[Bf-docboard-svn] bf-manual: [6906] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Multires: Unsubdivide and Rebuild Subdivisions

Aaron Carlisle carlisle.b3d at gmail.com
Tue Jul 21 00:00:22 CEST 2020


Revision: 6906
          https://developer.blender.org/rBM6906
Author:   Blendify
Date:     2020-07-21 00:00:21 +0200 (Tue, 21 Jul 2020)
Log Message:
-----------
Multires: Unsubdivide and Rebuild Subdivisions

rBf28875a998d47d4ce49b852598c14f687fa63a55

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2020-07-20 01:39:04 UTC (rev 6905)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2020-07-20 22:00:21 UTC (rev 6906)
@@ -50,10 +50,9 @@
 Operations
 ----------
 
-Subdivide
-   Adds another level of subdivision.
-Delete Higher
-   Deletes all subdivision levels that are higher than the current one.
+Unsubdivide
+   Rebuild a lower subdivision level of the current base mesh.
+
 Reshape
    Copies vertex coordinates from another mesh.
 
@@ -60,9 +59,20 @@
    To use it, first select a different mesh object with matching topology and vertex indices,
    then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
 
+Subdivide
+   Adds another level of subdivision.
+
+Delete Higher
+   Deletes all subdivision levels that are higher than the current one.
+
 Apply Base
    Modifies the original unsubdivided mesh to match the form of the subdivided mesh.
 
+Rebuild Subdivisions
+   Rebuilds all possible subdivisions levels to generate a lower resolution base mesh.
+   This is used to create an optimized multi resolution version of a pre-existing sculpt.
+   This option is only available when no subdivision level have been created through the modifier.
+
 Save External
    Saves displacements to an external ``.btx`` file.
 




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