[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Thu Jun 27 11:31:57 CEST 2019


Thanks Dear.

On Thu, Jun 27, 2019 at 2:51 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> no idea
>
> On Wed, Jun 26, 2019 at 12:21 PM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Mr, Sakr,
>>
>> I am using ortho view with cycles standalone i am getting one issue
>> randomly.
>>
>> background the tiles are displaying.i am unable to understand the cause
>> of the issue.
>>
>> http://prntscr.com/o6w4mk
>>
>> pls chcek the above link and help me.
>>
>> On Mon, Jun 17, 2019 at 4:43 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks Dear.
>>>
>>> On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> read this part in the cycles_xml.cpp
>>>>
>>>>   else if(string_iequals(node.name(), "transform")) {
>>>> XMLReadState substate = state;
>>>>
>>>> xml_read_transform(node, substate.tfm);
>>>> xml_read_scene(substate, node);
>>>> }
>>>>
>>>> xml_read_transform is what you want
>>>>
>>>> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Mr Sakr.
>>>>>
>>>>> I am using the light with the cycles standalone app.
>>>>>
>>>>> i got idea from one xml file regarding the light. now i am able to use
>>>>> that method and getting the light.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *<!-- Spot Light --><shader name="spot_shader"> <emission
>>>>> name="emission" color="0.1 0.1 0.8" strength="300" /> <connect
>>>>> from="emission emission" to="output surface" /></shader><state
>>>>> shader="spot_shader"> <light type="spot" co="2 1 0" dir="-0.3 -1 0"
>>>>> size="0.05" spot_angle="1.0" spot_smooth="0.5" /></state>*
>>>>>
>>>>> i want to use the transform node data (translate, rotate and scale) or
>>>>> matrix format.
>>>>> Please assist me what to do for this.
>>>>>
>>>>>
>>>>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks Dear.
>>>>>>
>>>>>> I saved image and its saving only system dimension because of
>>>>>> glutreshape function(windows size).
>>>>>> i was trying to save high resolution image with bigger dimensions.
>>>>>>
>>>>>> I am trying to save from render buffer.
>>>>>>
>>>>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I dunno how do you save the image, most likely you get the image
>>>>>>> from the display buffer (which at most will match your system screen)
>>>>>>> you need to save the image from the render buffer not the display
>>>>>>> buffer
>>>>>>>
>>>>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Mr Sakr,
>>>>>>>>
>>>>>>>> While i am trying to save the render image from cycles standalone
>>>>>>>> application,its not saving with correct height and width.
>>>>>>>>
>>>>>>>> The saving image dimension is not going beyond the system
>>>>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>>>>> 1920x1060.
>>>>>>>>
>>>>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>>>>
>>>>>>>> Please guide me .
>>>>>>>>
>>>>>>>> regards,
>>>>>>>> Santosh
>>>>>>>>
>>>>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Thanks dear.
>>>>>>>>>
>>>>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>>>>> aspect_ratio.
>>>>>>>>>>
>>>>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>
>>>>>>>>>>> I tried with your logic, i am confused with the used parameter
>>>>>>>>>>> with above piece of Code.
>>>>>>>>>>>
>>>>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>>>>> aspect_ratio_viewport .
>>>>>>>>>>>
>>>>>>>>>>> currently i am using *aspect_ratio
>>>>>>>>>>> = (float)width/(float)height;*
>>>>>>>>>>> *horizontal  = width;*
>>>>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>>>>> standalone code.
>>>>>>>>>>>
>>>>>>>>>>> please clear about the above .
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>> I am trying with this.
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hey,
>>>>>>>>>>>>>
>>>>>>>>>>>>> this code works for me.
>>>>>>>>>>>>> case 1://orthographic
>>>>>>>>>>>>> {
>>>>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>>>>
>>>>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>>>>> break;
>>>>>>>>>>>>>
>>>>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ?
>>>>>>>>>>>>> 1.f : 1.f / aspect_ratio;
>>>>>>>>>>>>>
>>>>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>>>>
>>>>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>
>>>>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>>>>         }
>>>>>>>>>>>>>
>>>>>>>>>>>>> cheers,
>>>>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I am using the perspective camera view into cycles standalone
>>>>>>>>>>>>>> and its working fine with zoom in or zoom out(using w and s input into
>>>>>>>>>>>>>> interactive mode from keyboard).
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> When i am trying to use orthograph camera view, i am getting
>>>>>>>>>>>>>> problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Please guide me how to make working zoom factor into cycles
>>>>>>>>>>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>>>>>>>>>>> the camera view.
>>>>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>>>>> * </transform>*
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>>> I will check.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <
>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> this is not something that I can help you with, it is plain
>>>>>>>>>>>>>>>> code, all the exporter is done under Cycles/Blender/ folder, check mesh.cpp
>>>>>>>>>>>>>>>> and object.cpp, they got the code for motion
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I checked into blender cycles render, there is one
>>>>>>>>>>>>>>>>> property related "insert keyframes" to Transform.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> is this feature available int cycles standalone
>>>>>>>>>>>>>>>>> application. How to get render output  frame by frame with updated
>>>>>>>>>>>>>>>>> mesh(position data) into cycles.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any
>>>>>>>>>>>>>>>>>> problem then i will discuss with you.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion blur
>>>>>>>>>>>>>>>>>>> flags in integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>>>>>>>>>>>>>> attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not
>>>>>>>>>>>>>>>>>>>>> need builtin_data
>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager has
>>>>>>>>>>>>>>>>>>>>> no tag_update(scene)
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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