[Bf-docboard-svn] bf-manual: [6906] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Multires: Unsubdivide and Rebuild Subdivisions
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Jul 21 00:00:22 CEST 2020
Revision: 6906
https://developer.blender.org/rBM6906
Author: Blendify
Date: 2020-07-21 00:00:21 +0200 (Tue, 21 Jul 2020)
Log Message:
-----------
Multires: Unsubdivide and Rebuild Subdivisions
rBf28875a998d47d4ce49b852598c14f687fa63a55
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-07-20 01:39:04 UTC (rev 6905)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-07-20 22:00:21 UTC (rev 6906)
@@ -50,10 +50,9 @@
Operations
----------
-Subdivide
- Adds another level of subdivision.
-Delete Higher
- Deletes all subdivision levels that are higher than the current one.
+Unsubdivide
+ Rebuild a lower subdivision level of the current base mesh.
+
Reshape
Copies vertex coordinates from another mesh.
@@ -60,9 +59,20 @@
To use it, first select a different mesh object with matching topology and vertex indices,
then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
+Subdivide
+ Adds another level of subdivision.
+
+Delete Higher
+ Deletes all subdivision levels that are higher than the current one.
+
Apply Base
Modifies the original unsubdivided mesh to match the form of the subdivided mesh.
+Rebuild Subdivisions
+ Rebuilds all possible subdivisions levels to generate a lower resolution base mesh.
+ This is used to create an optimized multi resolution version of a pre-existing sculpt.
+ This option is only available when no subdivision level have been created through the modifier.
+
Save External
Saves displacements to an external ``.btx`` file.
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