[Bf-docboard-svn] bf-manual: [7001] trunk/blender_docs/manual: Image Updates and remove todos

Aaron Carlisle carlisle.b3d at gmail.com
Fri Aug 28 00:18:08 CEST 2020


Revision: 7001
          https://developer.blender.org/rBM7001
Author:   Blendify
Date:     2020-08-28 00:18:08 +0200 (Fri, 28 Aug 2020)
Log Message:
-----------
Image Updates and remove todos

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/materials/index.rst
    trunk/blender_docs/manual/addons/mesh/index.rst
    trunk/blender_docs/manual/addons/node/index.rst
    trunk/blender_docs/manual/addons/object/index.rst
    trunk/blender_docs/manual/addons/paint/index.rst
    trunk/blender_docs/manual/addons/render/index.rst
    trunk/blender_docs/manual/addons/rigging/index.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/deform.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/introduction.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/inverse_kinematics.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
    trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/introduction.rst
    trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
    trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst
    trunk/blender_docs/manual/animation/armatures/posing/introduction.rst
    trunk/blender_docs/manual/animation/armatures/properties/skeleton.rst
    trunk/blender_docs/manual/animation/armatures/skinning/introduction.rst
    trunk/blender_docs/manual/animation/armatures/skinning/parenting.rst
    trunk/blender_docs/manual/images/animation_armatures_bones_editing_transform_panel.png
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_deform_panel.png
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_display_custom-shape-field.png
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_inverse-kinematics_panel.png
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_relations_panel.png
    trunk/blender_docs/manual/images/animation_armatures_posing_bone-constraints_introduction_tab.png
    trunk/blender_docs/manual/images/animation_armatures_properties_skeleton_panel.png
    trunk/blender_docs/manual/images/animation_armatures_skinning_parenting_bone-empty-groups.png

Removed Paths:
-------------
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_introduction_properties-editor.png
    trunk/blender_docs/manual/images/animation_armatures_bones_properties_relations_group-list.png

Modified: trunk/blender_docs/manual/addons/materials/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/materials/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/materials/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Materials
 #############
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to materials libraries and materials helpers.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/mesh/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/mesh/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Mesh
 ########
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to edit mesh mode and related tools.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/node/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/node/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/node/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Node
 ########
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to the node editors and related tools.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/object/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/object/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Object
 ##########
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to Object Mode and related tools.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/paint/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/paint/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/paint/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Paint
 #########
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to the Paint modes and related tools.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/render/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/render/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,10 +3,6 @@
   Render
 ##########
 
-.. important::
-
-   Work In Progress
-
 These add-ons relate to rendering, render engines and rendering tools.
 
 .. toctree::

Modified: trunk/blender_docs/manual/addons/rigging/index.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/index.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/addons/rigging/index.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,12 +3,8 @@
   Rigging
 ###########
 
-.. important::
+These add-ons relate to rigging and armatures.
 
-   Work In Progress
-
-ToDo.
-
 .. toctree::
    :maxdepth: 1
 

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -3,12 +3,12 @@
 Transform
 *********
 
-.. TODO2.8
-  .. figure:: /images/animation_armatures_bones_editing_transform_panel.png
-              :align: right
-              :figwidth: 165px
+ .. figure:: /images/animation_armatures_bones_editing_transform_panel.png
+    :align: right
+    :width: 165px
+    :figwidth: 165px
 
-              The Transform panel for armatures in Edit Mode.
+    The Transform panel for armatures in Edit Mode.
 
 We will not detail here the various transformations of bones, nor things like axis locking, pivot points, and so on,
 as they are common to most object editing, and already described in

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/deform.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/deform.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/deform.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -9,10 +9,9 @@
    :Mode:      All Modes
    :Panel:     :menuselection:`Bone --> Deform`
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_deform_panel.png
+.. figure:: /images/animation_armatures_bones_properties_deform_panel.png
 
-      The Deform panel.
+   The Deform panel.
 
