[Bf-docboard-svn] bf-manual: [6994] trunk/blender_docs/manual/physics/rigid_body/constraints/introduction.rst: Update rigid body constraints common settings
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Aug 25 20:13:16 CEST 2020
Revision: 6994
https://developer.blender.org/rBM6994
Author: Blendify
Date: 2020-08-25 20:13:15 +0200 (Tue, 25 Aug 2020)
Log Message:
-----------
Update rigid body constraints common settings
Modified Paths:
--------------
trunk/blender_docs/manual/physics/rigid_body/constraints/introduction.rst
Modified: trunk/blender_docs/manual/physics/rigid_body/constraints/introduction.rst
===================================================================
--- trunk/blender_docs/manual/physics/rigid_body/constraints/introduction.rst 2020-08-24 22:43:24 UTC (rev 6993)
+++ trunk/blender_docs/manual/physics/rigid_body/constraints/introduction.rst 2020-08-25 18:13:15 UTC (rev 6994)
@@ -4,7 +4,6 @@
************
:term:`Constraints <Constraint>` (also known as joints) for rigid bodies connect two rigid bodies.
-
The physics constraints are meant to be attached to an :term:`Empty` object.
The constraint then has fields which can be pointed at the two physics-enabled object
which will be bound by the constraint.
@@ -44,30 +43,67 @@
Common Options
==============
-Rigid Body Constraint panel.
+.. admonition:: Reference
+ :class: refbox
+ :Panel: :menuselection:`Physics --> Rigid Body Constraint`
+
+
+Settings
+--------
+
+.. _bpy.types.RigidBodyConstraint.enabled:
+
Enabled
Specifies whether the constraint is active during the simulation.
+
+.. _RigidBodyConstraint.disable_collisions:
+
Disable Collisions
Allows constrained objects to pass through one another.
-Object 1
- First object to be constrained.
-Object 2
- Second object to be constrained.
+
+.. _bpy.types.RigidBodyConstraint.RigidBodyConstraint.use_breaking:
+
Breakable
Allows constraint to break during simulation. Disabled for the *Motor* constraint.
This can be used to simulate destruction.
- Threshold
- Impulse strength that needs to be reached before constraint breaks.
+.. _bpy.types.RigidBodyConstraint.breaking_threshold:
+Threshold
+ Impulse strength that needs to be reached before constraint breaks.
+
+
+.. _bpy.types.RigidBodyConstraint.use_limit:
+.. _bpy.types.RigidBodyConstraint.limit:
+
+Limits
+------
+
+By using limits you can constrain objects even more by specifying a translation/rotation range on/around
+respectively one axis (see below for each one individually). To lock one axis, set both limits to 0.
+
+
+.. _bpy.types.RigidBodyConstraint.object1:
+.. _bpy.types.RigidBodyConstraint.object2:
+
+Objects
+-------
+
+First
+ First object to be constrained.
+Second
+ Second object to be constrained.
+
+
+.. _bpy.types.RigidBodyConstraint.use_override_solver_iterations:
+.. _bpy.types.RigidBodyConstraint.solver_iterations:
+
Override Iterations
- Allows to make constraints stronger (more iterations) or weaker (less iterations)
- than specified in the rigid body world.
+-------------------
- Iterations
- Number of constraint solver iterations made per simulation step for this constraint.
+Allows to make constraints stronger (more iterations) or weaker (less iterations)
+than specified in the rigid body world.
-Limits
- By using limits you can constrain objects even more by specifying a translation/rotation range on/around
- respectively one axis (see below for each one individually). To lock one axis, set both limits to 0.
+Iterations
+ Number of constraint solver iterations made per simulation step for this constraint.
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