[Bf-docboard-svn] bf-manual-translations: [5193] trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/physics/ocean.po: Update r6958
Aaron Carlisle
carlisle.b3d at gmail.com
Wed Aug 12 15:30:02 CEST 2020
Revision: 5193
https://developer.blender.org/rBMT5193
Author: Blendify
Date: 2020-08-12 15:30:01 +0200 (Wed, 12 Aug 2020)
Log Message:
-----------
Update r6958
Revision Links:
--------------
https://developer.blender.org/rBMT6958
Modified Paths:
--------------
trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/physics/ocean.po
Modified: trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/physics/ocean.po
===================================================================
--- trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/physics/ocean.po 2020-08-12 13:29:56 UTC (rev 5192)
+++ trunk/blender_docs/locale/zh-hans/LC_MESSAGES/modeling/modifiers/physics/ocean.po 2020-08-12 13:30:01 UTC (rev 5193)
@@ -8,7 +8,7 @@
msgstr ""
"Project-Id-Version: Blender 2.90 Manual 2.90\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-07-26 20:27-0400\n"
+"POT-Creation-Date: 2020-08-12 09:25-0400\n"
"PO-Revision-Date: 2020-07-12 16:53+0800\n"
"Last-Translator: \n"
"Language: zh_CN\n"
@@ -321,15 +321,33 @@
msgstr "浪花"
#: ../../manual/modeling/modifiers/physics/ocean.rst:143
-msgid "Todo."
-msgstr "Todo."
+msgid ""
+"Generate map of spray direction as a vertex color channel. This map can "
+"be used to define the velocities for spray particles."
+msgstr ""
#: ../../manual/modeling/modifiers/physics/ocean.rst:147
-#: ../../manual/modeling/modifiers/physics/ocean.rst:183
+msgid "Spray Map"
+msgstr ""
+
+#: ../../manual/modeling/modifiers/physics/ocean.rst:147
+msgid "Name of the vertex color layer used for the spray direction map."
+msgstr ""
+
+#: ../../manual/modeling/modifiers/physics/ocean.rst:151
+msgid "Invert"
+msgstr ""
+
+#: ../../manual/modeling/modifiers/physics/ocean.rst:150
+msgid "Inverts the spray direction map"
+msgstr ""
+
+#: ../../manual/modeling/modifiers/physics/ocean.rst:154
+#: ../../manual/modeling/modifiers/physics/ocean.rst:190
msgid "Spectrum"
msgstr "色谱"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:150
+#: ../../manual/modeling/modifiers/physics/ocean.rst:157
msgid ""
"Used to choose the wave spectrum model to use. Wave spectra are used to "
"describe how energy moves through the waves at different frequencies. "
@@ -337,19 +355,19 @@
"water and the wind speed."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:154
+#: ../../manual/modeling/modifiers/physics/ocean.rst:161
msgid "Turbulent Ocean"
msgstr "湍流海洋"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:155
+#: ../../manual/modeling/modifiers/physics/ocean.rst:162
msgid "Use for turbulent seas with foam (Phillips)."
msgstr "用于创建带水沫的湍流海洋(Phillips)。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:157
+#: ../../manual/modeling/modifiers/physics/ocean.rst:164
msgid "Established Ocean"
msgstr "创建大洋(尖海浪)"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:157
+#: ../../manual/modeling/modifiers/physics/ocean.rst:164
msgid ""
"Use for a large area, established ocean where the ocean would extend for "
"miles with wind blowing for days allowing the waves to reach a point of "
@@ -356,11 +374,11 @@
"equilibrium (Pierson-Moskowitz method)."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:161
+#: ../../manual/modeling/modifiers/physics/ocean.rst:168
msgid "Established Ocean (Sharp Peaks)"
msgstr "创建大洋(尖海浪)"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:160
+#: ../../manual/modeling/modifiers/physics/ocean.rst:167
msgid ""
"Similar to regular *Established Ocean* however, waves will continue to "
"grow with time creating sharper peaks (:abbr:`JONSWAP (JOint North Sea "
@@ -368,11 +386,11 @@
"to define the sharpness of these peaks."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:165
+#: ../../manual/modeling/modifiers/physics/ocean.rst:172
msgid "Shallow Water"
msgstr "浅水"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:164
+#: ../../manual/modeling/modifiers/physics/ocean.rst:171
msgid ""
"Use for shallow water with depths less than about 10 meters which makes "
"it great for small lakes and ponds without heavy wind (JONSWAP and TMA --"
@@ -379,31 +397,31 @@
" Texel-Marsen-Arsloe methods)."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:167
+#: ../../manual/modeling/modifiers/physics/ocean.rst:174
msgid "Examples of different spectra, settings adjusted for each."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:171
+#: ../../manual/modeling/modifiers/physics/ocean.rst:178
msgid "Turbulent Ocean."
msgstr "湍流海洋。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:175
+#: ../../manual/modeling/modifiers/physics/ocean.rst:182
msgid "Established Ocean."
msgstr "创建大洋。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:179
+#: ../../manual/modeling/modifiers/physics/ocean.rst:186
msgid "Established Ocean (Sharp Peaks)."
msgstr "创建大洋(尖海浪)。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:183
+#: ../../manual/modeling/modifiers/physics/ocean.rst:190
msgid "Shallow Water."
msgstr "浅水。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:187
+#: ../../manual/modeling/modifiers/physics/ocean.rst:194
msgid "Sharpness Peak"
msgstr "尖海浪"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:186
+#: ../../manual/modeling/modifiers/physics/ocean.rst:193
msgid ""
"An artificial factor to control how sharp the peaks of the waves are in "
"the *Established Ocean (Sharp Peaks)* and *Shallow Water* spectrum "
@@ -410,11 +428,11 @@
"models."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:192
+#: ../../manual/modeling/modifiers/physics/ocean.rst:199
msgid "Fetch"
msgstr "吹程"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:190
+#: ../../manual/modeling/modifiers/physics/ocean.rst:197
msgid ""
"Distance from a lee shore, called the fetch, or the distance over which "
"the wind blows with constant velocity. Used by *Established Ocean (Sharp "
@@ -421,11 +439,11 @@
"Peaks)* and *Shallow Water* spectrum models."