 In this panel you can set deformation options for each bone.
 
@@ -21,7 +20,7 @@
 overriding any weights that it might have been assigned before; It mutes its influence.
 
 It also excludes the active bone in the automatic weight calculation when the mesh is
-parented to the armature using the *Armature Deform* tool with the "With Automatic Weights" option.
+parented to the armature using the *Armature Deform* tool with the *With Automatic Weights* option.
 
 
 .. _armature-bones-envelope:

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/display.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -10,10 +10,9 @@
    :Mode:      Object and Pose Mode
    :Panel:     :menuselection:`Bone --> Viewport Display`
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_display_custom-shape-field.png
+.. figure:: /images/animation_armatures_bones_properties_display_custom-shape-field.png
 
-      The Display panel.
+   Viewport Display panel.
 
 Display panel lets you customize the look of your bones taking the shape of another existing object.
 
@@ -55,8 +54,6 @@
 #. Go to the *Display* panel *Custom Shape* field and select the 3D object previously created in the scene;
    in this example we are using a cube and a cone. You can optionally set the *At* field to another bone.
 
-.. TODO2.8 Maybe update the images (color & style)
-
 .. figure:: /images/animation_armatures_bones_properties_display_custom-shape-example.png
 
    The armature with shape assigned to bone. Note the origin of the Cone object.

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/introduction.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/introduction.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -13,8 +13,3 @@
 properties are shown in the *Bone* tab of the Properties.
 This shows different panels used to control features of each selected bone;
 the panels change depending on which mode you are working in.
-
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_introduction_properties-editor.png
-
-      The Bone tab.

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/inverse_kinematics.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/inverse_kinematics.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/inverse_kinematics.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -9,10 +9,9 @@
    :Mode:      Pose Mode
    :Panel:     :menuselection:`Bone --> Inverse Kinematics`
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_inverse-kinematics_panel.png
+.. figure:: /images/animation_armatures_bones_properties_inverse-kinematics_panel.png
 
-      The Inverse Kinematics panel.
+   The Inverse Kinematics panel.
 
 This panel controls the way a bone or set of bones behave when linked in
 an :doc:`inverse kinematic </animation/armatures/posing/bone_constraints/inverse_kinematics/introduction>` chain.

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-08-27 20:15:36 UTC (rev 7000)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/relations.rst	2020-08-27 22:18:08 UTC (rev 7001)
@@ -9,10 +9,9 @@
    :Mode:      All Modes
    :Panel:     :menuselection:`Bone --> Relations`
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_relations_panel.png
+.. figure:: /images/animation_armatures_bones_properties_relations_panel.png
 
-      Relations panel.
+   Relations panel.
 
 In this panel you can arrange sets of bones in different layers for easier manipulation.
 
@@ -45,11 +44,6 @@
 
    :Mode:      Pose Mode
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_relations_group-list.png
-
-      The Bone Group data ID.
-
 To assign a selected bone to a given bone group use the *Bone Group* data ID.
 
 
@@ -87,8 +81,6 @@
 - Their parent rotation (i.e. they keep a constant rotation relatively to their parent).
 - Their parent scale, here again with their own offset.
 
-.. TODO2.8 Maybe update the images (color & style)
-
 .. list-table:: Examples of transforming parented/connected bones.
 
    * - .. figure:: /images/animation_armatures_bones_properties_relations_rest.png
@@ -109,11 +101,6 @@
 Exactly like standard children objects. You can modify this behavior on a per-bone basis,
 using the Relations panel in the *Bones* tab:
 
-.. TODO2.8
-   .. figure:: /images/animation_armatures_bones_properties_relations_panel.png
-
-      Relations panel in Pose Mode.
-
 .. _bone-relations-inherit-settings:
 
 Local Location

Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/introduction.rst
===================================================================

@@ Diff output truncated at 10240 characters. @@



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