[Bf-docboard-svn] bf-manual: [7468] trunk/blender_docs/manual: Spelling: Bit Depth Compound Modifiers

Aaron Carlisle noreply at blender.org
Wed Dec 9 22:18:07 CET 2020


Revision: 7468
          https://developer.blender.org/rBM7468
Author:   Blendify
Date:     2020-12-09 22:18:07 +0100 (Wed, 09 Dec 2020)
Log Message:
-----------
Spelling: Bit Depth Compound Modifiers

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/image/image_settings.rst
    trunk/blender_docs/manual/files/media/image_formats.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/cache.rst
    trunk/blender_docs/manual/sculpt_paint/texture_paint/tool_settings/options.rst

Modified: trunk/blender_docs/manual/editors/image/image_settings.rst
===================================================================
--- trunk/blender_docs/manual/editors/image/image_settings.rst	2020-12-09 11:30:23 UTC (rev 7467)
+++ trunk/blender_docs/manual/editors/image/image_settings.rst	2020-12-09 21:18:07 UTC (rev 7468)
@@ -101,10 +101,10 @@
    Color Grid
       Creates a more complex colored grid with letters and numbers denoting locations in the grid.
       It could be used for testing how the UVs have been mapped and to reduce stretching or distortion.
-32 bit Float
-   Creates a 32 bit image. This is a larger file size,
-   but holds much more color information than the standard 8 bit image.
-   For close-ups and large gradients, it may be better to use a 32 bit image.
+32-bit Float
+   Creates a 32-bit image. This is a larger file size,
+   but holds much more color information than the standard 8-bit image.
+   For close-ups and large gradients, it may be better to use a 32-bit image.
 Tiled
    Creates an image with support for :doc:`/modeling/meshes/uv/workflows/udims`.
    This option creates the first ``1001`` tile; more tiles can be added later in the *UDIM Tiles* panel.

Modified: trunk/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- trunk/blender_docs/manual/files/media/image_formats.rst	2020-12-09 11:30:23 UTC (rev 7467)
+++ trunk/blender_docs/manual/files/media/image_formats.rst	2020-12-09 21:18:07 UTC (rev 7468)
@@ -156,15 +156,15 @@
    Some image file formats support a varying number of bits per pixel.
    This affects the color quality and file size. Commonly used depths:
 
-   8 bit (256 levels)
+   8-bit (256 levels)
       Most common for on-screen graphics and video.
-   10, 12, 16 bit
+   10, 12, 16-bit
       Used for some formats focusing on photography and digital films
       (such as DPX and JPEG 2000).
-   16 bit half float
+   16-bit half float
       Since full 32bit float is often more than enough precision,
       half float can save drive space while still providing a high dynamic range.
-   32 bit float
+   32-bit float
       Highest quality color depth.
 
    .. note::
@@ -171,10 +171,10 @@
 
       Internally Blender's image system supports either:
 
-      - 8 bit per channel (4 × 8 bits).
-      - 32 bit float per channel (4 × 32 bits) -- *using 4 times as much memory.*
+      - 8-bit per channel (4 × 8-bits).
+      - 32-bit float per channel (4 × 32-bits) -- *using 4 times as much memory.*
 
-      Images higher than 8 bits per channel will be converted into a float on loading into Blender.
+      Images higher than 8-bits per channel will be converted into a float on loading into Blender.
 Compression
    Used to reduce the size of the image file.
    How this is done may vary depending on the file format and settings used.
@@ -194,9 +194,9 @@
 Cineon & DPX
 ------------
 
-Cineon is Kodak's standard for film scanning, 10 bits/channel and logarithmic.
+Cineon is Kodak's standard for film scanning, 10-bits/channel and logarithmic.
 DPX has been derived from Cineon as the ANSI/SMPTE industry standard.
-DPX supports 16 bits color/channel, linear as well as logarithmic.
+DPX supports 16-bits color/channel, linear as well as logarithmic.
 DPX is currently a widely adopted standard used in the film hardware/software industry.
 
 DPX as well as Cineon only stores and converts the "visible" color range of values between 0.0
@@ -219,13 +219,13 @@
 Available options for OpenEXR render output are:
 
 Color Depth
-   *Half* saves images in a custom 16 bits per channel floating point format.
-   This reduces the actual "bit depth" to 10 bits, with a 5 bits power value and 1 bit sign.
+   *Half* saves images in a custom 16-bits per channel floating point format.
+   This reduces the actual "bit depth" to 10-bits, with a 5-bits power value and 1-bit sign.
 
    Float (Half), Float (Full)
 Codec
    ``PXR24``
-      Lossy algorithm from Pixar, converting 32 bits floats to 24 bits floats.
+      Lossy algorithm from Pixar, converting 32-bits floats to 24-bits floats.
    ``ZIP``
       Standard lossless compression using Zlib, operating on 16 scanlines at a time.
    ``PIZ``
@@ -252,5 +252,5 @@
 Since Radiance had the first (and for a long time the only) HDR image format,
 this format is supported by many other software packages.
 
-Radiance ``.hdr`` files store colors still in 8 bits per component, but with an additional
-(shared) 8 bits exponent value, making it 32 bits per pixel.
+Radiance ``.hdr`` files store colors still in 8-bits per component, but with an additional
+(shared) 8-bits exponent value, making it 32-bits per pixel.

Modified: trunk/blender_docs/manual/physics/fluid/type/domain/cache.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/cache.rst	2020-12-09 11:30:23 UTC (rev 7467)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/cache.rst	2020-12-09 21:18:07 UTC (rev 7468)
@@ -140,14 +140,14 @@
    Precision level that is used when writing OpenVDB cache files.
 
    Full
-      Volumetric data (e.g. grids, particles) will be written with full precision (32 bit).
+      Volumetric data (e.g. grids, particles) will be written with full precision (32-bit).
 
    Half
-      Volumetric data (e.g. grids, particles) will be written with half precision (16 bit).
+      Volumetric data (e.g. grids, particles) will be written with half precision (16-bit).
 
    Mini
-      Volumetric data (e.g. grids, particles) will be written with mini float precision (8 bit) where possible.
-      For cache data where this is not possible, 16 bit will be used instead.
+      Volumetric data (e.g. grids, particles) will be written with mini float precision (8-bit) where possible.
+      For cache data where this is not possible, 16-bit will be used instead.
 
 .. _bpy.types.FluidDomainSettings.export_manta_script:
 

Modified: trunk/blender_docs/manual/sculpt_paint/texture_paint/tool_settings/options.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/texture_paint/tool_settings/options.rst	2020-12-09 11:30:23 UTC (rev 7467)
+++ trunk/blender_docs/manual/sculpt_paint/texture_paint/tool_settings/options.rst	2020-12-09 21:18:07 UTC (rev 7468)
@@ -10,7 +10,7 @@
    Seam Bleed extends the paint beyond UV island bounds to avoid visual artifacts
    (like bleed for baking).
 Dither
-   Amount of dithering when painting on 8 bit images.
+   Amount of dithering when painting on 8-bit images.
 Occlude
    With Geometry occlusion active only exposed (not hidden by other mesh parts) pixels are affected.
    This also allows for 3D stencils to be used to mask out areas of the surface too.



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