[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Mon May 13 10:44:25 CEST 2019


Thanks dear.
I am trying with this.

On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> Hey,
>
> this code works for me.
> case 1://orthographic
> {
> cam->type = CAMERA_ORTHOGRAPHIC;
>
> if (zoom <= 0.f)
> break;
>
>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>         float yaspect = (horizontal && aspect_ratio != 0.f) ? 1.f : 1.f /
> aspect_ratio;
>
> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ? ((aspect_ratio <
> 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ? aspect_ratio_viewport
> / aspect_ratio : aspect_ratio_viewport);
>
> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>
> cam->viewplane.left = -xaspect;
> cam->viewplane.right = xaspect;
> cam->viewplane.bottom = -yaspect;
> cam->viewplane.top = yaspect;
>         }
>
> cheers,
> Mohamed Sakr
>
>
> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Mr. Sakr,
>>
>> I am using the perspective camera view into cycles standalone and its
>> working fine with zoom in or zoom out(using w and s input into interactive
>> mode from keyboard).
>>
>> When i am trying to use orthograph camera view, i am getting problem with
>> zoom in and out. There is no changes at viewport.
>>
>>  Please guide me how to make working zoom factor into cycles standalone
>> with orthograph camera view. i am using the below xml data for the camera
>> view.
>> *<!-- Camera  -->*
>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>> 1.500000 -3.700000 1.000000">*
>> * <camera width="800" height="500" type="orthograph"/>*
>> * </transform>*
>>
>> I saw into blender with ortho view there is one option "Orthographic
>> Scale", how to use into cycles standalone.
>> Please help me to solve my problem.
>>
>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks dear.
>>> I will check.
>>>
>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>
>>>> this is not something that I can help you with, it is plain code, all
>>>> the exporter is done under Cycles/Blender/ folder, check mesh.cpp and
>>>> object.cpp, they got the code for motion
>>>>
>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Mr. Sakr.
>>>>>
>>>>> I checked into blender cycles render, there is one property related
>>>>> "insert keyframes" to Transform.
>>>>>
>>>>> I want same output frame by frame what keyframes are generating into
>>>>> blender.
>>>>>
>>>>> is this feature available int cycles standalone application. How to
>>>>> get render output  frame by frame with updated mesh(position data) into
>>>>> cycles.
>>>>>
>>>>> Please help me.
>>>>>
>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks Dear,
>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>> Let me try with above suggestions.If i will face any problem then i
>>>>>> will discuss with you.
>>>>>>
>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> do you mean motion blur? you need to set the motion blur flags in
>>>>>>> integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>> attribute (STD_Motion or something).
>>>>>>>
>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Mr. Sakr,
>>>>>>>>
>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>
>>>>>>>> Please guide me.
>>>>>>>>
>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>
>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>> ------------------------------
>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre de
>>>>>>>>> Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>> *Para:* Discussion list to assist Cycles render engine developers
>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at runtime?
>>>>>>>>>
>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not need
>>>>>>>>> builtin_data
>>>>>>>>> {
>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>> pd->filename.c_str(),
>>>>>>>>> pd->builtin_data,
>>>>>>>>> pd->interpolation,
>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>> true);
>>>>>>>>>                }
>>>>>>>>>
>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> you may need to do image_manager->tag_update(scene), probably the
>>>>>>>>> same for shader_manager
>>>>>>>>> ---
>>>>>>>>>
>>>>>>>>> I supposed that too but unfortunatly image_manager has no
>>>>>>>>> tag_update(scene)
>>>>>>>>>
>>>>>>>>> Regards, F.
>>>>>>>>> ------------------------------
>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre de
>>>>>>>>> Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>> *Para:* Discussion list to assist Cycles render engine developers
>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at runtime?
>>>>>>>>>
>>>>>>>>> you may need to do image_manager->tag_update(scene), probably the
>>>>>>>>> same for shader_manager
>>>>>>>>>
>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>
>>>>>>>>> I'm trying to change the image I'm using for scene illumination
>>>>>>>>> but besides I can rotate it properly changing the filename seems to have no
>>>>>>>>> effect.
>>>>>>>>>
>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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