[Bf-cycles] Smooth Shading

Santosh Singh santoshmca.giit at gmail.com
Tue Mar 19 11:28:16 CET 2019


Hello Mr. Sakr,

using Cycle code, how to display texture with render. What i am thinking
for texture display we need UV(vt value) data.

Currently for the texture display i was trying to use obj file. i tried to
update obj details  same  like xml file manner into xml_read_mesh(....) ,
the mesh structure is filling properly with the same details.

currently with the Cycles render code using xml file we are passing
only *P*(vertex
value) *verts*( face v value) and *nverts(*type of mesh poly or quad).

i  searched on google related texture with cycles i saw regarding UV
details. Please assist me regarding texture with cycles.

may be after texture render i will be able to render bump map properly.
According to me for the bump map display we need UV data(vt value).

Please guide me.



On Mon, Mar 18, 2019 at 6:56 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Thanks dear.
> Tomorrow i will try with xml file. Then i will update to you.
>
> On Mon 18 Mar, 2019, 6:37 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>
>> not sure, but parsing the obj file may be the cause of the problem, from
>> the code it is made to parse xml file only, Brecht or Sergey know more
>> about this
>>
>> On Mon, Mar 18, 2019 at 12:44 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Hello Dear,
>>>
>>> Please check the render image
>>> [image: image.png]
>>>
>>>
>>> <cycles>
>>> <background>
>>> <background name="bg" strength="1.0" color="0.886275,0.847059,0.768628"/>
>>> <connect from="bg background" to="output surface"/>
>>> </background>
>>> <!-- Camera  -->
>>> <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>>> 1.500000 -3.700000 1.000000">
>>> <camera width="800" height="500" type="perspective"/>
>>> </transform>
>>>
>>> <shader name="0">
>>> <texture_coordinate name="Texture_Coordinate"/>
>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>> <image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
>>> <image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
>>> <mix_closure name="Mix_Shader" fac="0.5" />
>>> <diffuse_bsdf name="df_bsdf1"/>
>>> <diffuse_bsdf name="df_bsdf2"/>
>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>> <!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>> </shader>
>>>
>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
>>> <state interpolation="smooth" shader="0">
>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>> </state>
>>> </transform>
>>>
>>> <shader name="1">
>>> <texture_coordinate name="Texture_Coordinate"/>
>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>> <image_texture name="imgtexture1" filename="D:\image\Normal Map1.bmp"/>
>>> <image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
>>> <mix_closure name="Mix_Shader" fac="0.3" />
>>> <diffuse_bsdf name="df_bsdf1"/>
>>> <diffuse_bsdf name="df_bsdf2"/>
>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>> <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>> </shader>
>>>
>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
>>> <state interpolation="smooth" shader="1">
>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>> </state>
>>> </transform>
>>>
>>> </cycles>
>>>
>>>
>>> I am using the obj file instead of Xml data. please try any sphare or
>>> curved shape data with include source path.
>>>
>>>
>>>
>>>
>>> On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> probably post an image and the xml file
>>>>
>>>> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Thanks for quick respose, i am using the suggested interpolation
>>>>> smooth, but the effect is not comming with render output.
>>>>>
>>>>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>>>
>>>>>> in the examples/scene_monkey.xml
>>>>>> there is this line:
>>>>>> <state interpolation="smooth" shader="monkey">
>>>>>> that smooth is the smooth shading, for flat shading change it to
>>>>>> "flat"
>>>>>>
>>>>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Hello Team Members,
>>>>>>>
>>>>>>> I am using cycles Standalone application for render output with (GPU
>>>>>>> quadro P4000).
>>>>>>> when using bump node, getting the bump effects with flat shading.
>>>>>>>
>>>>>>> Please guide me how to use flat or smooth shading into cycles
>>>>>>> render(standalone app).
>>>>>>> I saw into blender, there is shading option for smooth and flat.
>>>>>>>
>>>>>>> Please help me render with smooth shade.
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>

-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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