[Bf-docboard-svn] bf-manual-translations: [5177] trunk/blender_docs/locale/vi/LC_MESSAGES: Update Po

Aaron Carlisle carlisle.b3d at gmail.com
Wed Aug 12 15:20:59 CEST 2020


Revision: 5177
          https://developer.blender.org/rBMT5177
Author:   Blendify
Date:     2020-08-12 15:20:59 +0200 (Wed, 12 Aug 2020)
Log Message:
-----------
Update Po

Modified Paths:
--------------
    trunk/blender_docs/locale/vi/LC_MESSAGES/addons/import_export/scene_gltf2.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/addons/interface/collection_manager.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/animation/constraints/interface/header.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/navigate/walk_fly.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/3dview/toolbar/measure.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/editors/nla/properties_modifiers.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/files/data_blocks.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/files/import_export/alembic.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/files/import_export/collada.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/glossary/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/animation/tools.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/materials/introduction.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/draw/introduction.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/draw/tool_settings/brushes/draw_brush.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/edit/grease_pencil_menu.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modifiers/deform/hook.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/multiframe.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/properties/display.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/properties/layers.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/visual_effects/blur.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/visual_effects/pixelate.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/visual_effects/rim.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/visual_effects/shadow.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/interface/annotate_tool.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/interface/controls/templates/curve.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/editing/face/shading.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/selecting/linked.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/selecting/mirror.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/selecting/more_less.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/selecting/sharp_edges.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/selecting/side_of_active.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/tools/knife.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/tools/loop.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/meshes/tools/tool_settings.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/modifiers/generate/bevel.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/modifiers/generate/build.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/modifiers/generate/multiresolution.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/modifiers/generate/subdivision_surface.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/modeling/texts/properties.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/cameras.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/render/cycles/gpu_rendering.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/editing/convert.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/scene_layout/object/properties/instancing/verts.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/sculpting/toolbar.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/sculpting/tools/pose.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/weight_paint/editing.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/weight_paint/tool_settings/options.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/video_editing/sequencer/properties/proxy_cache.po

Added Paths:
-----------
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/object/
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/object/convert_to_geometry.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modes/object/index.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/grease_pencil/modifiers/color/texture_mapping.po
    trunk/blender_docs/locale/vi/LC_MESSAGES/sculpt_paint/sculpting/tools/cloth_filter.po

Modified: trunk/blender_docs/locale/vi/LC_MESSAGES/addons/import_export/scene_gltf2.po
===================================================================
--- trunk/blender_docs/locale/vi/LC_MESSAGES/addons/import_export/scene_gltf2.po	2020-08-12 03:04:44 UTC (rev 5176)
+++ trunk/blender_docs/locale/vi/LC_MESSAGES/addons/import_export/scene_gltf2.po	2020-08-12 13:20:59 UTC (rev 5177)
@@ -9,7 +9,7 @@
 msgstr ""
 "Project-Id-Version: Blender 2.81 Manual 2.81\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-06-01 12:14+1000\n"
+"POT-Creation-Date: 2020-08-11 21:53-0400\n"
 "PO-Revision-Date: 2020-02-26 21:13+0000\n"
 "Last-Translator: Hoang Duy Tran <hoangduytran1960 at gmail.com>\n"
 "Language: vi\n"
@@ -49,7 +49,12 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:16
-msgid "glTF™ (GL Transmission Format) is used for transmission and loading of 3D models in web and native applications. glTF reduces the size of 3D models and the runtime processing needed to unpack and render those models. This format is commonly used on the web, and has support in various 3D engines such as Unity3D, Unreal Engine 4, and Godot."
+msgid ""
+"glTF™ (GL Transmission Format) is used for transmission and loading of 3D"
+" models in web and native applications. glTF reduces the size of 3D "
+"models and the runtime processing needed to unpack and render those "
+"models. This format is commonly used on the web, and has support in "
+"various 3D engines such as Unity3D, Unreal Engine 4, and Godot."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:22
@@ -66,12 +71,12 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:26
-#: ../../manual/addons/import_export/scene_gltf2.rst:465
+#: ../../manual/addons/import_export/scene_gltf2.rst:467
 msgid "Textures"
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:27
-#: ../../manual/addons/import_export/scene_gltf2.rst:481
+#: ../../manual/addons/import_export/scene_gltf2.rst:483
 msgid "Cameras"
 msgstr ""
 
