[Bf-docboard-svn] bf-manual-translations: [5167] trunk/blender_docs/locale/ja/LC_MESSAGES: Update r6957

Aaron Carlisle carlisle.b3d at gmail.com
Wed Aug 12 04:15:04 CEST 2020


Revision: 5167
          https://developer.blender.org/rBMT5167
Author:   Blendify
Date:     2020-08-12 04:15:03 +0200 (Wed, 12 Aug 2020)
Log Message:
-----------
Update r6957

Revision Links:
--------------
    https://developer.blender.org/rBMT6957

Modified Paths:
--------------
    trunk/blender_docs/locale/ja/LC_MESSAGES/addons/import_export/scene_gltf2.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/addons/interface/collection_manager.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/animation/constraints/interface/header.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/editors/3dview/navigate/walk_fly.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/editors/3dview/toolbar/measure.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/editors/nla/properties_modifiers.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/files/data_blocks.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/files/import_export/alembic.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/files/import_export/collada.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/glossary/index.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/animation/tools.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/materials/introduction.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/draw/introduction.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/draw/tool_settings/brushes/draw_brush.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/edit/grease_pencil_menu.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modifiers/deform/hook.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/multiframe.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/properties/display.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/properties/layers.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/visual_effects/blur.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/visual_effects/pixelate.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/visual_effects/rim.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/visual_effects/shadow.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/interface/annotate_tool.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/interface/controls/templates/curve.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/editing/edge/bevel.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/editing/face/shading.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/selecting/linked.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/selecting/mirror.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/selecting/more_less.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/selecting/sharp_edges.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/selecting/side_of_active.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/tools/knife.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/tools/loop.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/meshes/tools/tool_settings.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/modifiers/generate/bevel.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/modifiers/generate/build.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/modifiers/generate/multiresolution.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/modifiers/generate/subdivision_surface.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/modeling/texts/properties.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/render/cameras.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/render/cycles/gpu_rendering.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/render/shader_nodes/input/attribute.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/scene_layout/object/editing/convert.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/scene_layout/object/properties/instancing/verts.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/sculpt_paint/sculpting/toolbar.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/sculpt_paint/sculpting/tools/pose.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/sculpt_paint/weight_paint/editing.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/sculpt_paint/weight_paint/tool_settings/options.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/video_editing/sequencer/properties/proxy_cache.po

Added Paths:
-----------
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/object/
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/object/convert_to_geometry.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modes/object/index.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/grease_pencil/modifiers/color/texture_mapping.po
    trunk/blender_docs/locale/ja/LC_MESSAGES/sculpt_paint/sculpting/tools/cloth_filter.po

Modified: trunk/blender_docs/locale/ja/LC_MESSAGES/addons/import_export/scene_gltf2.po
===================================================================
--- trunk/blender_docs/locale/ja/LC_MESSAGES/addons/import_export/scene_gltf2.po	2020-08-12 02:12:28 UTC (rev 5166)
+++ trunk/blender_docs/locale/ja/LC_MESSAGES/addons/import_export/scene_gltf2.po	2020-08-12 02:15:03 UTC (rev 5167)
@@ -8,16 +8,16 @@
 msgstr ""
 "Project-Id-Version: Blender 2.81 Manual 2.81\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-06-01 12:14+1000\n"
+"POT-Creation-Date: 2020-08-11 21:53-0400\n"
 "PO-Revision-Date: 2020-06-25 18:00+0900\n"
+"Last-Translator: Toya Sakaguchi <toya.sakaguchi at gmail.com>\n"
+"Language: ja\n"
+"Language-Team: \n"
+"Plural-Forms: nplurals=1; plural=0\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=utf-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
-"Last-Translator: Toya Sakaguchi <toya.sakaguchi at gmail.com>\n"
-"Language-Team: \n"
-"X-Generator: Poedit 2.3.1\n"
-"Language: ja\n"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:4
 msgid "glTF 2.0"
@@ -48,8 +48,17 @@
 msgstr "使用方法"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:16
-msgid "glTF™ (GL Transmission Format) is used for transmission and loading of 3D models in web and native applications. glTF reduces the size of 3D models and the runtime processing needed to unpack and render those models. This format is commonly used on the web, and has support in various 3D engines such as Unity3D, Unreal Engine 4, and Godot."
-msgstr "glTF™ (GL Transmission Format) は、ウェブやネイティブアプリケーションでの3Dモデルの転送と読み込みに使用されます。 glTFは、3Dモデルの容量や、それらのモデルを解凍してレンダリングするために必要なランタイム処理を削減します。このフォーマットはウェブ上で一般的に使用されており、Unity3D、Unreal Engine 4、Godotなどの様々な3Dエンジンでサポートされています。"
+msgid ""
+"glTF™ (GL Transmission Format) is used for transmission and loading of 3D"
+" models in web and native applications. glTF reduces the size of 3D "
+"models and the runtime processing needed to unpack and render those "
+"models. This format is commonly used on the web, and has support in "
+"various 3D engines such as Unity3D, Unreal Engine 4, and Godot."
+msgstr ""
+"glTF™ (GL Transmission Format) は、ウェブやネイティブアプリケーションでの3Dモデルの転送と読み込みに使用されます。"
+" "
+"glTFは、3Dモデルの容量や、それらのモデルを解凍してレンダリングするために必要なランタイム処理を削減します。このフォーマットはウェブ上で一般的に使用されており、Unity3D、Unreal"
+" Engine 4、Godotなどの様々な3Dエンジンでサポートされています。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:22
 msgid "This importer/exporter supports the following glTF 2.0 features:"
@@ -65,12 +74,12 @@
 msgstr "Materials (Principled BSDF) and Shadeless (Unlit)"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:26
-#: ../../manual/addons/import_export/scene_gltf2.rst:465
+#: ../../manual/addons/import_export/scene_gltf2.rst:467
 msgid "Textures"
 msgstr "Textures"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:27
-#: ../../manual/addons/import_export/scene_gltf2.rst:481
+#: ../../manual/addons/import_export/scene_gltf2.rst:483
 msgid "Cameras"
 msgstr "Cameras"
 
