previous Active
 ===========================
-   
+
 .. admonition:: Reference
    :class: refbox
 
@@ -41,25 +46,25 @@
    :Hotkey:    :kbd:`Shift-Ctrl-NumpadMinus`
 
 Next Active
-   This uses selection history to select the next vertex/edge/face based on surrounding topology. Meaning, it will predict the next selection based on the previous two selections
-   
+   This uses selection history to select the next vertex/edge/face based on surrounding topology.
+   Meaning, it will predict the next selection based on the previous two selections
+
 .. list-table:: Depending on which *Selection Mode* is being used, :kbd:`Shift-Ctrl-NumpadPlus` will perform this action.
 
    * - .. figure:: /images/modeling_meshes_selecting_select-active-1.png
 		  :width: 200px
-		  
+
 		  Initial Selection.
-       
+
      - .. figure:: /images/modeling_meshes_selecting_select-active-2.png
 		  :width: 200px
-          
+
 		  Using Next Active Once.
-       
+
      - .. figure:: /images/modeling_meshes_selecting_select-active-3.png
 		  :width: 200px
-          
+
 		  Using Next Active Twice.
 
 Previous Active
    Only the last selected element will be removed.
-   
\ No newline at end of file

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/sharp_edges.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/sharp_edges.rst	2020-07-24 19:09:24 UTC (rev 6921)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/sharp_edges.rst	2020-07-24 19:16:12 UTC (rev 6922)
@@ -12,4 +12,5 @@
 Selects edges whose faces intersect at an acute angle. This can be useful to find hard edges in a mesh.
 
 Sharpness
-   Determines how sharp of an angle an edge needs to be in order for it to be selected. Anything with a higher degree than specified in the tool options will therefore be selected.
+   Determines how sharp of an angle an edge needs to be in order for it to be selected.
+   Anything with a higher degree than specified in the tool options will therefore be selected.

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/side_of_active.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/side_of_active.rst	2020-07-24 19:09:24 UTC (rev 6921)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/side_of_active.rst	2020-07-24 19:16:12 UTC (rev 6922)
@@ -9,25 +9,31 @@
    :Mode:      Edit Mode
    :Menu:      :menuselection:`Select --> Side of Active`
 
-With an active vertex, this method will select all vertices in a specified direction. This acts similarly to *Loop Inner-Region* in that it will fill select faces within its parameters, however, this method is determined by direction and not by a closed loop.
+With an active vertex, this method will select all vertices in a specified direction.
+This acts similarly to *Loop Inner-Region* in that it will fill select faces within its parameters,
+however, this method is determined by direction and not by a closed loop.
 
 .. figure:: /images/modeling_meshes_selecting_side-active_example.png
-   
+
    Must have one vertex actively selected.
 
-From the image above, after selecting a vertex, find *Side of Active* in the *Select* menu. From there, the direction to fill select can be determined by the tool options:
+From the image above, after selecting a vertex, find *Side of Active* in the *Select* menu.
+From there, the direction to fill select can be determined by the tool options:
 
 Axis Mode
-   Determines the behavior of the selection. More information on this can be found in :doc:`Tranform Orientations </editors/3dview/controls/orientation>`.
+   Determines the behavior of the selection.
+   More information on this can be found in :doc:`Tranform Orientations </editors/3dview/controls/orientation>`.
 
 Axis Sign
-   Depending on which *Axis* is chosen, the selection will encompass the positve or negative portion of that axis starting from the active vertex outward.
-      
+   Depending on which *Axis* is chosen, the selection will encompass the positive
+   or negative portion of that axis starting from the active vertex outward.
+
    Aligned Axis
-      Where *Postitive and Negative Axis* select all vertices in a given direction, *Aligned Axis* will only select the vertices that are inline with the active vertex.
+      Where *Positive and Negative Axis* select all vertices in a given direction,
+      Aligned Axis* will only select the vertices that are inline with the active vertex.
 
 .. figure:: /images/modeling_meshes_selecting_side-active_sign.png
-   
+

@@ Diff output truncated at 10240 characters. @@



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