[Bf-cycles] Changing image filename at runtime?

Mohamed Sakr 3dsakr at gmail.com
Thu Jun 27 11:20:57 CEST 2019


no idea

On Wed, Jun 26, 2019 at 12:21 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Hello Mr, Sakr,
>
> I am using ortho view with cycles standalone i am getting one issue
> randomly.
>
> background the tiles are displaying.i am unable to understand the cause of
> the issue.
>
> http://prntscr.com/o6w4mk
>
> pls chcek the above link and help me.
>
> On Mon, Jun 17, 2019 at 4:43 PM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Thanks Dear.
>>
>> On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>
>>> read this part in the cycles_xml.cpp
>>>
>>>   else if(string_iequals(node.name(), "transform")) {
>>> XMLReadState substate = state;
>>>
>>> xml_read_transform(node, substate.tfm);
>>> xml_read_scene(substate, node);
>>> }
>>>
>>> xml_read_transform is what you want
>>>
>>> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <santoshmca.giit at gmail.com>
>>> wrote:
>>>
>>>> Hello Mr Sakr.
>>>>
>>>> I am using the light with the cycles standalone app.
>>>>
>>>> i got idea from one xml file regarding the light. now i am able to use
>>>> that method and getting the light.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *<!-- Spot Light --><shader name="spot_shader"> <emission
>>>> name="emission" color="0.1 0.1 0.8" strength="300" /> <connect
>>>> from="emission emission" to="output surface" /></shader><state
>>>> shader="spot_shader"> <light type="spot" co="2 1 0" dir="-0.3 -1 0"
>>>> size="0.05" spot_angle="1.0" spot_smooth="0.5" /></state>*
>>>>
>>>> i want to use the transform node data (translate, rotate and scale) or
>>>> matrix format.
>>>> Please assist me what to do for this.
>>>>
>>>>
>>>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Thanks Dear.
>>>>>
>>>>> I saved image and its saving only system dimension because of
>>>>> glutreshape function(windows size).
>>>>> i was trying to save high resolution image with bigger dimensions.
>>>>>
>>>>> I am trying to save from render buffer.
>>>>>
>>>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>>>
>>>>>> I dunno how do you save the image, most likely you get the image from
>>>>>> the display buffer (which at most will match your system screen)
>>>>>> you need to save the image from the render buffer not the display
>>>>>> buffer
>>>>>>
>>>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Hello Mr Sakr,
>>>>>>>
>>>>>>> While i am trying to save the render image from cycles standalone
>>>>>>> application,its not saving with correct height and width.
>>>>>>>
>>>>>>> The saving image dimension is not going beyond the system
>>>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>>>> 1920x1060.
>>>>>>>
>>>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>>>
>>>>>>> Please guide me .
>>>>>>>
>>>>>>> regards,
>>>>>>> Santosh
>>>>>>>
>>>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Thanks dear.
>>>>>>>>
>>>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>>>> aspect_ratio.
>>>>>>>>>
>>>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>
>>>>>>>>>> I tried with your logic, i am confused with the used parameter
>>>>>>>>>> with above piece of Code.
>>>>>>>>>>
>>>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>>>> aspect_ratio_viewport .
>>>>>>>>>>
>>>>>>>>>> currently i am using *aspect_ratio = (float)width/(float)height;*
>>>>>>>>>> *horizontal  = width;*
>>>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>>>> standalone code.
>>>>>>>>>>
>>>>>>>>>> please clear about the above .
>>>>>>>>>>
>>>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thanks dear.
>>>>>>>>>>> I am trying with this.
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey,
>>>>>>>>>>>>
>>>>>>>>>>>> this code works for me.
>>>>>>>>>>>> case 1://orthographic
>>>>>>>>>>>> {
>>>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>>>
>>>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>>>> break;
>>>>>>>>>>>>
>>>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ?
>>>>>>>>>>>> 1.f : 1.f / aspect_ratio;
>>>>>>>>>>>>
>>>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>>>
>>>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>
>>>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>>>         }
>>>>>>>>>>>>
>>>>>>>>>>>> cheers,
>>>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I am using the perspective camera view into cycles standalone
>>>>>>>>>>>>> and its working fine with zoom in or zoom out(using w and s input into
>>>>>>>>>>>>> interactive mode from keyboard).
>>>>>>>>>>>>>
>>>>>>>>>>>>> When i am trying to use orthograph camera view, i am getting
>>>>>>>>>>>>> problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Please guide me how to make working zoom factor into cycles
>>>>>>>>>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>>>>>>>>>> the camera view.
>>>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>>>> * </transform>*
>>>>>>>>>>>>>
>>>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>> I will check.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> this is not something that I can help you with, it is plain
>>>>>>>>>>>>>>> code, all the exporter is done under Cycles/Blender/ folder, check mesh.cpp
>>>>>>>>>>>>>>> and object.cpp, they got the code for motion
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I checked into blender cycles render, there is one property
>>>>>>>>>>>>>>>> related "insert keyframes" to Transform.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> is this feature available int cycles standalone
>>>>>>>>>>>>>>>> application. How to get render output  frame by frame with updated
>>>>>>>>>>>>>>>> mesh(position data) into cycles.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any
>>>>>>>>>>>>>>>>> problem then i will discuss with you.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion blur
>>>>>>>>>>>>>>>>>> flags in integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>>>>>>>>>>>>> attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not
>>>>>>>>>>>>>>>>>>>> need builtin_data
>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager has
>>>>>>>>>>>>>>>>>>>> no tag_update(scene)
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Thanks & Regards
>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>   Software Engineer
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>>
>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>
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