[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Mon May 13 13:40:00 CEST 2019


Thanks dear.

On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> forget about aspect_ratio_viewport, in your case it equals aspect_ratio.
>
> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Mr. Sakr,
>>
>> I tried with your logic, i am confused with the used parameter with above
>> piece of Code.
>>
>> Please clear about aspect_ratio, horizontal and aspect_ratio_viewport .
>>
>> currently i am using *aspect_ratio = (float)width/(float)height;*
>> *horizontal  = width;*
>> what to use for* aspect_ratio_viewport* with  the cycles standalone code.
>>
>> please clear about the above .
>>
>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks dear.
>>> I am trying with this.
>>>
>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> Hey,
>>>>
>>>> this code works for me.
>>>> case 1://orthographic
>>>> {
>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>
>>>> if (zoom <= 0.f)
>>>> break;
>>>>
>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ? 1.f : 1.f
>>>> / aspect_ratio;
>>>>
>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ? ((aspect_ratio
>>>> < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>
>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>
>>>> cam->viewplane.left = -xaspect;
>>>> cam->viewplane.right = xaspect;
>>>> cam->viewplane.bottom = -yaspect;
>>>> cam->viewplane.top = yaspect;
>>>>         }
>>>>
>>>> cheers,
>>>> Mohamed Sakr
>>>>
>>>>
>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Mr. Sakr,
>>>>>
>>>>> I am using the perspective camera view into cycles standalone and its
>>>>> working fine with zoom in or zoom out(using w and s input into interactive
>>>>> mode from keyboard).
>>>>>
>>>>> When i am trying to use orthograph camera view, i am getting problem
>>>>> with zoom in and out. There is no changes at viewport.
>>>>>
>>>>>  Please guide me how to make working zoom factor into cycles
>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>> the camera view.
>>>>> *<!-- Camera  -->*
>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>>>>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>>>>> 1.500000 -3.700000 1.000000">*
>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>> * </transform>*
>>>>>
>>>>> I saw into blender with ortho view there is one option "Orthographic
>>>>> Scale", how to use into cycles standalone.
>>>>> Please help me to solve my problem.
>>>>>
>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks dear.
>>>>>> I will check.
>>>>>>
>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>>>>
>>>>>>> this is not something that I can help you with, it is plain code,
>>>>>>> all the exporter is done under Cycles/Blender/ folder, check mesh.cpp and
>>>>>>> object.cpp, they got the code for motion
>>>>>>>
>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Mr. Sakr.
>>>>>>>>
>>>>>>>> I checked into blender cycles render, there is one property related
>>>>>>>> "insert keyframes" to Transform.
>>>>>>>>
>>>>>>>> I want same output frame by frame what keyframes are generating
>>>>>>>> into blender.
>>>>>>>>
>>>>>>>> is this feature available int cycles standalone application. How to
>>>>>>>> get render output  frame by frame with updated mesh(position data) into
>>>>>>>> cycles.
>>>>>>>>
>>>>>>>> Please help me.
>>>>>>>>
>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Thanks Dear,
>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>> Let me try with above suggestions.If i will face any problem then
>>>>>>>>> i will discuss with you.
>>>>>>>>>
>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> do you mean motion blur? you need to set the motion blur flags in
>>>>>>>>>> integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>>>>> attribute (STD_Motion or something).
>>>>>>>>>>
>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>
>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>
>>>>>>>>>>> Please guide me.
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre de
>>>>>>>>>>>> Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>> developers
>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at runtime?
>>>>>>>>>>>>
>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not need
>>>>>>>>>>>> builtin_data
>>>>>>>>>>>> {
>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>> true);
>>>>>>>>>>>>                }
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> ---
>>>>>>>>>>>> you may need to do image_manager->tag_update(scene), probably
>>>>>>>>>>>> the same for shader_manager
>>>>>>>>>>>> ---
>>>>>>>>>>>>
>>>>>>>>>>>> I supposed that too but unfortunatly image_manager has no
>>>>>>>>>>>> tag_update(scene)
>>>>>>>>>>>>
>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre de
>>>>>>>>>>>> Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>> developers
>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at runtime?
>>>>>>>>>>>>
>>>>>>>>>>>> you may need to do image_manager->tag_update(scene), probably
>>>>>>>>>>>> the same for shader_manager
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> I'm trying to change the image I'm using for scene illumination
>>>>>>>>>>>> but besides I can rotate it properly changing the filename seems to have no
>>>>>>>>>>>> effect.
>>>>>>>>>>>>
>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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