[Bf-docboard-svn] bf-manual-translations: [5835] trunk/blender_docs/locale/sk/LC_MESSAGES: slovak translation - /editors/texture_node/types/color/

Jozef Matta noreply at blender.org
Tue Dec 22 13:11:44 CET 2020


Revision: 5835
          https://developer.blender.org/rBMT5835
Author:   pegas923
Date:     2020-12-22 13:11:44 +0100 (Tue, 22 Dec 2020)
Log Message:
-----------
slovak translation - /editors/texture_node/types/color/

Modified Paths:
--------------
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/compositor.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/index.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/shader_editor.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/index.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/introduction.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/combine_separate.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/hue_saturation.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/index.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/invert.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/mix_rgb.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/types/color/rgb_curves.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/interface/controls/nodes/editing.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/interface/controls/nodes/introduction.po
    trunk/blender_docs/locale/sk/LC_MESSAGES/interface/controls/nodes/parts.po

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/editors/compositor.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/editors/compositor.po	2020-12-19 20:01:47 UTC (rev 5834)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/editors/compositor.po	2020-12-22 12:11:44 UTC (rev 5835)
@@ -4,33 +4,34 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.92 Manual 2.92\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-11-30 01:24-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-12-22 12:23+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/editors/compositor.rst:4
 msgid "Compositor"
-msgstr ""
+msgstr "Kompozítor"
 
 #: ../../manual/editors/compositor.rst:6
 msgid "The Compositor lets you manage nodes for compositing."
-msgstr ""
+msgstr "Kompozítor vám umožní spravovať uzly pre vytváranie kompozície."
 
 #: ../../manual/editors/compositor.rst:10
 msgid "Nodes in the Compositor."
-msgstr ""
+msgstr "Uzly v Kompozítore."
 
 #: ../../manual/editors/compositor.rst:12
 msgid "The use of the Compositor is explained in :doc:`/compositing/index`."
-msgstr ""
-
+msgstr "Použitie Kompozítora je vysvetlené v :doc:`/compositing/index`."

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/editors/index.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/editors/index.po	2020-12-19 20:01:47 UTC (rev 5834)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/editors/index.po	2020-12-22 12:11:44 UTC (rev 5835)
@@ -9,7 +9,7 @@
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-12-01 14:58+0100\n"
-"PO-Revision-Date: 2020-12-18 16:43+0100\n"
+"PO-Revision-Date: 2020-12-21 08:39+0100\n"
 "Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
 "Language: sk_SK\n"
 "Language-Team: Jozef Matta\n"
@@ -50,7 +50,7 @@
 "general interface."
 msgstr ""
 "Pozrite si :doc:`Používateľské rozhranie </interface/index>` pre "
-"dokumentáciu k všeobecnému rozharniu."
+"dokumentáciu k všeobecnému rozhraniu."
 
 #: ../../manual/editors/index.rst:20
 msgid "The Editor Type selector."

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/editors/shader_editor.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/editors/shader_editor.po	2020-12-19 20:01:47 UTC (rev 5834)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/editors/shader_editor.po	2020-12-22 12:11:44 UTC (rev 5835)
@@ -4,35 +4,41 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-11-24 15:57-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-12-20 13:40+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/editors/shader_editor.rst:4
 msgid "Shader Editor"
-msgstr ""
+msgstr "Editor shadera"
 
 #: ../../manual/editors/shader_editor.rst:6
 msgid ""
-"The Shader Editor is used to edit materials which are used for "
-":doc:`rendering </render/index>`. Materials used by Cycles and Eevee are "
+"The Shader Editor is used to edit materials which are used for :doc:"
+"`rendering </render/index>`. Materials used by Cycles and Eevee are "
 "defined using a node tree. Therefore, the main window of the Shader "
 "editor is a :doc:`node editor </interface/controls/nodes/index>`."
 msgstr ""
+"Editor shaderov sa používa na úpravu materiálov, ktoré sa používajú na :"
+"doc:`vykonanie prevodu </render/index>`. Materiály používané Cycles a "
+"Eevee sú definované použitím stromu uzlov. Hlavné okno editora shadera "
+"je preto :doc:`editor uzlov </interface/controls/nodes/index>`."
 
 #: ../../manual/editors/shader_editor.rst:12
 msgid "Shader Editor with the default material node tree."
-msgstr ""
+msgstr "Editor shadera s predvoleným stromom uzlov materiálu."
 
 #: ../../manual/editors/shader_editor.rst:14
 msgid ""
@@ -39,14 +45,16 @@
 "A list of all :doc:`shader nodes </render/shader_nodes/index>` is "
 "available in the rendering section."
 msgstr ""
+"Zoznam všetkých :doc:`uzlov shadera </render/shader_nodes/index>` je k "
+"dostupný v sekcii renderovania."
 