@@ -83,16 +92,31 @@
 msgstr "Animation (keyframe, shape key, and skinning)"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:35
-msgid "glTF's internal structure mimics the memory buffers commonly used by graphics chips when rendering in real-time, such that assets can be delivered to desktop, web, or mobile clients and be promptly displayed with minimal processing. As a result, quads and n-gons are automatically converted to triangles when exporting to glTF. Discontinuous UVs and flat-shaded edges may result in moderately higher vertex counts in glTF compared to Blender, as such vertices are separated for export. Likewise, curves and other non-mesh data are not preserved, and must be converted to meshes prior to export."
-msgstr "glTF の内部構造は、リアルタイムでレンダリングする際にグラフィック チップで一般的に使用されるメモリ バッファを模倣しているため、アセットをデスクトップ、ウェブ、モバイル クライアントに配信し、最小限の処理で迅速に表示することができます。その結果、glTFへのエクスポート時に、四角形やn角形は自動的に三角形に変換されます。不連続なUVやフラットシェードのエッジは、エクスポートによって頂点が分離されるため、glTFではBlenderと比較して頂点数がやや多くなることがあります。同様に、曲線やその他の非メッシュデータは保持されず、エクスポートする前にメッシュに変換しなければなりません。"
+msgid ""
+"glTF's internal structure mimics the memory buffers commonly used by "
+"graphics chips when rendering in real-time, such that assets can be "
+"delivered to desktop, web, or mobile clients and be promptly displayed "
+"with minimal processing. As a result, quads and n-gons are automatically "
+"converted to triangles when exporting to glTF. Discontinuous UVs and "
+"flat-shaded edges may result in moderately higher vertex counts in glTF "
+"compared to Blender, as such vertices are separated for export. Likewise,"
+" curves and other non-mesh data are not preserved, and must be converted "
+"to meshes prior to export."
+msgstr ""
+"glTF の内部構造は、リアルタイムでレンダリングする際にグラフィック チップで一般的に使用されるメモリ "
+"バッファを模倣しているため、アセットをデスクトップ、ウェブ、モバイル "
+"クライアントに配信し、最小限の処理で迅速に表示することができます。その結果、glTFへのエクスポート時に、四角形やn角形は自動的に三角形に変換されます。不連続なUVやフラットシェードのエッジは、エクスポートによって頂点が分離されるため、glTFではBlenderと比較して頂点数がやや多くなることがあります。同様に、曲線やその他の非メッシュデータは保持されず、エクスポートする前にメッシュに変換しなければなりません。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:46
-#: ../../manual/addons/import_export/scene_gltf2.rst:507
+#: ../../manual/addons/import_export/scene_gltf2.rst:509
 msgid "Materials"
 msgstr "マテリアル"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:48
-msgid "The core material system in glTF supports a metal/rough :abbr:`PBR (Physically Based Rendering)` workflow with the following channels of information:"
+msgid ""
+"The core material system in glTF supports a metal/rough :abbr:`PBR "
+"(Physically Based Rendering)` workflow with the following channels of "
+"information:"
 msgstr "glTFのコアとなるマテリアルシステムは、以下の情報チャネルで metal/rough なPBRワークフローをサポートしています。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:51
@@ -128,8 +152,16 @@
 msgstr "Clearcoat (requires ``KHR_materials_clearcoat``)"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:61
-msgid "An example of the various image maps available in the glTF 2.0 core format. This is the `water bottle sample model <https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/WaterBottle>`__ shown alongside slices of its various image maps."
-msgstr "glTF 2.0コアフォーマットで利用可能な様々な画像マップの例です。これは、`water bottle sample model <https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/WaterBottle>`__を様々な画像マップのスライスと一緒に表示したものです。"
+msgid ""
+"An example of the various image maps available in the glTF 2.0 core "
+"format. This is the `water bottle sample model "
+"<https://github.com/KhronosGroup/glTF-Sample-"
+"Models/tree/master/2.0/WaterBottle>`__ shown alongside slices of its "
+"various image maps."
+msgstr ""
+"glTF 2.0コアフォーマットで利用可能な様々な画像マップの例です。これは、`water bottle sample model "
+"<https://github.com/KhronosGroup/glTF-Sample-"
