[Bf-docboard-svn] bf-manual: [6964] trunk/blender_docs/manual/modeling/meshes/uv: UVs: Split up uv_sculpt by tool
Aaron Carlisle
carlisle.b3d at gmail.com
Thu Aug 13 18:43:08 CEST 2020
Revision: 6964
https://developer.blender.org/rBM6964
Author: Blendify
Date: 2020-08-13 18:43:07 +0200 (Thu, 13 Aug 2020)
Log Message:
-----------
UVs: Split up uv_sculpt by tool
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/uv/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/modeling/meshes/uv/tools/
trunk/blender_docs/manual/modeling/meshes/uv/tools/grab.rst
trunk/blender_docs/manual/modeling/meshes/uv/tools/index.rst
trunk/blender_docs/manual/modeling/meshes/uv/tools/pinch.rst
trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
trunk/blender_docs/manual/modeling/meshes/uv/tools/toolbar.rst
Removed Paths:
-------------
trunk/blender_docs/manual/modeling/meshes/uv/tools.rst
trunk/blender_docs/manual/modeling/meshes/uv/uv_sculpt.rst
Modified: trunk/blender_docs/manual/modeling/meshes/uv/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/index.rst 2020-08-12 18:13:28 UTC (rev 6963)
+++ trunk/blender_docs/manual/modeling/meshes/uv/index.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -8,8 +8,7 @@
uv_texture_spaces.rst
unwrapping/index.rst
- tools.rst
+ tools/index.rst
editing.rst
workflows/index.rst
- uv_sculpt.rst
applying_image.rst
Added: trunk/blender_docs/manual/modeling/meshes/uv/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/grab.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/grab.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -0,0 +1,79 @@
+
+****
+Grab
+****
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Tool: :menuselection:`Toolbar --> Grab`
+
+The Grab brush moves UVs around.
+
+
+Tool Settings
+=============
+
+Brushes
+-------
+
+Brushes
+ The :ref:`ui-data-block` to select a preset brush type or a custom brush.
+
+
+Brush Settings
+--------------
+
+Radius
+ This option controls the radius of the brush, measured in pixels.
+ :kbd:`F` allows you to change the brush size interactively by dragging the mouse and then :kbd:`LMB`.
+ Typing a number then enter while using :kbd:`F` allows you to enter the size numerically.
+
+ Size Pressure
+ Brush size can be affected by enabling the pressure sensitivity icon,
+ if you are using a :ref:`Graphics Tablet <hardware-tablet>`.
+ Use Unified Radius
+ Use the same brush *Radius* across all brushes.
+
+Strength
+ Controls how much each application of the brush affects the UVs.
+ You can change the brush strength interactively by pressing :kbd:`Shift-F`
+ in the 3D Viewport and then moving the brush and then :kbd:`LMB`.
+ You can enter the size numerically also while in :kbd:`Shift-F` sizing.
+
+ Use Unified Strength
+ Use the same brush *Strength* across all brushes.
+
+.. note::
+
+ All brushes use the :doc:`Airbrush Stroke Method </sculpt_paint/brush/stroke>`;
+ they continue to act as long as you keep :kbd:`LMB` pressed.
+
+
+Falloff
+^^^^^^^
+
+The Falloff allows you to control the *Strength* falloff of the brush.
+See :doc:`Painting Falloff </sculpt_paint/brush/falloff>` for more information.
+
+
+Options
+-------
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Panel: :menuselection:`Sidebar --> Tool --> Options`
+
+When UV sculpting is activated, the Sidebar shows the brush tool selection and options.
+
+Lock Borders
+ Locks the boundary of UV islands from being affected by the brush.
+ This is very useful to preserve the shape of UV islands.
+Sculpt All Islands
+ To edit all islands and not only the island nearest to the brush center
+ when the sculpt stroke was started.
+Display Cursor
+ Hides the sculpt cursor.
Property changes on: trunk/blender_docs/manual/modeling/meshes/uv/tools/grab.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: trunk/blender_docs/manual/modeling/meshes/uv/tools/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/index.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/index.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -0,0 +1,20 @@
+
+#########
+ Tools
+#########
+
+.. toctree::
+ :maxdepth: 2
+
+ toolbar.rst
+
+
+Types
+=====
+
+.. toctree::
+ :maxdepth: 1
+
+ grab.rst
+ relax.rst
+ pinch.rst
Property changes on: trunk/blender_docs/manual/modeling/meshes/uv/tools/index.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: trunk/blender_docs/manual/modeling/meshes/uv/tools/pinch.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/pinch.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/pinch.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -0,0 +1,80 @@
+
+*****
+Pinch
+*****
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Tool: :menuselection:`Toolbar --> Pinch`
+
+The Pinch brush moves UVs toward the brush's center.
+The pinch brush can be inverted by pressing :kbd:`Ctrl-LMB`.
+
+
+Tool Settings
+=============
+
+Brushes
+-------
+
+Brushes
+ The :ref:`ui-data-block` to select a preset brush type or a custom brush.
