[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Mon Jun 17 13:13:12 CEST 2019


Thanks Dear.

On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> read this part in the cycles_xml.cpp
>
>   else if(string_iequals(node.name(), "transform")) {
> XMLReadState substate = state;
>
> xml_read_transform(node, substate.tfm);
> xml_read_scene(substate, node);
> }
>
> xml_read_transform is what you want
>
> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Mr Sakr.
>>
>> I am using the light with the cycles standalone app.
>>
>> i got idea from one xml file regarding the light. now i am able to use
>> that method and getting the light.
>>
>>
>>
>>
>>
>>
>>
>>
>> *<!-- Spot Light --><shader name="spot_shader"> <emission name="emission"
>> color="0.1 0.1 0.8" strength="300" /> <connect from="emission emission"
>> to="output surface" /></shader><state shader="spot_shader"> <light
>> type="spot" co="2 1 0" dir="-0.3 -1 0" size="0.05" spot_angle="1.0"
>> spot_smooth="0.5" /></state>*
>>
>> i want to use the transform node data (translate, rotate and scale) or
>> matrix format.
>> Please assist me what to do for this.
>>
>>
>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks Dear.
>>>
>>> I saved image and its saving only system dimension because of
>>> glutreshape function(windows size).
>>> i was trying to save high resolution image with bigger dimensions.
>>>
>>> I am trying to save from render buffer.
>>>
>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> I dunno how do you save the image, most likely you get the image from
>>>> the display buffer (which at most will match your system screen)
>>>> you need to save the image from the render buffer not the display buffer
>>>>
>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <santoshmca.giit at gmail.com>
>>>> wrote:
>>>>
>>>>> Hello Mr Sakr,
>>>>>
>>>>> While i am trying to save the render image from cycles standalone
>>>>> application,its not saving with correct height and width.
>>>>>
>>>>> The saving image dimension is not going beyond the system
>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>> 1920x1060.
>>>>>
>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>
>>>>> Please guide me .
>>>>>
>>>>> regards,
>>>>> Santosh
>>>>>
>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks dear.
>>>>>>
>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>> aspect_ratio.
>>>>>>>
>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Mr. Sakr,
>>>>>>>>
>>>>>>>> I tried with your logic, i am confused with the used parameter with
>>>>>>>> above piece of Code.
>>>>>>>>
>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>> aspect_ratio_viewport .
>>>>>>>>
>>>>>>>> currently i am using *aspect_ratio = (float)width/(float)height;*
>>>>>>>> *horizontal  = width;*
>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>> standalone code.
>>>>>>>>
>>>>>>>> please clear about the above .
>>>>>>>>
>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Thanks dear.
>>>>>>>>> I am trying with this.
>>>>>>>>>
>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Hey,
>>>>>>>>>>
>>>>>>>>>> this code works for me.
>>>>>>>>>> case 1://orthographic
>>>>>>>>>> {
>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>
>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>> break;
>>>>>>>>>>
>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ? 1.f
>>>>>>>>>> : 1.f / aspect_ratio;
>>>>>>>>>>
>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>
>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>
>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>         }
>>>>>>>>>>
>>>>>>>>>> cheers,
>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>
>>>>>>>>>>> I am using the perspective camera view into cycles standalone
>>>>>>>>>>> and its working fine with zoom in or zoom out(using w and s input into
>>>>>>>>>>> interactive mode from keyboard).
>>>>>>>>>>>
>>>>>>>>>>> When i am trying to use orthograph camera view, i am getting
>>>>>>>>>>> problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>
>>>>>>>>>>>  Please guide me how to make working zoom factor into cycles
>>>>>>>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>>>>>>>> the camera view.
>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>> * </transform>*
>>>>>>>>>>>
>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>
>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>> I will check.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> this is not something that I can help you with, it is plain
>>>>>>>>>>>>> code, all the exporter is done under Cycles/Blender/ folder, check mesh.cpp
>>>>>>>>>>>>> and object.cpp, they got the code for motion
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I checked into blender cycles render, there is one property
>>>>>>>>>>>>>> related "insert keyframes" to Transform.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> is this feature available int cycles standalone application.
>>>>>>>>>>>>>> How to get render output  frame by frame with updated mesh(position data)
>>>>>>>>>>>>>> into cycles.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any problem
>>>>>>>>>>>>>>> then i will discuss with you.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion blur
>>>>>>>>>>>>>>>> flags in integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>>>>>>>>>>> attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not need
>>>>>>>>>>>>>>>>>> builtin_data
>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager has no
>>>>>>>>>>>>>>>>>> tag_update(scene)
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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