 #: ../../manual/editors/shader_editor.rst:18
 msgid "Header"
-msgstr ""
+msgstr "Hlavička"
 
 #: ../../manual/editors/shader_editor.rst:20
 msgid "Use Nodes"
-msgstr ""
+msgstr "Použiť uzly"
 
 #: ../../manual/editors/shader_editor.rst:21
 msgid ""
@@ -53,10 +61,12 @@
 "The Use Nodes setting is mostly a legacy setting and should always be "
 "checked for materials."
 msgstr ""
+"Nastavenie Použiť uzly je väčšinou starším nastavením a malo by sa vždy "
+"skontrolovať, či neobsahuje materiály."
 
 #: ../../manual/editors/shader_editor.rst:24
 msgid "Slot"
-msgstr ""
+msgstr "Zásuvka"
 
 #: ../../manual/editors/shader_editor.rst:23
 msgid ""
@@ -64,32 +74,42 @@
 "<material-slots>` on the active object. The material selector to the "
 "right of it can change the material that is in the selected slot."
 msgstr ""
+"Ponuku *Slot* možno použiť na výber aktívnej :ref:`zásuvky materiálu "
+"<material-slots>` na aktívnom objekte. Volič materiálu napravo od neho "
+"môže meniť materiál, ktorý sa nachádza vo vybranej zásuvke."
 
 #: ../../manual/editors/shader_editor.rst:30
 msgid "Pin (pin icon)"
-msgstr ""
+msgstr "Pripnúť (ikona špendlíka)"
 
 #: ../../manual/editors/shader_editor.rst:27
 msgid ""
 "The pin button will keep the current material selection fixed. When a "
-"material is pinned, it will remain visible in the Shader editor even when"
-" another object or material is selected elsewhere."
+"material is pinned, it will remain visible in the Shader editor even "
+"when another object or material is selected elsewhere."
 msgstr ""
+"Tlačidlom pripnutia aktuálny výber materiálu stále zachovaný. Keď je "
+"materiál pripnutý, zostane viditeľný v editore shadera, aj keď je inde "
+"vybraný iný objekt alebo materiál."
 
 #: ../../manual/editors/shader_editor.rst:33
 msgid "Sidebar"
-msgstr ""
+msgstr "Bočný panel"
 
 #: ../../manual/editors/shader_editor.rst:36
 msgid "Options"
-msgstr ""
+msgstr "Možnosti"
 
 #: ../../manual/editors/shader_editor.rst:38
 msgid ""
 "The Options panel in the Sidebar region contains the same :doc:`settings "
-"</render/materials/settings>` that are also available in the Material tab"
-" in the Properties. They differ depending on the selected render engine. "
-"The settings are duplicated to make it possible to edit the entire "
-"material from the Shader editor."
+"</render/materials/settings>` that are also available in the Material "
+"tab in the Properties. They differ depending on the selected render "
+"engine. The settings are duplicated to make it possible to edit the "
+"entire material from the Shader editor."
 msgstr ""
-
+"Karta Možnosti na Bočnom paneli obsahuje tie isté :doc:`nastavenia </"
+"render/materials/settings>`, ktoré sú tiež k dispozícii na karte "
+"Materiál v sekcii Vlastnosti. Líšia sa v závislosti od vybraného "
+"mechanizmu prevodu. Nastavenia sú duplikované, aby bolo možné upraviť "
+"celý materiál z editora shadera."

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/index.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/index.po	2020-12-19 20:01:47 UTC (rev 5834)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/index.po	2020-12-22 12:11:44 UTC (rev 5835)
@@ -4,25 +4,26 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-11-24 15:57-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-12-21 08:40+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.7.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
 
 #: ../../manual/editors/texture_node/index.rst:4
 msgid "Texture Nodes"
-msgstr ""
+msgstr "Textúry uzlov"
 
 #: ../../manual/editors/texture_node/index.rst:13
 msgid "Node Types"
-msgstr ""
-
+msgstr "Typy uzlov"

Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/introduction.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/introduction.po	2020-12-19 20:01:47 UTC (rev 5834)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/editors/texture_node/introduction.po	2020-12-22 12:11:44 UTC (rev 5835)
@@ -4,42 +4,50 @@
 # package.
 # FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
 #
-#, fuzzy
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.91 Manual 2.91\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-11-24 15:57-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-12-22 12:17+0100\n"
 "MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"

@@ Diff output truncated at 10240 characters. @@


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