msgstr ""
-#: ../../manual/modeling/modifiers/physics/ocean.rst:195
+#: ../../manual/modeling/modifiers/physics/ocean.rst:202
msgid "Bake"
msgstr "烘培"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:197
+#: ../../manual/modeling/modifiers/physics/ocean.rst:204
msgid ""
"Rather than simulating the ocean data live, it can be baked to files in a"
" given directory. When a simulation is baked, the simulator engine is "
@@ -433,24 +451,24 @@
"retrieved from the baked files."
msgstr "与其实时模拟海洋数据,不如将数据烘培到指定目录中的文件中。当模拟完成后,将完全绕过模拟器引擎,修改器/纹理将从烘培文件中检索所有信息。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:201
+#: ../../manual/modeling/modifiers/physics/ocean.rst:208
msgid "Baking has the following advantages:"
msgstr "烘焙具有以下优势:"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:203
+#: ../../manual/modeling/modifiers/physics/ocean.rst:210
#, fuzzy
msgid "It is faster to use the stored data rather than recalculating it."
msgstr "调用已存储数据要比重新计算更快。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:204
+#: ../../manual/modeling/modifiers/physics/ocean.rst:211
msgid "It allows rendering of ocean data in external renderers."
msgstr "允许使用外部渲染器对海洋数据进行渲染。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:205
+#: ../../manual/modeling/modifiers/physics/ocean.rst:212
msgid "It enables more advanced foam maps."
msgstr "允许使用更为高级的水沫贴图."
-#: ../../manual/modeling/modifiers/physics/ocean.rst:207
+#: ../../manual/modeling/modifiers/physics/ocean.rst:214
msgid ""
"Simulation data is stored as sequences of ``OpenEXR`` image maps, one for"
" each of displacement, normals, and foam (if enabled to be generated). "
@@ -462,17 +480,17 @@
"模拟数据作为 ``OpenEXR`` 图像映射的序列存储在硬盘上,每个图像映射对应位移,法线和泡沫(如果能够生成)。 "
"在从这些烘焙文件加载数据时,当从硬盘读取烘焙序列的帧时,它被缓存在内存中。 这意味着随后访问加载的帧很快,不会产生硬盘访问的开销."
-#: ../../manual/modeling/modifiers/physics/ocean.rst:213
+#: ../../manual/modeling/modifiers/physics/ocean.rst:220
msgid ""
"Since these baked files are plain ``OpenEXR``'s, they can also be opened "
"and rendered in any other application or renderer that supports them."
msgstr "由于这些烘焙文件只是普通 ``OpenEXR`` ,所以它们也可以在支持它们的任何其他应用程序或渲染器中打开和渲染."
-#: ../../manual/modeling/modifiers/physics/ocean.rst:220
+#: ../../manual/modeling/modifiers/physics/ocean.rst:227
msgid "Cache Path"
msgstr "缓存路径"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:217
+#: ../../manual/modeling/modifiers/physics/ocean.rst:224
msgid ""
"Folder to store the baked EXR files in. The sequences will be in the form"
" ``disp_####.exr``, ``normal_####.exr``, and ``foam_####.exr``, where "
@@ -482,21 +500,21 @@
"烘焙的EXR文件的存储路径。序列格式为 ``disp_####.exr`` , ``normal_####.exr`` , and "
"``foam_####.exr`` ,这里的 ``####`` 代表四位数的帧数值。如果缓存路径文件夹不存在,将创建一个新的。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:224
+#: ../../manual/modeling/modifiers/physics/ocean.rst:231
msgid "Frame Start, End"
msgstr "起始帧、结束帧"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:223
+#: ../../manual/modeling/modifiers/physics/ocean.rst:230
msgid ""
"Frames of the simulation to bake (inclusive). The start and end frames of"
" the bake are repeated when accessing frames outside of the baked range."
msgstr "用于烘焙模拟的帧范围(包括首尾)。当从烘焙范围外进行烘焙时,始帧与末帧将被重复执行烘焙操作。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:238
+#: ../../manual/modeling/modifiers/physics/ocean.rst:245
msgid "Foam Fade"
msgstr "水沫消退"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:227
+#: ../../manual/modeling/modifiers/physics/ocean.rst:234
msgid ""
"Baking also provides improved foam capabilities. When simulating live, "
"the ocean simulator retrieves data for that current frame only. In the "
@@ -511,11 +529,11 @@
"实际上,在通过波浪相互作用产生泡沫之后,它会在波浪表面的顶部保持一段时间,因为它会消散。 "
"通过烘培,可以通过累积前一帧中的泡沫使其保持在表面上来近似该行为。"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:241
+#: ../../manual/modeling/modifiers/physics/ocean.rst:248
msgid "Examples"
msgstr "例子"
-#: ../../manual/modeling/modifiers/physics/ocean.rst:247
+#: ../../manual/modeling/modifiers/physics/ocean.rst:254
msgid "Simulated and baked to image maps in Blender, rendered in 3Delight."
msgstr "在Blender中模拟和烘焙图像映射,在3Delight渲染。"
@@ -591,3 +609,6 @@
#~ "randomly, uniformly oriented."
#~ msgstr "由风引起的波浪形状的方向性。在值为0时,风和波是随机的,方向一致。"
+#~ msgid "Todo."
+#~ msgstr "Todo."
+
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