+"Models/tree/master/2.0/WaterBottle>`__を様々な画像マップのスライスと一緒に表示したものです。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:67
 msgid "Imported Materials"
@@ -136,15 +168,28 @@
 msgstr "Imported Materials"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:69
-msgid "The glTF material system is different from Blender's own materials. When a glTF file is imported, the add-on will construct a set of Blender nodes to replicate each glTF material as closely as possible."
-msgstr "glTFのマテリアルシステムはBlender独自のマテリアルとは異なります。glTF ファイルがインポートされると、アドオンは Blender ノードのセットを構築して、それぞれの glTF マテリアルを可能な限り忠実に複製します。"
+msgid ""
+"The glTF material system is different from Blender's own materials. When "
+"a glTF file is imported, the add-on will construct a set of Blender nodes"
+" to replicate each glTF material as closely as possible."
+msgstr ""
+"glTFのマテリアルシステムはBlender独自のマテリアルとは異なります。glTF ファイルがインポートされると、アドオンは Blender "
+"ノードのセットを構築して、それぞれの glTF マテリアルを可能な限り忠実に複製します。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:72
-msgid "The importer supports Metal/Rough PBR (core glTF), Spec/Gloss PBR (``KHR_materials_pbrSpecularGlossiness``) and Shadeless (``KHR_materials_unlit``) materials."
-msgstr "インポーターは、Metal/Rough PBR(core glTF)、Spec/Gloss PBR(``KHR_materials_pbrSpecularGlossiness``)、Shadeless(``KHR_materials_unlit``)マテリアルをサポートしています。"
+msgid ""
+"The importer supports Metal/Rough PBR (core glTF), Spec/Gloss PBR "
+"(``KHR_materials_pbrSpecularGlossiness``) and Shadeless "
+"(``KHR_materials_unlit``) materials."
+msgstr ""
+"インポーターは、Metal/Rough PBR(core glTF)、Spec/Gloss "
+"PBR(``KHR_materials_pbrSpecularGlossiness``)、Shadeless(``KHR_materials_unlit``)マテリアルをサポートしています。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:77
-msgid "Examining the result of the material import process is a good way to see examples of the types of material nodes and settings that can be exported to glTF."
+msgid ""
+"Examining the result of the material import process is a good way to see "
+"examples of the types of material nodes and settings that can be exported"
+" to glTF."
 msgstr "マテリアルのインポート処理の結果を調べることで、glTF にエクスポートできるマテリアル ノードや設定の種類の例を見ることができます。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:82
@@ -152,11 +197,21 @@
 msgstr "Exported Materials"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:84
-msgid "The exporter supports Metal/Rough PBR (core glTF) and Shadeless (``KHR_materials_unlit``) materials. It will construct a glTF material based on the nodes it recognizes in the Blender material. The material export process handles the settings described below."
-msgstr "エクスポータは、Metal/Rough PBR (core glTF) と Shadeless (``KHR_materials_unlit``) マテリアルをサポートしています。Blenderマテリアルの中で認識したノードに基づいてglTFマテリアルを構築します。マテリアルのエクスポート処理では、以下に説明する設定を処理します。"
+msgid ""
+"The exporter supports Metal/Rough PBR (core glTF) and Shadeless "
+"(``KHR_materials_unlit``) materials. It will construct a glTF material "
+"based on the nodes it recognizes in the Blender material. The material "
+"export process handles the settings described below."
+msgstr ""
+"エクスポータは、Metal/Rough PBR (core glTF) と Shadeless (``KHR_materials_unlit``)"
+" "
+"マテリアルをサポートしています。Blenderマテリアルの中で認識したノードに基づいてglTFマテリアルを構築します。マテリアルのエクスポート処理では、以下に説明する設定を処理します。"
 
 #: ../../manual/addons/import_export/scene_gltf2.rst:90
-msgid "When image textures are used by materials, glTF requires that images be in PNG or JPEG format. The add-on will automatically convert images from other formats, increasing export time."
+msgid ""
+"When image textures are used by materials, glTF requires that images be "

@@ Diff output truncated at 10240 characters. @@



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