[Bf-docboard-svn] bf-manual: [7003] trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst: Cleanup: Link to glossary

Aaron Carlisle carlisle.b3d at gmail.com
Fri Aug 28 02:27:29 CEST 2020


Revision: 7003
          https://developer.blender.org/rBM7003
Author:   Blendify
Date:     2020-08-28 02:27:28 +0200 (Fri, 28 Aug 2020)
Log Message:
-----------
Cleanup: Link to glossary

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-08-27 23:41:35 UTC (rev 7002)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-08-28 00:27:28 UTC (rev 7003)
@@ -192,10 +192,10 @@
   nothing happens, because Blender remains in move operation, which of course has no effect on a connected bone.
 
 So, when posing a chain of bones, you should always edit its elements from the root bone to the tip bone.
-This process is known as *forward kinematics* (FK).
+This process is known as :term:`Forward Kinematics` (FK).
 We will see in a :ref:`later page <bone-constraints-inverse-kinematics>`
-that Blender features another pose method,
-called *inverse kinematics* (IK), which allows you to pose a whole chain just by moving its tip.
+that Blender features another pose method, called :term:`Inverse Kinematics` (IK),
+which allows you to pose a whole chain just by moving its tip.
 
 .. note::
 




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