+
+
+Brush Settings
+--------------
+
+Radius
+ This option controls the radius of the brush, measured in pixels.
+ :kbd:`F` allows you to change the brush size interactively by dragging the mouse and then :kbd:`LMB`.
+ Typing a number then enter while using :kbd:`F` allows you to enter the size numerically.
+
+ Size Pressure
+ Brush size can be affected by enabling the pressure sensitivity icon,
+ if you are using a :ref:`Graphics Tablet <hardware-tablet>`.
+ Use Unified Radius
+ Use the same brush *Radius* across all brushes.
+
+Strength
+ Controls how much each application of the brush affects the UVs.
+ You can change the brush strength interactively by pressing :kbd:`Shift-F`
+ in the 3D Viewport and then moving the brush and then :kbd:`LMB`.
+ You can enter the size numerically also while in :kbd:`Shift-F` sizing.
+
+ Use Unified Strength
+ Use the same brush *Strength* across all brushes.
+
+.. note::
+
+ All brushes use the :doc:`Airbrush Stroke Method </sculpt_paint/brush/stroke>`;
+ they continue to act as long as you keep :kbd:`LMB` pressed.
+
+
+Falloff
+^^^^^^^
+
+The Falloff allows you to control the *Strength* falloff of the brush.
+See :doc:`Painting Falloff </sculpt_paint/brush/falloff>` for more information.
+
+
+Options
+-------
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Panel: :menuselection:`Sidebar --> Tool --> Options`
+
+When UV sculpting is activated, the Sidebar shows the brush tool selection and options.
+
+Lock Borders
+ Locks the boundary of UV islands from being affected by the brush.
+ This is very useful to preserve the shape of UV islands.
+Sculpt All Islands
+ To edit all islands and not only the island nearest to the brush center
+ when the sculpt stroke was started.
+Display Cursor
+ Hides the sculpt cursor.
Property changes on: trunk/blender_docs/manual/modeling/meshes/uv/tools/pinch.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -0,0 +1,93 @@
+
+*****
+Relax
+*****
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Tool: :menuselection:`Toolbar --> Relax`
+
+The Relax brush makes UVs more evenly distributed.
+The algorithm relies on space, not stretch minimization,
+so most probably a minimize stretch will have to be run for optimal results.
+However it is great to use after stitching islands,
+or when unwrap produces cluttered results to smooth the distribution of UVs.
+
+Relaxation Method
+ There are two relax algorithms:
+
+ Laplacian, HC
+
+
+Tool Settings
+=============
+
+Brushes
+-------
+
+Brushes
+ The :ref:`ui-data-block` to select a preset brush type or a custom brush.
+
+
+Brush Settings
+--------------
+
+Radius
+ This option controls the radius of the brush, measured in pixels.
+ :kbd:`F` allows you to change the brush size interactively by dragging the mouse and then :kbd:`LMB`.
+ Typing a number then enter while using :kbd:`F` allows you to enter the size numerically.
+
+ Size Pressure
+ Brush size can be affected by enabling the pressure sensitivity icon,
+ if you are using a :ref:`Graphics Tablet <hardware-tablet>`.
+ Use Unified Radius
+ Use the same brush *Radius* across all brushes.
+
+Strength
+ Controls how much each application of the brush affects the UVs.
+ You can change the brush strength interactively by pressing :kbd:`Shift-F`
+ in the 3D Viewport and then moving the brush and then :kbd:`LMB`.
+ You can enter the size numerically also while in :kbd:`Shift-F` sizing.
+
+ Use Unified Strength
+ Use the same brush *Strength* across all brushes.
+
+Relaxation Method
+ There are two relax algorithms:
+
+ Laplacian, HC
+
+.. note::
+
+ All brushes use the :doc:`Airbrush Stroke Method </sculpt_paint/brush/stroke>`;
+ they continue to act as long as you keep :kbd:`LMB` pressed.
+
+
+Falloff
+^^^^^^^
+
+The Falloff allows you to control the *Strength* falloff of the brush.
+See :doc:`Painting Falloff </sculpt_paint/brush/falloff>` for more information.
+
+
+Options
+-------
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Edit Mode
+ :Panel: :menuselection:`Sidebar --> Tool --> Options`
+
+When UV sculpting is activated, the Sidebar shows the brush tool selection and options.
+
+Lock Borders
+ Locks the boundary of UV islands from being affected by the brush.
+ This is very useful to preserve the shape of UV islands.
+Sculpt All Islands
+ To edit all islands and not only the island nearest to the brush center
+ when the sculpt stroke was started.
+Display Cursor
+ Hides the sculpt cursor.
Property changes on: trunk/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: trunk/blender_docs/manual/modeling/meshes/uv/tools/toolbar.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/tools/toolbar.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/meshes/uv/tools/toolbar.rst 2020-08-13 16:43:07 UTC (rev 6964)
@@ -0,0 +1,44 @@
+
+*******
+Toolbar
+*******
+
+:ref:`Select <tool-select-tweak>`
+ Select or moved.
+
+ :ref:`Select Box <tool-select-box>`
@@ Diff output truncated at 10240 characters. @@
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