[Bf-cycles] Normal map black render

Santosh Singh santoshmca.giit at gmail.com
Fri Mar 22 13:19:44 CET 2019


Hello Cycles Render Team,

I am using cycles standalone application and trying to render with normal
map node, i am getting the render output black.
I checked on cycles discussion forum, did not get the solution for this.

 I am using below xml data--

*<cycles>*
* <camera width="800" height="500" />*

*<transform translate="0 2 -6" scale="1 1 1" rotate="20 1 0 0">*
* <camera type="perspective" />*
*</transform>*

*<!-- Background Shader -->*
*<background>*
* <background name="bg" strength="2.0" color="0.2, 0.2, 0.2" />*
* <connect from="bg background" to="output surface" />*
*</background>*

*<!-- Cube Shader -->*
*<shader name="cube">*
* <normal_map name="nmap" color="0.5, 0.5, 1.0" strength="1.0" />*
* <diffuse_bsdf name="cube_closure" roughness="0.0" />*
* <connect from="nmap normal" to="cube_closure normal" />*
* <connect from="cube_closure bsdf" to="output surface" />*
*</shader>*
* <!-- Sphere Object -->*
* <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -0.0225 1 ">*
* <state interpolation="smooth" shader="cube">*
* <mesh P="1.0 1.0 0.0*
*       -1.0 -1.0 0.0*
*        1.0 -1.0 0.0*
*       -1.0 1.0 0.0*
*        0.0 1.23 0.0"*
* nverts="4 3"*
*  verts="0 3 1 2 4 3 0"*
*     UV="1.0 1.0 0.0 1.0 0.0 0.0 1.0 0.0 0.49 0.53 0.28 0.49 0.7 0.49" />*
* </state>*
* </transform >*
*</cycles>*

[image: image.png]

Please help me to solve this issue.

-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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