@@ -84,16 +89,28 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:35
-msgid "glTF's internal structure mimics the memory buffers commonly used by graphics chips when rendering in real-time, such that assets can be delivered to desktop, web, or mobile clients and be promptly displayed with minimal processing. As a result, quads and n-gons are automatically converted to triangles when exporting to glTF. Discontinuous UVs and flat-shaded edges may result in moderately higher vertex counts in glTF compared to Blender, as such vertices are separated for export. Likewise, curves and other non-mesh data are not preserved, and must be converted to meshes prior to export."
+msgid ""
+"glTF's internal structure mimics the memory buffers commonly used by "
+"graphics chips when rendering in real-time, such that assets can be "
+"delivered to desktop, web, or mobile clients and be promptly displayed "
+"with minimal processing. As a result, quads and n-gons are automatically "
+"converted to triangles when exporting to glTF. Discontinuous UVs and "
+"flat-shaded edges may result in moderately higher vertex counts in glTF "
+"compared to Blender, as such vertices are separated for export. Likewise,"
+" curves and other non-mesh data are not preserved, and must be converted "
+"to meshes prior to export."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:46
-#: ../../manual/addons/import_export/scene_gltf2.rst:507
+#: ../../manual/addons/import_export/scene_gltf2.rst:509
 msgid "Materials"
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:48
-msgid "The core material system in glTF supports a metal/rough :abbr:`PBR (Physically Based Rendering)` workflow with the following channels of information:"
+msgid ""
+"The core material system in glTF supports a metal/rough :abbr:`PBR "
+"(Physically Based Rendering)` workflow with the following channels of "
+"information:"
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:51
@@ -129,7 +146,12 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:61
-msgid "An example of the various image maps available in the glTF 2.0 core format. This is the `water bottle sample model <https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/WaterBottle>`__ shown alongside slices of its various image maps."
+msgid ""
+"An example of the various image maps available in the glTF 2.0 core "
+"format. This is the `water bottle sample model "
+"<https://github.com/KhronosGroup/glTF-Sample-"
+"Models/tree/master/2.0/WaterBottle>`__ shown alongside slices of its "
+"various image maps."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:67
@@ -137,15 +159,24 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:69
-msgid "The glTF material system is different from Blender's own materials. When a glTF file is imported, the add-on will construct a set of Blender nodes to replicate each glTF material as closely as possible."
+msgid ""
+"The glTF material system is different from Blender's own materials. When "
+"a glTF file is imported, the add-on will construct a set of Blender nodes"
+" to replicate each glTF material as closely as possible."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:72
-msgid "The importer supports Metal/Rough PBR (core glTF), Spec/Gloss PBR (``KHR_materials_pbrSpecularGlossiness``) and Shadeless (``KHR_materials_unlit``) materials."
+msgid ""
+"The importer supports Metal/Rough PBR (core glTF), Spec/Gloss PBR "
+"(``KHR_materials_pbrSpecularGlossiness``) and Shadeless "
+"(``KHR_materials_unlit``) materials."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:77
-msgid "Examining the result of the material import process is a good way to see examples of the types of material nodes and settings that can be exported to glTF."
+msgid ""
+"Examining the result of the material import process is a good way to see "
+"examples of the types of material nodes and settings that can be exported"
+" to glTF."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:82
@@ -153,11 +184,18 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:84
-msgid "The exporter supports Metal/Rough PBR (core glTF) and Shadeless (``KHR_materials_unlit``) materials. It will construct a glTF material based on the nodes it recognizes in the Blender material. The material export process handles the settings described below."
+msgid ""
+"The exporter supports Metal/Rough PBR (core glTF) and Shadeless "
+"(``KHR_materials_unlit``) materials. It will construct a glTF material "
+"based on the nodes it recognizes in the Blender material. The material "
+"export process handles the settings described below."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:90
-msgid "When image textures are used by materials, glTF requires that images be in PNG or JPEG format. The add-on will automatically convert images from other formats, increasing export time."
+msgid ""
+"When image textures are used by materials, glTF requires that images be "
+"in PNG or JPEG format. The add-on will automatically convert images from "
+"other formats, increasing export time."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:95
@@ -165,7 +203,11 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:101
-msgid "The glTF base color is determined by looking for a Base Color input on a Principled BSDF node. If the input is unconnected, the input's default color (the color field next to the unconnected socket) is used as the Base Color for the glTF material."
+msgid ""
+"The glTF base color is determined by looking for a Base Color input on a "
+"Principled BSDF node. If the input is unconnected, the input's default "
+"color (the color field next to the unconnected socket) is used as the "
+"Base Color for the glTF material."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:107
@@ -173,7 +215,9 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:109
-msgid "If an Image Texture node is found to be connected to the Base Color input, that image will be used as the glTF base color."
+msgid ""
+"If an Image Texture node is found to be connected to the Base Color "
+"input, that image will be used as the glTF base color."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:114
@@ -185,63 +229,127 @@
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:120
-msgid "These values are read from the Principled BSDF node. If both of these inputs are unconnected, the node will display sliders to control their respective values between 0.0 and 1.0, and these values will be copied into the glTF."
+msgid ""
+"These values are read from the Principled BSDF node. If both of these "
+"inputs are unconnected, the node will display sliders to control their "
+"respective values between 0.0 and 1.0, and these values will be copied "
+"into the glTF."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:124
-msgid "When using an image, glTF expects the metallic values to be encoded in the blue (``B``) channel, and roughness to be encoded in the green (``G``) channel of the same image. If images are connected to the Blender node in a manner that does not follow this convention, the add-on may attempt to adapt the image to the correct form during exporting (with an increased export time)."
+msgid ""
+"When using an image, glTF expects the metallic values to be encoded in "
+"the blue (``B``) channel, and roughness to be encoded in the green "
+"(``G``) channel of the same image. If images are connected to the Blender"
+" node in a manner that does not follow this convention, the add-on may "
+"attempt to adapt the image to the correct form during exporting (with an "
+"increased export time)."
 msgstr ""
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:129
-msgid "In the Blender node tree, it is recommended to use a Separate RGB node to separate the channels from an Image Texture node, and connect the green (``G``) channel to Roughness, and blue (``B``) to Metallic. The glTF exporter will recognize this arrangement as matching the glTF standard, and that will allow it to simply copy the image texture into the glTF file during export."
+msgid ""

@@ Diff output truncated at 10240 characters. @@



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