[Bf-docboard-svn] bf-manual: [6988] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Multiresolution: Update UI Layout

Aaron Carlisle carlisle.b3d at gmail.com
Sun Aug 23 16:15:52 CEST 2020


Revision: 6988
          https://developer.blender.org/rBM6988
Author:   Blendify
Date:     2020-08-23 16:15:51 +0200 (Sun, 23 Aug 2020)
Log Message:
-----------
Multiresolution: Update UI Layout

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2020-08-23 01:22:24 UTC (rev 6987)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2020-08-23 14:15:51 UTC (rev 6988)
@@ -26,16 +26,7 @@
 
    The Multiresolution modifier.
 
-Type
-   Sets the type of subdivision.
 
-   Simple
-      Maintains the current shape, and simply subdivides edges.
-   Catmull-Clark
-      Creates a smooth surface, usually smaller than the original, using the standard
-      `Catmull-Clark <https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface>`__
-      subdivision surface algorithm.
-
 Levels Viewport
    Set the level of subdivisions to show in Object Mode.
 Sculpt
@@ -51,12 +42,12 @@
 Subdivisions
 ------------
 
+Subdivide
+   Adds another level of subdivision.
+
 Unsubdivide
    Rebuild a lower subdivision level of the current base mesh.
 
-Subdivide
-   Adds another level of subdivision.
-
 Delete Higher
    Deletes all subdivision levels that are higher than the current one.
 
@@ -89,6 +80,16 @@
 Advanced
 --------
 
+Subdivision Type
+   Sets the type of subdivision.
+
+   Simple
+      Maintains the current shape, and simply subdivides edges.
+   Catmull-Clark
+      Creates a smooth surface, usually smaller than the original, using the standard
+      `Catmull-Clark <https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface>`__
+      subdivision surface algorithm.
+
 Quality
    How precisely the vertices are positioned (relatively to their theoretical position),
    can be lowered to get a better performance when working on high-poly meshes.




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