[Bf-docboard-svn] bf-manual: [6997] trunk/blender_docs/manual: Cleanup: Todos

Aaron Carlisle carlisle.b3d at gmail.com
Wed Aug 26 01:15:52 CEST 2020


Revision: 6997
          https://developer.blender.org/rBM6997
Author:   Blendify
Date:     2020-08-26 01:15:52 +0200 (Wed, 26 Aug 2020)
Log Message:
-----------
Cleanup: Todos

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
    trunk/blender_docs/manual/animation/constraints/motion_tracking/camera_solver.rst
    trunk/blender_docs/manual/animation/constraints/relationship/floor.rst
    trunk/blender_docs/manual/animation/lattice.rst
    trunk/blender_docs/manual/images/animation_constraints_motion-tracking_camera-solver_panel.png
    trunk/blender_docs/manual/images/animation_lattice_panel.png
    trunk/blender_docs/manual/render/color_management.rst

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2020-08-25 19:21:08 UTC (rev 6996)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst	2020-08-25 23:15:52 UTC (rev 6997)
@@ -1,4 +1,4 @@
-.. _.. _bpy.ops.poselib:
+.. _bpy.ops.poselib:
 
 ************
 Pose Library
@@ -55,7 +55,6 @@
    :Hotkey:    :kbd:`Shift-L`
 
 If a pose is added, a :ref:`pose marker <marker-pose-add>` is created.
-
 The :ref:`Whole Character keying set <whole-character-keying-set>` is used to
 determine which bones to key. If any bones are selected, only keyframes for
 those bones are added, otherwise all bones in the keying set are keyed.

Modified: trunk/blender_docs/manual/animation/constraints/motion_tracking/camera_solver.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/motion_tracking/camera_solver.rst	2020-08-25 19:21:08 UTC (rev 6996)
+++ trunk/blender_docs/manual/animation/constraints/motion_tracking/camera_solver.rst	2020-08-25 23:15:52 UTC (rev 6997)
@@ -20,10 +20,9 @@
 Options
 =======
 
-.. TODO2.8
-   .. figure:: /images/animation_constraints_motion-tracking_camera-solver_panel.png
+.. figure:: /images/animation_constraints_motion-tracking_camera-solver_panel.png
 
-      Camera Solver Constraint panel.
+   Camera Solver Constraint panel.
 
 Active Clip
    Receive tracking data from the movie clip active in the Movie Clip editor.

Modified: trunk/blender_docs/manual/animation/constraints/relationship/floor.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/relationship/floor.rst	2020-08-25 19:21:08 UTC (rev 6996)
+++ trunk/blender_docs/manual/animation/constraints/relationship/floor.rst	2020-08-25 23:15:52 UTC (rev 6997)
@@ -1,5 +1,3 @@
-..    TODO/Review: {{review|im=examples}}.
-
 .. _bpy.types.FloorConstraint:
 
 ****************

Modified: trunk/blender_docs/manual/animation/lattice.rst
===================================================================
--- trunk/blender_docs/manual/animation/lattice.rst	2020-08-25 19:21:08 UTC (rev 6996)
+++ trunk/blender_docs/manual/animation/lattice.rst	2020-08-25 23:15:52 UTC (rev 6997)
@@ -26,11 +26,10 @@
 Properties
 ==========
 
-.. TODO2.8
-   .. figure:: /images/animation_lattice_panel.png
-      :align: right
+.. figure:: /images/animation_lattice_panel.png
+   :align: right
 
-      Lattice properties.
+   Lattice properties.
 
 Lattice
    A :ref:`ui-data-block`.
@@ -56,13 +55,12 @@
 Usage
 =====
 
-.. TODO2.8 Maybe update the images (color & style)
+The lattice should be scaled and moved to fit around your object in Object Mode.
+Any scaling applied to the object in Edit Mode will result in the object deforming.
+This includes applying its scale with :kbd:`Ctrl-A` as this will achieve the same result as
+scaling the lattice in Edit Mode, and therefore the object.
 
 .. figure:: /images/animation_lattice_view.png
+   :align: center
 
    Lattice around the cube object in Object Mode.
-
-The lattice should be scaled and moved to fit around your object in Object Mode.
-Any scaling applied to the object in Edit Mode will result in the object deforming.
-This includes applying its scale with :kbd:`Ctrl-A` as this will achieve the same result as
-scaling the lattice in Edit Mode, and therefore the object.

Modified: trunk/blender_docs/manual/images/animation_constraints_motion-tracking_camera-solver_panel.png
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/images/animation_lattice_panel.png
===================================================================
(Binary files differ)

Modified: trunk/blender_docs/manual/render/color_management.rst
===================================================================
--- trunk/blender_docs/manual/render/color_management.rst	2020-08-25 19:21:08 UTC (rev 6996)
+++ trunk/blender_docs/manual/render/color_management.rst	2020-08-25 23:15:52 UTC (rev 6997)
@@ -1,5 +1,4 @@
 .. _bpy.types.ColorManaged:
-.. TODO/Review: {{review|partial=X|im=needs images}}.
 
 ****************
 Color Management




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